Walkthrough strategies on PC. The best strategies on PC

It's no surprise that strategy games are so popular. After all, only this type of gaming entertainment allows you to control entire universes. Among these games there are also real gaming masterpieces, which are outstanding game series. Our story will be about them today.

And below are the ten best, TOP selected, most beautiful and multifaceted strategy games on PC. It is difficult to single out the best game within the series itself, so we will talk about the series in general and individual games in particular.

10. Total War

The most powerful, beautiful, thoughtful, starting from a masterpiece dedicated to Rome, and ending with modern brothers of the medieval and imperial sense.

The brainchild of a British company Creative Assembly. Traditionally, the games in the series combine the genres of turn-based and global strategy and tactical battles in real time.

The whole world is at your feet in all its temporary splendor. Famous events, colossal battles, and you as a commander and eagle over the battlefield. And most importantly - masterpiece fashions based on the Lord of the Rings universe and countless historical eras of our time. The game really teaches history.

9. Star Craft

brainchild Blizzard Entertainment- a series of real-time strategy games that tells the story of the war between the Protoss, the Zerg and the humans. Since its release, the game has sold more than 11 million copies worldwide.

Star Craft- it is also a sports discipline and an amazing reaction simulator. An interesting story and a whole universe of whirlwind events that immerse you in the thick of bloody alien battles on either side.

The second part of the legendary masterpiece has been called by many critics the ideal real-time strategy game, which is the standard of the genre.

8.Warcraft

Warcraft - you are always in our hearts!

Of course not the one World, and the third part of this legendary strategy with RPG elements. The series is one of the oldest in the strategy genre - before Warcraft appeared, perhaps Dune. This legendary strategy from the company Blizzard determined the development of the genre for many years to come.

A unique fantasy game with its own unique approach to the distribution of powers, dozens of types of troops, hundreds of spells, thousands of combat tactics, an abundance of network modes provide wide scope for virtual military leaders

7. Civilization

Sid Meier's Civilization is a turn-based strategy covering the entire path of humanity from primitive times to the near and not so future.

In the legendary Civilizations you can try yourself in the role of almost any outstanding personality and manage numerous states, leading them through the centuries to economic and military victory. The time period of the game is truly centuries of development and continuous wars, starting from the Stone Age and ending with not so distant history

Millions of copies, national recognition, and most importantly - the most amazing gameplay. All this - Civilization

6.Age of Empires

The age of empires or the age of technology does not matter. An illustrious strategy series, stunningly attractive in its cheerful gameplay.

Age of Empires became famous, first of all, for its excellent graphics and balance for its time. The eras in the game are real and mythical, but all are epic and vibrant. Every step is on your conscience, unless of course you want victory. Otherwise - a shameful defeat.

The game is a classic real-time strategy, which means success here depends on your ingenuity and speed of reaction.

5.Command & Conquer

A very extensive project from Westwood Studios. Either Red Alert or the Tiberium canon, everything is menacingly swarming with technologically advanced and globally dangerous weapons.

Command & Conquer- these are terrifying robots, combat octopuses, huge double-barreled tanks, psycho soldiers and other funny evil spirits. And also - memorable characters, cool maps and speed - not a second of downtime, otherwise a nuclear mushroom will destroy your empire. Minimum economics, maximum military affairs.

And of course, this is a pseudo-Soviet cranberry that has reached the edge of the possible, in which all the craziest stereotypes about Russia are mixed.

4.Warhammer

"Warhammer 40,000" is a strategic universe developed on the basis of the studio's tabletop wargame "Warhammer 40,000" Games Warshop.

According to the plot, the player's main enemy is initially orcs. Afterwards it becomes clear that the Chaos Space Marines are to blame for everything. Well, then all hell began to happen.

The distant imperial religious future is so cruel that it attracts and repels at the same time. There is everything here - fantasy and science fiction, and historically designed batches. In general, the developers' idea was to combine everything that was possible with everything that was possible, resulting in a kind of hodgepodge for all times.

The truth is that the game is fully revealed only in multiplayer.

3. Heroes of Might and Magic

All the laurels of this outstanding series, perhaps, go to the third part. The project allows you to play alone against artificial intelligence, or against other people on the same computer. The player controls the Hero, leading armies of mythical creatures into battle.

IN Heroes of Might and Magic two parts are combined: strategic (the Hero travels across the game map, exploring territories and capturing all kinds of objects) and tactical (Heroes fight enemy troops on a separate map). If you have never played this masterpiece, then you are missing out on a lot. After all Heroes- This is practically a milestone in turn-based strategies.

2. Cossacks

Perhaps the most outstanding strategy of the classic type with the construction of cities, economic development, resource extraction and combat operations on land and sea. In a word, there is everything that should be in a normal strategy.

The Cossacks game turned out to be so successful that it later allowed GSC game world to use the money raised from it to create Stalker!

A breakthrough strategy for its time about European wars, it gives sophisticated gamers the opportunity to take part in the gameplay of historical battles, played out on a real scale, taking into account the specific tactics and strategies of each of the warring parties. There is also a developed economic system, and the most beautiful smoke from gun shots, which has become the hallmark of the game.

1.Stronghold

It's hard to pick the best game in the series, because they are all great! Whether it's iconic Stronghold Crusader 2, powerful Stronghold 3 Revenge or amazing Stronghold Kingdoms, which for the first time allowed thousands of players from all over the world to clash in mortal combat with each other via online means!

The game is now completely free! Unlike previous parts, you will not fight against the computer, but against real players. Capture, plunder, build, defend and attack - all this and much more awaits you in this game.

From the early 90s to the mid-00s, strategies dominated the minds of players, receiving well-deserved honor and respect. Alas, their golden age is over: RTS (real-time strategy) cannot compete in entertainment with the next Battlefield, with the dynamics of Overwatch or the plot of Witcher 3. So we have to be content with another replay of the good old classics or wait for the release of the new “Civilization”.

However, not everything is so pessimistic. Our rating of the best strategies will allow us to identify the most worthy representatives of the genre, as well as learn about the latest releases that have given some classic strategies a second life. We hope this TOP 10 will be informative. If not: comments and voting at the bottom of the article will help.

10. Stronghold


Stronghold was released during the golden era of RTS - in 2001. At the time, most strategy games tried to emulate either C&C or Warcraft, but Stronghold had other plans. Although critics try to claim that this strategy did not bring anything significantly new to its genre, its fans will argue with this and, in my opinion, they will be right.

Stronghold had a fairly developed and extensive economic component. Although the number of available resources is not far from the standard “wood/iron/gold/stone/food”, the game has introduced such an unusual parameter as “Popularity”. It provided an influx of new residents to the city and depended on many factors: taxation, variety of available food, entertainment (taverns with ale) and other things.

To hire soldiers, it was not enough to build a barracks. It was necessary to erect buildings that produced weapons. Provide the gunsmiths with the necessary building material, wait until the limping grandfather with an imposing gait delivers a hand-planed bow to the arsenal, and only after that can you hire... as much as one archer. And so with all types of troops! It was impossible to simply set up a barracks and “click” any units - this was preceded by the organization of a full cycle of production of weapons and ammunition. It is not surprising that the game had a number of economic missions that were not inferior in complexity to military ones.


A typical, serene morning in Stronghold Crusader

However, it was not the first part that gained particular popularity, but its sequel: Stronghold Crusaders, which was released the following year, 2002. As the name suggests, the game was dedicated to the confrontation between the Arabs and the Crusaders. Unfortunately, the castle attack/defense mode disappeared (the only thing worth paying attention to in the first part), but more units appeared, some of which could be hired for gold without producing weapons. Only desert warriors were hired for money, while European soldiers had to continue to be equipped exclusively with weapons of their own production.


The game remains popular to this day thanks to multiplayer and the release of various add-ons (for example, Crusaders Extreme in 2008). This is also facilitated by a simple but quite diverse system for constructing fortifications: Stronghold allows you to surround the castle with high battlements and tall towers, equip them with defensive weapons and archers, install additional traps or dig a ditch with water around the perimeter.

Of course, there is an equally large arsenal of siege weapons, from rams and ladders to catapults and trebuchets, which can fire at enemy fortifications not only with stones, but also... with cows. Add to this the ability to start a fire in the enemy’s city or undermine its economy with the help of hunger: the choice of combat strategy is quite extensive, as for an RTS. This variety made the game quite interesting for online play.


The first part of Command & Conquer was released in 1995, becoming at that time a real breakthrough in the genre and posing serious competition to Warcraft and Dune. Many now familiar gameplay features looked revolutionary at that time:

  • Players could select an entire group of units and command them with just one click;
  • There were neutral units, buildings and other objects on the map that could be interacted with (read “smashed into trash”);
  • It was in C&C that the system of dividing units into classes, such as “rock, paper, scissors”, first appeared - the first type of unit is effective against the second, but vulnerable to the third, etc.;
  • The game began to use videos and animated screensavers, paired with a cool soundtrack, allowing players to “get into” the history of the C&C universe, and not perceive it as just another nameless chessboard to hone your tactical abilities;
  • Another signature feature of Command & Conquer is the presence of only one resource, Tiberium - it is for this that all wars in the universe of this game are fought.

C&C turned out to be incredibly popular with all that it implies: many gameplay elements were spread across other games, becoming familiar elements of most strategies. In addition to the classic C&C series, which still delights its fans with new releases, two “alternative” versions of the C&C universe have appeared over time. These are Command & Conquer: Generals (2003) and the Red Allert line of games that have become very popular.

  • Red Allert


The Soviets, as it were, convey ardent greetings to old man Einstein

Red Allert deserves its own article. This game has absorbed an incredible amount of madness and cranberries on the theme of the Cold War and the confrontation between NATO and the USSR. Here is a brief description of the backstory of the universe of this game: after seeing enough of the horrors of World War II, old man Einstein in 1946 decides to build a time machine and go back in time to destroy Hitler. As a result, the scales swung in the other direction: Comrade Stalin decides to build his own, communist Reich, and Europe, together with its allies, still has to fight.

Judge for yourself how successful the game was: 35 million copies were sold worldwide, and an entry appeared in the Guinness Book of Records stating that Red Allert is the best-selling RTS in the world. Red Allert 2 and Red Allert 2 were released in 2000 and 2001: Yuri’s Revenge, which are still a classic choice for oldfags. However, for fans of more modern graphics, there is a third part of RA.


Warhammer is a vast fictional universe on which many books, comics, films, computer and board games are based. However, there are two versions of this universe: Warhammer Fantasy and Warhammer 40,000. In the first case, as the name suggests, Warhammer is faithful to the canons of fantasy and pleases fans of Tolkien and other “elves.” And Warhammer 40,000 creates a mix of fantasy and science fiction, pushing the confrontation closer to the stars.

There are about 20 games related to Warhammer 40,000. But only one of them is always associated with the word “Warhammer” by any strategy fan: this is the one and only Warhammer 40,000: Dawn of War, released in 2004.

Strategy, in the usual sense of the word, is not given much space: the focus is on tactics. Buildings are built quickly, and there are only 2 resources: energy, for which you need to build generators, and special points that you can get by holding checkpoints under enemy pressure.

From the very first minutes, the creators of the game directly state: leave all this fuss with base construction and economic development for the nerds. The WH40K universe was created solely for the purpose of forcing armored paratroopers to fight various monsters (from orcs to more exotic creatures). So no long-term economic development is expected in it: only battles from the first to the last minute.


Warhammer 40,000: Dawn of War 2 looks like it was created for Jeremy Clarkson from Top Gear: with a cry of “Power!!!”, the player will scatter all the enemies in his path. Tactics? No, have not heard.

In 2009, Warhammer 40,000: Dawn of War 2 was released, which received high ratings from players and was thoroughly praised by many gaming publications, but... suddenly it turned out to be not a strategy. Loyal fans of the first part were horrified to discover that the long-awaited Dawn of War 2 began to resemble a Diablo-type RPG more than it did 5 years ago. True, this did not prevent the game from finding its fans, who claim that the multiplayer has retained everything necessary elements RTS and quite satisfying.

7. Total War


It's funny that Total War and Warhammer 40,000: Dawn of War are located next door in the ranking of the best strategies, because just in May of this year Total War: Warhammer was released - the first TW dedicated to the Warhammer universe. True, it’s not Warhammer 40,000, but Warhammer Fantasy - so it will, first of all, appeal to fans of fantasy worlds. However, let's talk about everything in order - after all, the release of this game was preceded by 9 other parts, which brought TW worldwide fame.

Home distinctive feature Total War is a successful combination of turn-based mode and RTS: the level of each of them is selected separately. The main action takes place on a global map of the world, in which everything happens step by step. But battles are loaded separately and rapidly develop in real time. Players will have to wisely use the terrain and different types of units, which allows them to gain an advantage even over superior enemy forces.


The first TW came out in 2000. But the series' worldwide fame was brought by its third part, Rome: Total War, which used a 3D engine. As the title suggests, the story took place during the Roman Empire. In addition to the “classic” European nations, Arab empires (Egypt) and even barbarians were available in the game. Depending on the side chosen, not only the units, but also the architecture of the cities differed. Subsequent TWs were never able to surpass the popularity of this part.

In 2013, Rome: Total War II was released - initially buggy, but later brought to mind with the help of numerous patches. Perhaps inspired by Civilization, the developers of Rome 2 added the ability to win not only through conquest, but also through culture and trade. However, this is not the only part worthy of attention: Napoleon, Attila, Shogun 2 and the previously mentioned Warhammer are also interesting in their own way.


If I had managed to create a product as successful as Warcraft, I would have rested on my laurels for 20 years, wasting all my money in some completely senseless way. But the guys from Blizzard are not like that: having received a well-deserved ovation after the release of Warcraft 2, Blizzard got to work on a space RTS. True, as a result, they still ended up with Warcraft: the beta version was mercilessly criticized and perceived as “orcs in space.” Fortunately, the developers listened to the criticism and completely redesigned the graphics engine and setting. Thus, in 1998, the legendary StarCraft was born.

The game features 3 races: Zerg, Protoss and Terrans, which are borrowed from the Warhammer 40,000 universe (Tyranids, Eldar, Imperial Guard). However, the similarity is extremely superficial: when StarCraft was born, it followed its own path of development - the universe of this game acquired its own characteristics and now has little in common with Warhammer.

In most strategies, in order to maintain a fragile balance, all nations have the same set of units and buildings + several unique buildings/soldiers, which add some variety, but do not fundamentally affect the tactics of the game. StarCraft doesn't care about these canons. All 3 races are completely different:

  • Zerg far from technology and science, they achieve superiority solely in quantity.
  • Highly spiritual protoss are the complete opposite of the zerg: each protoss considers himself an important person with a rich inner world, therefore it costs a lot of resources, but also hits, respectively, painfully and strongly.
  • Terrans(from the word “terra”) represent people in the game. They are the “golden mean” between zerg and protoss.


The beautiful lights of Star Craft 2 lure gullible schoolchildren and cause a skeptical smile from oldfags

Such striking differences between the races gave the game a solid advantage over other RTS, earning it a reputation as a “smart” strategy, in which you not only need to “generate” as large an army as possible, but to think through your actions in advance, demonstrating strategic and tactical skills. Microcontrol also plays an important role: if the Protoss are not particularly demanding on precision control, the success of the offensive operations of other races, especially the Zerg, directly depends on the speed and accuracy of the player’s reaction.

StarCraft II was released in 2010. Modern graphics and excellent multiplayer allowed the game to return to its former glory and take its rightful place in e-sports. Although oldfags claim that the unique balance of the first SC has been partially lost, StarCraft 2 received high ratings from a variety of gaming publications (an average of 9 out of 10) and gave it a second life.

5.Age of Empires


In 1997, the first part of Age of Empires was released: the same Warcraft, only in profile. Instead of fantasy races, the game featured 12 human nations that could develop from the Stone Age to antiquity. This game did not make a splash in the gaming world, but on the whole it was received favorably, which inspired its creators to start working on the second part.

2 years later, Age of Empires II: The Age of Kings was released, which became truly legendary. It eclipsed not only the first part, but also many of the then “whales” of this genre, winning over a decent army of fans. In 2000, the add-on Age of Empires II: The Conquerors appeared, which added 5 new nations with unique units, as well as additional missions and technologies to the game. It was this part of the game that became the most popular in the Age of Empires series. What is the reason for its success?

  • Diversity of nations. There were 18 nations in The Conquerors, many of which were quite exotic: Huns, Teutons, Saracens, Celts, Persians, Aztecs, Mayans, etc. In fact, it was this game that started the fashion for strategies with many different civilizations.
  • Opportunity for development. The second “trick”, which was implemented for the first time among strategies, was AoE 2 - transition from one historical era to another. All this was accompanied by a fairly extensive tree of technologies, for the research of which it was necessary to build various buildings and spend resources.
  • Balance. Of course, the nations differed not only in color and different design of buildings. Each of them had its own bonuses and unique units. Some had an economic advantage, others had stronger cavalry, others had excellent siege weapons, others had long-range fleets, etc. All this variety was fairly balanced with no clear favorites. As a result, Age of Empires 2 attracted many fans of online battles.


As it turned out, a beautiful picture cannot replace interesting gameplay

Age of Empires III was released in 2005. She wasn't bad, but she didn't come close to the success of her predecessor. As a result, after several addons, Microsoft gave up and, to the delight of fans, returned to Age of Empires 2. In 2013, they released Age of Empires 2: HD edition, and then 2 more addons: The Forgotten(5 new nations, including the Slavs) and The African Kingdoms (4 more nations and “African” campaigns). So today, AoE 2 continues to develop and delight fans with new additions.

4. Cossacks


The success of Age of Empires attracted the attention of many game makers: they stopped trying to create their own "Warcraft" and switched to "Age of Empires" (which was undoubtedly inspired by Warcraft). So the guys from the Ukrainian company GSC Game World created an RTS, which conceptually has a lot in common with AoE.

The game "Cossacks", released in 2001, turned out to be so successful that in the eyes of many domestic strategists it overshadowed "Epoch" for a long time. If you believe "Gaming Mania", then at one time "Cossacks" became the best-selling domestic game (more than 1 million copies).

"Cossacks" continued the idea of ​​numerous gaming nations. In the second addon of the first part, which was called “War Again,” 20 different countries were available. And if in the “Epoch” there was not a single Slavic nation, then in “Cossacks” not only Russia, but also Ukraine was available (which is logical, following from the name and geographical location developers). There were also more sophisticated nations, like Piedmont and Saxony.


Unlike other strategies, in “Cossacks” resources were spent not only on acquiring units, but also on their maintenance. Without food, famine began, and mercenaries, purchased for gold, rebelled as soon as the treasury was empty. To use firearms, iron and coal were needed - without them, riflemen and artillery were defenseless.

Also in the game it was possible to capture some enemy buildings, artillery and peasants (except for Ukrainian ones, with them as usual: will or death). Compared to “Age of Empires,” “Cossacks” seemed more dynamic, allowing you to create an incredible number of some crazy and fearless units - in a network game, the battles of such hordes looked epic and exciting.

  • Cossacks 2


In 2005, “Cossacks 2” was released: despite the high ratings of many gaming publications, the game did not evoke the same enthusiasm as the first part. Absolutely everything in it has been redesigned: it has become more realistic and thoughtful. No “disputed” nations, raids by hordes of fearless madmen and upgrades of ancient guns to such a degree of efficiency that even Kalashnikov becomes envious.

The battles in “Cossacks II” forced you to take into account the terrain, reload your guns for a long time and monitor the morale of the soldiers, who could become cowardly and rush into chaos. It sounds like a good idea, but in the online game there is no trace of the former fun left.

  • Cossacks 3


And on September 21, 2016, the long-awaited “Cossacks 3” was released, which no one had even dreamed of. And everything would be fine if it weren’t for the number 3 in the title - everyone was expecting a continuation of the series, but they received a remastering of the first part. The old game was transferred to a new graphics engine, the gameplay was completely taken from the original “Cossacks”. Add to this a decent number of bugs that GSC Game World actively corrected after release using various patches, and you can understand why many gamers felt deceived. Still, GSC should have announced that the game is a remastering of the first part before release, not after him.

3.Heroes of Might and Magic


The first part of the turn-based strategy Heroes of Might and Magic was released back in 1995. Its predecessor was King's Bounty, which appeared back in 1991. But universal love and recognition for HoMM came gradually, covering Heroes of Might and Magic III somewhere closer to 1999.

The action of all “Heroes” takes place in a certain fantasy universe. There are races, but the player is not tied to them: the hero can conquer castles of any factions and hire any available units. So the most diverse and wild brethren can gather under the same banners: elves and skeletons, centaurs and dragons, people and elementals.

Battles take place on a field divided into tiles (hexagons). Units of the same type occupy one cell, regardless of their number. The moves are carried out in turns, while the hero looks at this action from the outside, from time to time trying to help his army by casting various spells. Gradually, the hero gains experience, learns new skills and collects various artifacts that make him better and higher.


HoMM IV came out in 2004 and was received, to put it mildly, ambiguously: there were too many innovations. The main and key innovation concerned the heroes: from passive observers they turned into active participants in battles who could move, cause damage and be attacked like other units. Heroes could travel without troops at all: alone or in a gang of 7 characters. Having pumped up properly, a lone hero could independently take out a large army.

There was also the other side of the coin: if you managed to kill the enemy hero at the beginning of the battle, you could get a solid advantage. For example, it made sense to organize a sabotage attack on the enemy, kill the leader of the army and retreat - the headless army lost the opportunity to capture mines and castles, which forced it to retreat and drag the lifeless carcass of the commander home.

All these innovations have given rise to countless opportunities for controversy and hollivars: since 6 years have passed since the release of the third part, a new generation of gamers has appeared who have never seen “Heroes” before - they liked HoMM4. But those who grew up on the previous parts experienced mixed feelings.

  • Heroes of Might and Magic V


The debate between supporters and opponents of the fourth part was stopped by the release of Heroes of Might and Magic V, which took place in 2006: yesterday's opponents joined forces in a common impulse to express complaints about cartoon graphics for anime fans. If you close your eyes to the picture, the gameplay of “Heroes 5” was a modernized copy of the third part - obviously, the developers did not experiment in order to make money on the nostalgia of fans of the series.

This is where the classic “Heroes” ends and something completely incomprehensible begins. HoMM 6 and 7 have turned into some kind of alternative product, so far from the original that even “Heroes 4” looks like a standard of kosher against their background. Therefore, most fans of “Heroes” prefer to play the earlier versions, from 3 to 5. But the Third HoMMs remain the most popular. Moreover, the HD version of this game was released in 2015.

2. Civilization


The first “Civilization” appeared in the shaggy year of 1991 and, as they say, was a digital version of the board game of the same name from the early 80s. Since in those days ordinary mortals did not have computers, few people suspected the new strategic toy: mainly employees of research institutes and other interesting enterprises.

Nevertheless, the game turned out to be quite successful: what engineer could resist the temptation to try on the role of Stalin or Gandhi after a busy work shift? The presence of the Civilopedia, a detailed gaming encyclopedia, distinguished Civilization from other strategies of that time.

  • Civilization II


In 1996, Sid Meier and company released the second part of Ziva, which, thanks to the increased prevalence of computers, became a completely successful commercial product. Despite the mediocre graphics, the game had cool moments: for example, during the construction of a wonder of the world, a video clip of a real newsreel was played. You could see the launch of Apollo or a nuclear rocket, filming of the Sistine Chapel or Notre Dame de Paris. In subsequent parts, cinema was replaced by regular animation.

  • Civilization III


2001 was marked by the release of Civilization III: the first Civ with nice graphics. Even now she looks quite attractive, but in 2001 this picture caused real delight. The gameplay has also undergone certain changes. In Civ 2, players tried not to collect many units on one cell, because... in the event of an enemy attack and the death of one of them, everyone who stood on the cell died. In Civ 3, nothing like this happened: in order to clear the cell of enemies, it was necessary to destroy them all.

Therefore, the obvious and only tactic of waging war in the third Civ: creating a so-called stack - a crowd of motley units on one cell. From time to time a leader would appear who could unite 3 units under his banner. This formation was called an army and was a kind of thick unit with 20HP. With the help of the army it was possible to cut out almost anything.


City Window - the best thing in Civilization III

A signature feature of the second and third Civs was the situation in which a technologically backward unit, having more combat experience, could easily destroy some miracle weapon of the future. For example, in the order of things there was a situation when a spearman tore an enemy tank to shreds with a precise blow, or an archer, properly pulling the bowstring, shot down an enemy bomber. Particularly amusing was the fact that the plane was shot down equally successfully not only by an archer, but also by a swordsman. In subsequent parts this problem was partly solved, but in the first Civs such events gave rise to many attacks of hysteria.

Civilization III had a number of innovations that migrated to all subsequent games in the series: various resources on the map, the Golden Age, cultural influence on neighboring cities, with the help of which it was possible to assimilate a neighboring settlement, a technology tree (in previous parts you had to memorize or write down the sequence discoveries of various sciences).

  • Civilization IV


Civilization IV, released in 2005, acquired a three-dimensional image. Players who were accustomed to the third Civa were wary of the unusual graphics, which were so different from the previous part. Religion and espionage appeared in the game (the Beyond the Sword addon), and aviation actions became more realistic: planes carried out raids from the city and could not be shot down by some harsh spearman. The problem of accumulation of a large number of units on one cell was partly solved precisely by aviation or artillery: all units in the stack received damage from their attack.


Another cool innovation that appeared in the Warlords addon is vassal states. Now, instead of completely conquering negligent neighbors, it was enough to defeat the bulk of the troops and capture several key cities. After this, the enemy agreed to capitulate and became a vassal. Also, vassal status could be granted to a group of its cities on another continent or islands, turning them into a kind of autonomous republic.


2010 came and Civilization V was released. Square cells were replaced by more convenient and practical hexes: with them, state borders got rid of the strange linear angularity and became more believable. The system of accumulating a huge number of units on one cell was completely demolished: now only one military unit could be placed on one hexagon. At the same time, they were made more efficient and stronger.

The maintenance of certain units required the expenditure of strategic resources: horses, iron, oil, coal or uranium. Without them at hand, the state risked being left without cavalry, battleships, nuclear weapons and aviation, which not only added realism, but also forced players to carefully manage resources instead of riveting in incredible quantities whatever they wanted.


The tactic of building as many cities as possible also became obsolete: large empires received penalties for culture and science, and the population began to show discontent. So several different tactics emerged: developing through 4-5 cities with more population, or building more settlements, but with fewer inhabitants in the cities. Victory became possible with just one city (greetings from Venice).

Another innovation: the emergence of city-states that do not claim world domination. Friendship with them brought various bonuses: resources, science, culture or religion points, units and additional votes in Congress.

It is worth noting that many of the functions, as in previous Civs, were added in addons: religion and espionage, caravans, the ability to pass various resolutions in Congress and the UN - all this was not present in the initial version without addons. Therefore, reading reviews about the game, it is not difficult to see how the anger of fans of the series gradually gave way to mercy.


Civilization VI was released on October 21, 2016. Among the notable innovations: 2 technology trees, cultural and scientific, which open independently of each other. Cells around cities must be built up with special areas: scientific, cultural, military, religious, industrial, etc. It’s definitely not possible to build everything - there won’t be enough cells. Moreover, each wonder of the world also requires a separate tile.

It is difficult to describe all the innovations and features of the sixth Civa due to its freshness. But the game has already received the highest ratings from various gaming publications, and reviews on Steam are, by and large, very positive. And this despite the fact that usually the first version of Civilization turns out to be somewhat damp and only over time, with the help of several add-ons, it turns into a masterpiece. But, apparently, the sixth Civilization may become the first representative of the series that is good from the very beginning.

1.Warcraft


By a large margin, Warcraft, one of the founders of the RTS genre, whose achievements became the standard for dozens and hundreds of subsequent games, climbs to the first place in the ranking of the best strategies. It should not be surprising that C&C and StarCraft could not get close to Varych: his influence on the gaming industry cannot be overestimated. Dota, World of Warcraft, tabletop and card games, and now a full-length film - all this was born only thanks to the game from Blizzard, which was released back in 1994.

The plot of Warcraft: Orcs and Humans is tied to the confrontation between humans and orcs. As in the film, orcs fall out of a portal into the human world and a struggle begins between them for a place in the sun. However, the first part did not attract much attention - all the glory went to its sequel, Warcraft II: Tides of Darkness, which was released just a year later. But just look at the changes in the schedule that have occurred in this short period! Add to a nice picture interesting videos and a good plot, and that’s it - the masterpiece is ready.


As if “before” and “after” - the year was not in vain

  • Warcraft III

But we had to wait a long time for the continuation of the banquet - seven whole years. And the first reaction of the gaming community was ambiguous: too many suspicious innovations appeared in the game:

  • 3D engine;
  • 2 races grew into 4 (night elves and undead were added);
  • Quite a lot of neutral units and monsters appeared on the maps;
  • Heroes were added to the game, who accumulated experience, upgraded skills and cast all sorts of things (why not RPG?);
  • The videos have become even brighter and more beautiful;
  • The plot is even more twisted and pathetic.

The pinnacle of the evolution of the third part was the release of Warcraft III: The Frozen Throne in 2003, which gave birth to the memorable DotA game (I’m unlikely to discover America if I remind you that DotA was created in the regular map editor of Warcraft 3 and was not considered as a full-fledged independent game).

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  • Warhammer 40,000 series

    Release date: 1992-2011

    Genre: Real-time strategy

    The Warhammer 40,000 series is the most popular and one of the best-selling games. Fans are constantly waiting for the release new game. The most famous is Warhammer 40,000: Dawn of War. The player selects a race (Imperial Guard, Space Marines, Tau, Necrons, Orcs, Chaos, Eldar; new races appear with each game) for which he wants to play, after which he selects a place on the planet or planets that he wants to capture and fights with the race that owns it earth.




    The battle takes place in real time on the terrain where the battle takes place. Players capture special points that give influence and build generators that provide energy; these resources are used to build structures, troops and make improvements. Each race has its own troops, super units and heroes and abilities. The goal of the game in the campaign is to capture all the lands and become the patron of all lands.

    Civilization Series


    Release date: 1991-2013

    Genre: Global turn-based strategy

    In Civilization, a complete model of human development has been created from the most ancient times to the present day. The player must create and develop his mighty empire, among other competitors, the condition for victory may be a military victory over everyone, victory on points, The game ends in 2050 either by culture or build a spaceship and fly to Alpha Centauri. The strength and development of civilization consists of the development and creation of new cities, the creation of production of troops in cities, scientific and military research. You can also create wonders of the world in the game.




    For civilization to flourish, the player must be able to focus and balance between scientific progress, building up military power, replenishing the treasury, developing infrastructure and culture, diplomatic contacts and trade with other civilizations. The player can take part in historical events that took place, control leaders such as Stalin, Napaleon, Ramses II, Catherine II and so on. It's hard to say which of the series is the best. Some say that part is the best, others say the fourth. Adherents of graphics claim that the fifth is the best of this series.

    Warcraft III


    Genre: real-time strategy with RPG elements

    Popularly, the so-called "Varik" was one of the most anticipated games: more than 4.5 million pre-orders and more than one million copies of the game sold in less than a month, making it the fastest selling computer game. The game received a large number of positive reviews, many publications awarded the game with the titles “Best Game of the Year” and “Best Strategy of the Year.” The game also received high marks from players.




    There are 4 races in the game: Alliance (humans), Undead, Horde (Orcs) and Night Elves. Each race has its own unique heroes, who gain experience and a new level in battles. With each level, new hero abilities are unlocked. Heroes can also buy or pick up items from killed mobs that improve the combat characteristics of the heroes and the troops around them. On different maps, players capture gold mines and extract timber, use these resources to build a base and units and improve their characteristics.

    Heroes of Might and Magic III


    Genre: Turn-based strategy with RPG elements

    Heroes of Might and Magic III is a turn-based fantasy game, the third part of the series has become a cult favorite and has gained many fans around the world. Despite the now outdated graphics, it is still played by thousands of players around the world. The fourth and fifth parts of the game came out with better graphics and improved gameplay, so if you are not a fan of old games and love graphics, then it is best to play the latest parts.




    The player travels across a global map with heroes who control mythical creatures, exploring new lands, capturing cities and fighting enemies. On the map, the player moves only one hero and can only walk a certain distance or do one or more actions, after which he misses a turn and the computer-controlled enemies make their move. By attacking enemies, you move into combat mode, the army of enemies and your army of creatures stand opposite each other, moving combat units in turn to destroy the enemies. As cities develop, new opportunities and spells can be discovered. Hire troops.

    StarCraft II


    Genre: real time strategy

    StarCraft II is the second part of the cult first part, released back in 1998. The second part of the game became the most anticipated game of the year due to the great popularity of the first part and fully met its expectations among players. Many Russian and foreign gaming portals gave the game scores of over 9 points out of 10. In the player rating it received 9.3 points.




    The plot of the game and all the actions take place in the distant future, or more precisely the 26th century in a remote part of the Milky Way galaxy. The three races of Terran, Zerg, and Protoss are opposed to each other. Players extract two types of resources: minerals and vespene gas, which they then use to build buildings and hire combat units. The main task is to destroy the enemy base. Each type of unit has its own strengths and weaknesses, so to destroy certain types of enemy troops you need to hire troops that are good at destroying them.

    Total War series is the best Rome: Total War


    Genre: turn-based grand strategy, real-time strategy

    Total War rus. “Total War” is a series of games that already has seven games and various additions. Different games cover different historical time periods and states. The most popular and iconic is Rome: Total War, released in 2004. The action takes place in Ancient Rome during the Republic period from 270 BC. e. up to 14 AD e. For example, Shogun: Total War takes place in Japan Shogun: Total War in the 16th century, where reigning dynasties oppose each other. Empire: Total War - during the European colonial wars and so on.




    The gameplay of the game is very similar to Civilization. The player controls troops, cities and settlements on a global point. After completing all actions, the player misses a turn, after which the AI-controlled competitors make their move. If you or your enemy attack each other, then you move to the tactical map, where you control all your troops in real mode, attacking them and placing them in convenient positions on the map.

    Command & Conquer: Red Alert 1,2,3


    Release date: 1996 and 2000

    Genre: Real-time strategy

    Red Alert is a game that was released in the last century and captured the minds and souls of gamers around the world; thousands of people still play it, more than 30 million copies sold. The game takes place in an alternate history where Allied forces defend Europe from the aggressive Soviet Union. The player can choose one of two warring parties: Alliance or USSR. Accordingly, the goal of the game for the Allies is to stop Stalin before he takes over the whole world, for the USSR - to achieve the complete capture of Europe. Depending on the side chosen, the player's victory results in one of two alternative endings.




    Battles in the game take place both on land, on water and in the air. Each side can have its own base and can train ground forces, air forces and navies. Each side also has unique features. The game mechanic is that now even a simple infantryman can destroy a tank. A tank can easily destroy a machine-gun pillbox; a small group of grenade launchers can just as easily deal with a tank if it is not covered by anti-personnel equipment or its own infantry, which forced the use of different types of troops in battle.

    Europa Universalis series of games


    Release date: 2000-2013

    Genre: turn-based global strategy,

    Continues the series of global strategies Europa Universalis. Like previous games in the series, the third part invites you to lead one of the states of the world . The essence of the game: to develop national ideas that give the game power certain advantages; As new government technologies are discovered, it becomes possible to choose one of the national ideas. The game takes place in real time, but the player’s reaction speed is not required, since the game can be paused at any time. The game takes place on a schematically depicted world map, divided into more than 1,500 sea and land provinces.




    The player can take control of any country that existed during this historical period (about 200 states in total). Under his control are the country's economy, the formation and management of armies and navies, diplomacy, the introduction of new technologies, the internal politics of the state, changing the state religion and the colonization of new lands.

    A special feature of the game is its connection to real story(I note that in the third part of the series it is no longer tied to history and the gameplay is more free); there are historical rulers predetermined for each country, each of whom has certain abilities that influence the game, real-life commanders (such as Suvorov or Napoleon I Bonaparte), pioneers, explorers and sailors (such as Columbus, Ermac and Ferdinand Magellan ), as well as historical events that usually occur in the same country and at the same time as in real history (for example, in 1517 an event occurs that makes it possible to convert to Protestantism)

    Company of Heroes 1.2


    Release date: 2006

    Genre: Real-time strategy

    The gameplay of Company of Heroes is very similar to Warhammer 40,000: Dawn of War. The player commands entire squads of fighters, but there are some unique units. Each unit has a life scale (not an individual fighter), and if the unit’s lives are damaged when the unit is damaged, the entire unit dies. The player can equip infantry units with various weapons, choosing which weapon is more promising in battle. After the death of a squad, weapons remain that can be picked up and equipped with them for another squad. This even applies to stationary weapons such as anti-tank guns, heavy machine guns and mortars.




    Each side in the game is divided into three unique directions - infantry, airborne and tank for the Americans and defensive, offensive and propaganda for the Germans, advancement in which gives access to new combat units and attacks (for example, attack aircraft). Another important difference is that squads and units in the game have three levels of experience. After destroying an enemy, a new level is obtained that increases the damage, speed, health, armor or viewing range of the combat unit, depending on its type.

    There are three types of resources in the Game: weapons, fuel and personnel. Personnel are used to construct buildings, recruit new combat units, both infantry and armored vehicles, fuel, in turn, to build buildings and armored vehicles, and weapons - to provide units with additional weapons, such as a grenade launcher, for artillery and air strikes, or for to give your equipment new capabilities. Replenishment of resources is carried out using checkpoints.

    Age of Empires III


    Genre: Real-time strategy

    Age of Empires III is a strategy game that has earned worldwide recognition thanks to its innovative and exciting gameplay. Age of Empires received high ratings on gaming portals and magazines. A special feature of this game is its well-developed artificial intelligence (the opponent is controlled by a computer). The player controls one of the powers (Great Britain, Prussia, Holland, Spain, Portugal, Russian Empire, Ottoman Empire, France), which set off to conquer the new world (America).




    The main action takes place in the colonies, on a map familiar to such games, but now each power has a hometown in the Old World. He serves the sole purpose of helping his colony. There are three resources in the game: food, wood and money. Which produce various buildings. Transitions between eras, five eras: exploration, colonization, fortresses, industrial and empire. He trains military academies, bandages soldiers and sends them to colonies. The infantry depends on the nationality of the city, for the Spaniards it will be rodellers, and for the Russians it will be archers and Cossacks. The academy is also improving the parameters of the troops.

    Battles take place in real time. The maximum size of a detachment and group of soldiers highlighted by a “frame” is 50 units. The shooting infantry has four formations: a regular line, which is convenient for firing in salvos, a sparse formation, which reduces losses from artillery fire, hand-to-hand combat and square. Melee infantry has three formations, two of the same, melee and square, and a circular formation to cover the riflemen. The cavalry learned three formations - the same close combat and square, as well as an offensive mode with reduced speed, but with damage inflicted over an area.

    XCOM: Enemy Unknown


    Genre: Strategy, Turn-Based Tactics, Tactical RPG

    The game is a remake (remake) of the popular and old game X-COM: UFO Defense, released back in 1993. Aliens attack planet Earth and begin an alien invasion. The game is played on behalf of the commander of the secret international organization XCOM (unit for combating aliens), which has the most advanced technologies, weapons and scientific developments of mankind. It employs the best specialists in the world - military men and scientists. The organization must conduct military operations against aliens that threaten the existence of human civilization.




    The player is provided with the central XCOM base, from which the strategic management of the organization is carried out: monitoring the actions of aliens on the global world map using a satellite network, distributing funding for the development of scientific and technical potential, arming and deploying interceptors to destroy flying saucers, as well as conducting combat operations against aliens using existing fighters in ground skirmishes. The base is presented to the player in the form of an “ant farm” - a section of soil that allows you to look at the premises from the side.

    In Tactical combat, fighters perform up to two actions in turn - running, shooting, throwing a grenade, using a first aid kit. Each fighter has only three characteristics: accuracy, willpower and health points.
    After the first promotion in rank, a soldier receives a specialization. This could be an attack aircraft, a sniper, a heavy infantryman or a support soldier.

    Homeworld


    Genre: real time strategy

    Well-developed graphics and three-dimensional gaming space - the implementation of six degrees of freedom (you can view the battlefield, the battle fleet from different angles) of the movement of game objects and the presence of thoughtful fleet management in three dimensions. A rich and complex plot that gradually reveals itself during the game. In the next game mission, the player receives the fleet with which he completed the previous one.




    At the beginning of the game, the player can choose a fleet of two races, Kushan or Taidan: this does not affect the further plot in any way, only the combat units change. A key feature of both the Kushan and Taidan navies is the presence of a main mothership that serves as the main base of operations. The mothership has its own weapons and a hyperdrive, which allows it to overcome significant space.

    The entire space fleet is divided into a combat fleet and a support fleet. The support fleet includes special ships, such as a resource collector and controller, a research ship, a probe, a stealth ship detector ship, and a gravity well generator. The combat fleet is divided into classes: Small ships - fighters, corvettes, Heavy ships - frigates, Super-heavy ships, Flagships.

    Stronghold game series


    Release date: 2001-2014

    Genre: real time strategy

    The game system of all games in the series is based on an economic simulator of a medieval city or castle. The games have a number of unique parameters that are typical only for games in the Stronghold series. Thus, in the first Stronghold, the “popularity” parameter was introduced for the first time, affecting the performance and population size. The combat system is standard for strategies - direct control of groups of units. The economic component is one of the main ones in the games of the series. There are quite complex and long production chains. As a rule, in the games of the series, more attention is paid to the economic rather than the military component of medieval castles.




    All games in the series, except Stronghold Kingdoms, have campaigns (a series of story-related missions) and a map editor mode. Stronghold has a single campaign, while other games have multiple campaigns.

    All games except Stronghold and Stronghold Kingdoms allow you to play against computer opponents on a selected map. Stronghold and Stronghold 2 have a siege mode (siege or defend a castle without running an economy). In the first games in the series (up to and including Stronghold 2) there is a free construction mode (running an economy without war).

    Spore


    Genre: Real-time strategy, god simulator

    Spore game is a simulator of the evolution of life on the planet, as well as a strategy and space simulator. The goal of the game is to develop a creature from a microorganism to an advanced space race. While progressing through the game, it is possible to make changes to the creature, improving its characteristics. Also, as it develops, the player will independently create various equipment and buildings, or choose ready-made options from the catalogue.




    At the beginning of the game, the player takes control of a microorganism living in an aquatic environment. At this stage of the game - To survive, the microorganism needs to feed on pieces of meat or algae, and also try not to be eaten by other carnivorous creatures. When food is eaten, the cell grows and turns into a microorganism. After which the creature gets out to the ground, where it also develops. Over time, under your leadership there will be a tribe, civilization and space that you will have to manage.

    Ground Control 1.2


    Release date: 2000, 2004

    Genre: Tactical real-time strategy

    This game was the forefront of its genre and won many awards. Ground Control has 3D graphics and a freely rotating camera, allowing the player to view the battle from any angle. The game completely lacks resource collection, base development and research. The player's goal is to control a limited number of combat units and perform various tasks with their help.




    The main goal of the game is to destroy enemy troops and buildings using the terrain features and the strengths of your own army. Combat units include various types of armored vehicles, aircraft and soldiers, delivered to the battlefield by orbital shuttles. After the start of the next mission, the player cannot call for reinforcements, which requires careful selection of units and their configuration before the battle.

    The most important element of the game is the requirement for a tactical approach in any situation. Each squad has its own distinct strengths and weaknesses. Combat units are united into squads. The player can only give orders to units, although the units themselves will fight and take damage separately. There are four categories of units: infantry, armor, support, and aviation. The player can choose the configuration of each individual unit before the battle. For example, a Craven Corporation tank squad can exist in four configurations: reconnaissance, light, main, and heavy. Each has its own advantages and disadvantages, so different configurations are suitable for different tasks.

    Tiberium Command & Conquer series


    Release date: 1995-2010

    Genre: Real time strategy

    a series of successful computer games with the highest sales among strategy series. The game takes place in an alternative time reality, conditionally modern to ours, in which there is a war all over the world between two global groups - the international UN troops united in the Global Defense Initiative, and the military-religious Brotherhood of Nod, led by its charismatic leader Kane, fighting for possession of the alien substance Tiberium, slowly spreading throughout the planet.




    The gameplay of the game is based on the principle of collecting resources, building a base, destroying the enemy. The only source of money (credits) in the game is Tiberium. Another important resource in the game is electricity, produced only by power plants. The various structures and units produced by the player collectively form a technological tree, in which access to technologically more advanced, and therefore more expensive, structures and units. The base can be protected by various structures, including defensive fortifications.

    Strategy is a vital part of PC culture. Whether you enjoy fast-paced real-time combat or clever turn-based simulations, great strategy games immerse you in unique, large-scale scenarios that give you the opportunity to rule empires, control space-exploring races, and command cavalry charges against enemy armies.

    We present to you our selection of the best strategy games for PC. Whether you like real-time battles or turn-based battles, strategy games allow you to take part in large-scale events, rule empires, control powerful races and fearlessly fight against armies of thousands. That's why we love them. But we love some more than others.

    As is the case with our selection of the best first-person shooters, we tried to make the list as diverse as possible and collect the most worthy representatives of the genre, which are still capable of taking your breath away today. The article will definitely be updated as new excellent strategies are released.

    Do you agree with our choice? Would you like to add to this list? Share your suggestions in the comments.

    Retired from the main list

    The game exploits the lack of options very cleverly, often presenting the player with difficult choices. You can only scan six points at a time, while the game regularly throws up opportunities for battle. You need to look for new recruits; engineers must build new communication centers to establish contacts with new territories; resources are needed to improve weapons and armor. You can't get everything at once. You may have to be content with one thing from this list. Back in 1989, Sid Meier described the game as "a series of interesting decisions," and XCOM 2 is by far the most accurate embodiment of these words ever to come out of the hands of Firaxis.


    Red Alert is perhaps the least strategy-related title on our list. To win absolutely any battle, it is enough to be the first to build a technical center and send 25 mammoths to the enemy base, or simply send a Chinook, filled to capacity with ordinary Tanyusha girls, right behind enemy lines. In a sense, the lack of balance was one of the reasons for the enormous popularity of this title. And even now the chaos that is happening in the battles there on land, sea and in the air remains attractive. In addition, the game was made free.


    By simplifying the XCOM formula, Firaxis has taken a shorter route to the things that have always been at the core of the series. At its core, this is a squad action game in which you take full care of your favorite and unique squad. Whether you're putting your fighters in bulky war machines or giving them the names of your friends (or both), Enemy Within excels at other strategy games by requiring you to take your decisions very seriously.


    For this iteration of Sid Meier's world domination game, Firaxis built a new engine from the ground up. It was the first game in the series to use 3D effects and featured the unique voice of legend Leonard Nimoy. In the wide list of innovations and improvements, smarter, more aggressive AI stood out as a separate line. It's worth noting that this is where modding the game became easier, resulting in some excellent additions created by players. Civilization fans can argue for hours about which entry is the best in the series, but my favorite is the four.


    The trick of FS is that both opposing sides make their moves at the same time. You have to not only plan the movement of your squad of cyber soldiers, but also predict the actions of the enemy. Before confirming a move, the game allows you to look at the actions being performed so that the player can avoid the very obvious ones. In one of my best games, I deliberately sent a soldier into enemy fire to distract the enemy while the rest of my soldiers flanked. Study move previews to act with impeccable precision and avoid losses.

    Described as a cross between a board game and XCOM design, BattleTech is a deep and thoughtful turn-based strategy game with an impressive campaign system. You control a group of mercenaries, wisely distributing available funds and updating your collection of battle suits and robots.

    In battles, it is necessary to aim at specific parts of enemy robots, taking into account the strength of their armor, the rate of fire, the angle at which the fire is fired, and the features of the environment. It's all a bit tricky to figure out at first, as the game isn't particularly beginner-friendly, but if you like strategy games that are rich in detail or are already familiar with this universe, then BattleTech will definitely appeal to you.

    The real-time strategy Northgard, set in the Viking Age setting, borrows a lot from projects such as Settlers and Age of Empires, and also invites us to immerse ourselves in a unique expansion system that allows us to gradually increase the area of ​​\u200b\u200bthe territories under our control.

    Weather also plays an important role in gameplay. You need to prepare especially carefully for winter, but if you select the appropriate branch in the technology development tree, the winter on your lands will be warmer than on enemy territories, which will give you a strategic advantage. The frankly boring story is compensated by the excellent design of story missions and incredibly exciting battles in the battle mode.

    An almost perfect tactical action game with robots and chic design from the creators of FTL. In Into the Breach you have to fight off waves of Vek monsters on maps divided into 64 sectors, where various fortresses and plot-important objects are located. Of course, the easiest way to get rid of Vek monsters is to wipe them off the face of the earth with the help of your robots and air attacks, but to do this you will have to think strategically and keep enemies away from your buildings.

    Civil buildings provide you with electricity, which serves as a kind of health scale here. Every time an enemy attacks such a building, you are one step closer to defeat. Once you run out of electricity, your team will travel back in time and try to save the world again. This is a fairly complex, compact and dynamic adventure. As you discover new types of robots and upgrades for them, you will gradually learn new ways to fight a merciless enemy.

    The first Total War: Warhammer showed that Games Workshop's fantasy universe was perfect for the large-scale battles and amazing battlefield detail that Creative Assembly is known for. In the second part, many improvements awaited us - in the interface, appearance and skills of the heroes, as well as the armies of various factions.

    The four factions presented (Skaven, High Elves, Dark Elves and Lizardmen) are strikingly different from each other, and when creating them, the authors thoroughly studied the background of the rich Warhammer universe. If you have long wanted to get acquainted with the world of Warhammer, but did not know where to start, then this game is perfect for you. And if you already have a wonderful original, then one large-scale campaign awaits you, the action of which takes place on a single giant map.

    The War of the Chosen expansion brings to the game both a number of minor details and some rather interesting elements, such as colorful, chatty enemies that appear randomly as you progress through the main campaign, each of which has strengths and weaknesses. You'll also find new types of enemy soldiers, thousands of cosmetic changes, zombie-like enemies inhabiting abandoned cities, the ability to create propaganda posters, and much more.

    As a result, each campaign in War of the Chosen ends up being a little overcrowded, but all the changes are so well executed that no XCOM 2 fan should pass by.

    At first glance, the name of the game sounds simply blasphemous. More than ten years after the release of the last Homeworld, they decided to turn the game, which was remembered for its spaceships and movement in 3D space, into another land strategy about tanks? Is this also a prequel? However, despite all the concerns that arose, Desert of Kharak turned out to be successful in all respects.

    Not only is it an amazing RTS that sets itself apart from the rest of the genre's contemporaries, but it's also a great representative of Homeworld, reimagining the series and clearly capturing its magic.

    The best game in the series at the moment, which has so many different details that it seems as if it was immediately released complete with a couple of additions. The region system allows you to build huge cities and motivates you to think through your actions several steps ahead. The amazing design of the game deserves special praise - yes, it takes a while to get used to the local cartoon style, but over time it becomes clear that this decision benefited the project.

    It will be very interesting to see what new additions will bring to this already rich game, which is the absolute peak of the entire legendary series.

    “I hope future patches and additions will fill the gaps,” one journalist wrote on the day of its release. And although the sci-fi project from Paradox still has room to grow, the high level of updates and their regular release are definitely beneficial for the game.

    For example, with the Utopia expansion, the game's internal political system underwent significant changes (not to mention a hundred other small innovations), which gave us another hundred hours of gameplay. In addition, it is now possible to build Dyson spheres around stars in order to pump energy out of them, dooming nearby planets to icing. A cruel but fascinating sight.

    Endless Legend was one of the unexpected breakthroughs last year. Following on from Amplitude's Endless Space, EL's fantasy 4X strategy game was very good, but still didn't fully realize the developer's potential. Its release went unnoticed thanks to the entry into the market of the high-budget Civilization:, but EL rightfully became best game in the genre since the fourth Civilization.

    It is deeper and more diverse, it has amazing asymmetrical factions, subraces, heroes, quests, etc., etc. And she looks, besides, simply gorgeous.

    As much a social experiment as it is a strategy game, Neptune's Pride pits people against each other in the battle for a star system. The rules are simple: develop your systems, build ships and send them to conquer new systems. The war unfolds slowly, over a week or so, and requires attention, which can slightly spoil your real life.

    Simple but elegant mechanics encourage the making and breaking of alliances, which can result in an insidious attack on your systems by yesterday's friends. Naturally, at about three in the morning, while you are watching the second dream. An accessible game that produces a ton of amazing drama.

    I still love the first two Red Alerts, because there are practically no bad titles in the C&C series from Westwood, but this is the part where everything is perfect: it has the most interesting campaigns, the best units, great maps and, of course, great cutscenes.

    The factions differ from each other in all respects and have much more uniqueness than they had in the original game - take, for example, the Soviet octopuses and dolphins, acting on the side of the allies. Here the authors found the perfect balance between self-irony and sincerity in cutscenes, and therefore the game was both captivating and brought a smile at the right moments.

    Which, alas, cannot be said about the natural disaster represented by Red Alert 3 from EA.

    If you've ever dreamed of conquering space at the head of an armada of customizable colossus starships, this strategy game is for you. It has smart, creative AI, and one full game can take weeks to complete.

    You will have to monitor the economy, technology, diplomacy, culture, build up military power, forge alliances, fight in wars and dominate other nations of the galaxy. Reminiscent of the games in the Civilization series, but only larger and, in some places, much deeper.

    Mechanically, Homeworld is a phenomenal strategy game with a fully three-dimensional game space. She was among the first representatives of the zharn to tear it out from one single plane.

    What's more, the game boasts gorgeous atmosphere and sound design, from the Adagio for strings in the opening missions to the heart-pounding drumming of the multiplayer battles. If you like the rebooted Battlestar Galactica, be sure to play Howmeworld.

    The scale of battles in Supreme Commander is rivaled only by Total War. So you give an order to a specific engineer, then spin the mouse wheel - and you watch the battlefield from a bird's eye view. And a couple of seconds later you are already looking at the face of another soldier, several kilometers from the first. Even my head is spinning.

    The clash of armies, consisting of slender columns of hundreds of robots, rewards the player with the most amazing firefight that the processor can handle. SupCom is one of the very few RTS that combines sea, land and air in one battle. And even more - with artillery, tactical nuclear weapons and experimental robots of titanic proportions.

    In addition to being the successor to the best competitive strategy game of the past decade, SC2 has earned accolades for reimagining the traditional RTS campaign structure. Heart of the Swarm is a good example of this, but it was the “human” Wings of Liberty that started it: an intricate adventure that brings a mixture of working formulas to the table with each new mission.

    From a scenario of defending against a zombie invasion to a planet being flooded with lava every few minutes, SC2 forces the player to relearn all of their basic elements.

    Not the most obvious candidate for this list, Tooth and Tail attracted us with its simple take on an RTS (and the game was clearly created for controllers), which retained all the components of a great strategy. The game is even closer in spirit to Pikmin than Halo Wars - units here gather around your character and carry out simple orders, and the creation of units occurs automatically, based on the population limit and available resources.

    Battles last no more than 10 minutes, and the action takes place against the backdrop of a well-written political conflict between factions of anthropomorphic animals.

    A game remembered today as the originator of Warcraft III, Warcraft III was primarily an inventive and ambitious strategy game that introduced many players to cinematic fantasy.

    Here, for the first time, RPG elements were introduced in the form of heroes and neutral units, which had not been seen in any strategy before, and the large-scale campaign told an amazing story that completely captured the player thanks to impeccable execution. As a bonus, funny phrases were included from units that responded to the call.

    The series' transition to full 3D marked the crossing of a milestone beyond which the gradual accumulation of problems led to instability at Empire's release and long-lasting AI problems that plagued players in later games in the series.

    The original Rome presented us with a simple but exciting look at ancient warfare, and did it masterfully. A magnificent excursion into one of the most curious eras of military history, interesting to this day.

    It was tempting to put the first part of “Dawn of War” on this list, but it was decided to go with its experimental sequel, which replaced large squads with a handful of the coolest space scumbags with sets of killer abilities.

    To deal with the Orc hordes, you have to control these genetically modified special forces, coordinating their actions with the raids of the Stormtroopers, the targeted fire of the Scouts and the cover of heavy weapons squads. And the Last Stand co-op mode was great too.

    SSE uses some 4X strategy techniques, but makes them work in an RTS wrapper. This is a game about star empires that grow, prosper and fade away in the distant space of the distant future. Well, and about how the huge starships of these empires emerge from hyperspace towards the burning worlds.

    Diplomacy is also available, but these are huge starships! Play the Rebellion expansion and see how these same ships grow to truly incredible sizes.

    CKII is a political strategy. It's not only about the player leading his troops into battle, but also about the wedding of his imbecile niece. Each character matters, each has their own goals and desires. Yes, it is difficult (blame the feudal system for this), but you can get your own personal drama, right here and now.

    The situation often drives the player into a corner, into hopeless situations, forcing him to do terrible things for the sake of power. Once I had to execute a newborn baby so that his older and smarter sister could rule. The Middle Ages were still a time.

    DEFCON's ominous blue world map was the perfect setting for a creepy origin story nuclear war. First, you prepare for Armageddon by stocking warehouses with supplies, placing launch silos, nuclear submarines, and setting up missile defenses. This organizational stage of the game itself is interesting for its strategic component, but the real cool thing about DEFCON is when the missiles are sent into the sky.

    Blurring blurs of explosions, counting victims as city after city turns into radioactive ashes. When the dust settles, few will care about the formal victory. The multiplayer, where a complete nightmare is happening, is simply amazing.

    Some games try to distance themselves from the emotional side of a war that just ended. But not Company of Heroes. It's intense, complex and brutal.

    Of course, the game uses pure Hollywood techniques (the mud plumes of artillery fire are carried straight from Saving Private Ryan), but the result is the most intense strategy game in the world, perfectly capturing the tactical imbalance of World War II.

    The deep strategic component and transparent turn-based combat system made Xenonauts a model among reboot games. If you're an old fan of the X-COM series, forget about your ancient discs and fossilized graphics from twenty years ago. The best way to remember the glory days is to turn on Xenonauts. If you are not familiar with X-COM, this game will give you the chance to enjoy the origins of the series with improved mechanics and details.

    After Rome, the series quickly went to a dead end, carrying a heap of problems. But Shogun 2 still managed to be the game that Total War fans wanted to see again. A chic setting, polished mechanics and the honor of your leader, balancing between Buddhism and Christianity. Real difference between the clans (Chosokabe archers are the best!), and some particularly fun special units, like the Kisho ninja bombers.

    Shogun 2 also offered the cool thing of a two-player co-op campaign, a great (if slow) way to conquer a continent. The follow-up to TWS2, Rome 2, was extremely ambitious, but never achieved the balance and mechanical polish that Creative Assembly achieved in Shogun 2. The second expansion, Fall of the Samurai, offered players a fantastic campaign set in the era of gunpowder, the very mid-19th century. Guns, swords, ninjas - everything your heart desires is there.

    In 2012, strategy expert Tim Stone described the game as a "fresh and friendly" wargame, praising the game's impressive AI. To defeat computer generals, you will have to take full advantage of the advantages of the battlefield and diversify your tactics.

    A simple and accessible interface reduces the barrier to entry, which is usually high in wargames. And after studying the intricacies of the system, you will discover incredible depths of mechanics.

    Age of Empires gave us the opportunity to experience centuries of progress in half-hour play sessions, but RoN went further, cleverly incorporating elements of turn-based strategy games like Civilization. Instead of directly leading your troops into battle, you expand the state by building new cities.

    When the borders of countries collide, a technological race begins between nations, a war for influence, punctuated by missile strikes and spear throws. Can you ever get tired of crushing archers and knights with tanks and stealth bombers?

    The list could not do without this game, even taking into account the fact that Rise of Nations developed all the ideas contained here to the maximum. Age of Empires II still looks quite decent on PC today thanks to the HD re-release, for which add-ons are still being released. The latest was Rise of the Rajas, released at the end of 2016. Not bad for a game that's almost 20 years old.

    Create huge armies, upgrade them, collect resources and enjoy exciting campaigns in this RTS. And if you get tired of the proposed campaigns, then you can always download amateur add-ons or even create your own scenarios. We are looking forward to the release of the fourth part of the game.

    website/XGO

    Top best strategies that can be played online or online with friends and random opponents, description of ways to play


    Strategies are games in which you can feel like a king, ruler, and even God. They do not feature dynamic gameplay (as in shooters), but they force the player to think logically, develop tactics, and make various decisions. Victory in them depends on the user's ability to foresee the future actions of the opponent, coordinate the actions of his army and calculate his strength.

    At other times, strategies are not only battles between thousands of troops. Behind the entertainment lies a complex economic system, the development of which will also bring you victory in the game. And sometimes there are no battles at all - some developers release exclusively economic strategies based on some kind of business (or in other areas).

    In any case, the strategies can keep you glued to the screen for a long time. In this article, we have presented the TOP best strategies on PC of all time, in which you will find decent games. They can be played with friends, teaming up against AI, alone, or against other users. For convenience, the strategies are presented in the form of a list that describes their main advantages.

    Of course, you can express your opinion in the comments on the articles, and those who don’t have time to download strategies on a PC can look at the list of the best rated online browser strategies that you can start playing right now.

    Warcraft III - online

    Out: 03.06.2002

    Genre: real-time strategy with RPG elements

    The essence of the game lies in the uniform construction of a base, pumping up heroes and recruiting an army. For each game stage and situation, different actions are prioritized, of which there are an inexorable variety, which in itself determined the incredible success of the game among gamers. It is worth noting that different races have different priorities, which creates a certain abstract balance.

    Of course, the game achieved success primarily because the history of Warcraft is quite old, and the first game in the series was released back in 1994 on DOS, which allowed it to win crowds of fans at the dawn of the gaming industry. The entire Warcraft series has a deep and thoughtful history, on which the plot of Warcraft III is based, although it is not important here, it is necessary for the full perception of the game.

    For the most part, the game received recognition for its good balance of races and atypical gameplay for those years, which marked the beginning of a new era of strategies.

    • Balanced hero leveling system;
    • Balanced economic system;
    • Interesting solo company;
    • Balan races;
    • You can play online;
    • The graphics are outdated.

    You can play Warcraft online on servers: Tangle, Garena, iCCup.

    Heroes of Might and Magic III - online

    Out: 28.02.1999

    Genre: Turn-based strategy with RPG elements

    Although the series of “heroes” is quite old, it has never acquired a significant plot. First of all, in the games of the series, the gameplay and gaming component are valued, and the plot is not at all important.

    The gameplay itself boils down to the fact that the player needs to destroy all opponents on the map. Initially, the player has an undeveloped castle and one hero under his command. The castle is gradually upgraded by constructing new buildings, which opens up access to hiring new creatures. The hero can be upgraded in battle, or by distributing gold from chests to your troops. To win, it is enough to destroy all enemy heroes and capture all castles.

    There are a total of 9 races in the game (specifically in the third part), including:

    • Castle – people;
    • Stronghold - elves;
    • The tower is the residence of magicians;
    • The fortress is a swamp;
    • Citadel - barbarians;
    • Inferno - demons;
    • Necropolis - undead;
    • Dungeon - command underground creatures;
    • Conjugation - command the elements of the elements.

    Each race has its own orientations, advantages, and special skills. For example, necropolis can raise the dead, inferno can turn its defeated fighters into demons, and so on.

    Only the 3rd and 5th parts of the game are in demand among players, while the rest either fall short in terms of gameplay or are too good graphics, from which the eyes flow out. We are talking about the excessive detailing of the 6th and 7th parts of the game, which played a disservice. The players did not like the fourth part because of the terrible models and textures.

    It is the third part of the heroes that is considered the genius of the series, which is why large tournaments are still held for it and there is a significant gaming community. The problem with online play in Heroes 3 is the length of the matches, because some games lasted up to a month in real time.

    If you want to try your hand at online play, we recommend visiting the heroesworld portal, which contains all the useful information.

    • Expanded economic system;
    • Developed leveling of heroes;
    • Balance of gaming needs (in leveling, construction, hiring creatures, etc.)
    • You can play online;
    • Balanced combat;
    • The presence of an unofficial team that is constantly improving the game.

    Civilization Series

    Out: 1991-2016

    Genre: global turn-based strategy

    Initially, the game captured the minds of players with its interesting gameplay, which boils down to balancing the army, economy and development (and later culture) of the nation. The game also has a certain historicity, because all nations actually existed.

    To win this game you need to skillfully create cities, build trade networks between them, enter into alliances and betray allies, create an army balance that matches your economic development and wisely develop technology.

    A simple example: if you only invest in the army, there may come a time when your soldiers will fight with sticks, and the enemy will already have tanks. You can also invest only in development, but then your civilization can be destroyed by ordinary barbarians, and you will never have time to develop.

    It is precisely because of the diversity of the gameplay and the variability of development that many call Civilization the best strategy of all time.

    At the moment, an online game with random participants is available on Steam, allowing you to test your strengths and skills.

    • Unique economic system;
    • Unique research system;
    • Balance of nations and play styles;
    • Advanced multiplayer;
    • Expanded political system.

    In 2016, a continuation of the legendary series was released, Civilization 6 became the best turn-based strategy of the year on PC.

    XCOM series

    Out: 1993-2016

    Genre: step-by-step strategy

    The famous strategy about protecting the earth from the invasion of alien invaders. You are a special squad of professionals, the only stronghold of humanity in the struggle for survival. Study alien technologies, take them into your arsenal and destroy your enemies!

    The gameplay of the game is tied to the tactical and economic components. Tactical includes battles with opponents, flights to the landing site or landing site of alien ships, development of fighters, choosing the right perks for them, and so on. Economic - development of the base, the right choice of technology, additional rooms, waste of resources and other things. Also, after the battle, the player receives trophies from the dead, which can then be sold on the black market or used independently in battle.

    Many highlight XCOM as one of the best strategy games on PC.

    • An interesting system for leveling up fighters;
    • A variety of game cards;
    • Many battle strategies;
    • An interesting system of research and leveling up the base;
    • Extraordinary endings.

    Command & Conquer: Red Alert

    Out: 1996-2008

    Genre: real time strategy

    The so-called “cranberry” strategy. For reference, cranberries are considered to be an unrealistic presentation of the inhabitants and ideology of the USSR, including its territory after the collapse. The game is built on this non-existent ideology. The action takes place in a parallel universe where there was no World War II, so all nations, including the USSR, were able to develop and become incredibly strong.

    Later, a time machine was invented that allowed one to change the course of history. For example, the third part of the game takes place when the Russians decide to kill Albert Einstein in the past. Sending to the past was successful, the USSR captured almost all of Europe, but the war did not end - it was just the beginning.

    The gameplay is standard for games of this genre, namely, you need to develop your base, hire soldiers, equipment to completely destroy opponents on the map.

    • Fascinating plot;
    • Balance of Nations;
    • Unique combat units;

    Space Rangers

    Out: 23.12.2002

    Genre:“epic game” with elements of RPG, turn-based strategy, arcade, text quest.

    A game about a war in intergalactic space between intelligent races. The player can play almost all races, except for the Klisans and Dominators - hostile semi-intelligent races that receive orders from the main ships, which control their behavior. The entire plot of the game tells about the war of the peaceful races of the commonwealth against the above-mentioned invaders.

    The main advantage of the game is the gameplay. As you may have noticed, the game does not have a specific genre, since it is absolutely difficult to classify it into any genre. But the game is often singled out as the best strategy game because players spend most of their time controlling their spaceship in separate systems. There are also arcade elements in the game, namely, when flying between systems, you can stumble upon hostile nodes, where the game turns into real-time battle.

    RPG elements manifest themselves in leveling up the skills of your captain, playing the role of a good ranger or an evil pirate smuggler. Elements of a text quest appear in some tasks that NPCs give to the player, or, for example, during visits to prisons, where the player balances between being released as quickly as possible and not dying at the hands of fellow inmates. In the latest versions of the game there are also battles with robots on planets in real-time strategy mode.

    As you can see, the potential of the game is incredibly high, and it can rightfully be called one of the best RPGs of all time, not only due to the unique gameplay, but also nice graphics, random generation of maps, planets, tasks and other things, which allows you to start the game again and again .

    • A unique game world that is randomly generated in each new game;
    • Developed system for playing a game role;
    • A good mix of many genres;
    • Exciting text tasks;
    • Nice graphics.

    Stronghold: Crusader

    Out: 2002-2014

    Genre: real time strategy

    A classic strategy game in which you act as the ruler of a small city. Your task is to equally develop military and economic power. In gaming companies you can play both the role of the cruel Arab ruler Saladin and the role of the King of England Richard the Lionheart.

    The gameplay, as mentioned earlier, lies in the equal development of the army and the economy. Due to its unusual gameplay, the game received recognition. Some of the game's features include:

    • Your servants need to build personal houses that provide the maximum number of army;
    • It is necessary to develop the food industry, because all your war machine may die simply due to hunger. This also creates the possibility of prolonged sieges of castles, forcing the enemy to decay from hunger;
    • Almost all fighters cannot be hired just like that - they need to create weapons and armor, and for this it is necessary to collect resources.

    If you play against the computer, you will notice that it creates monotonous castles, which, however, are not so easy to break through if the enemy is one of the strong ones. Still, this is one of the disadvantages that can quickly discourage the desire to play. The main potential of the game is revealed in multiplayer maps, which can be played online using Hamachi or Tangle. It is also worth noting that a clear disadvantage is that the player is tied to the starting point - it is impossible to build buildings near the enemy’s castle.

    • Unique production and economic system;
    • Expanded construction capabilities;
    • Not a bad company;
    • You can play online with friends.

    Kings bounty

    Out: 2008-2014

    Genre: real-time strategy role-playing game with turn-based battles

    The unusual combination of the genre makes the game quite interesting for beginners, and the beautiful graphics without excessive detail are pleasing to the eye. It is worth noting that in the later parts of the game it is possible to enable a 3D game mode, which must be played with appropriate glasses.

    The player can choose between three classes: warrior, paladin and mage. Each of them conducts battles in their own way. For example, a warrior has an increased number of creatures, a mage attacks opponents with spells, and a paladin is something in between.

    The game takes place in a fictional fantasy world, which is inhabited by fairly canonical magical creatures such as vampires, demons, and elves. The player acts as a treasure hunter, on whose shoulders rests the fate of preserving the world. First, he will have to become a great hero, recruit an army of mystical creatures in order to fight the evil henchmen.

    The gameplay looks something like this: you walk around the world map in real time, and when you come across enemy units, a turn-based battle mode starts, where the hero can use a book of magic and spirits. Looks like a classic turn-based battle. As you walk around the map, you can communicate with the characters that inhabit the world, complete tasks for them, receive rewards, hire troops, buy items, and so on.

    • Interesting character leveling system;
    • Many artifacts and unique creatures;
    • Interesting combat system;
    • Not boring quests;
    • Nice cartoon graphics;
    • Many games in the series are made in the same style.

    StarCraft II - online

    Out: 26.06.2010

    Genre: real time strategy

    An equally exciting game from the creators of Warcraft – Blizzard. The plot of the game tells about the battle of three cosmic races: the Zerg, the Protoss and the Terrans. Unlike Warcraft, the game is more dynamic and lacks heroes, which completely changes priorities in battles.

    StarCraft also has a rich story, but it is presented to players during story cutscenes, making you merely an observer rather than a maker of the story.

    Each playable race has its own advantages and disadvantages. For example, Protoss units have many additional abilities that must be used at the right time, otherwise the army will be quite weak. Considering that the game itself is very fast, you need to have fast playing and thinking skills to succeed in the game.

    StarCraft can rightfully bear the title of the best strategy game on PC of all time.

    The game can be played online through the Blizzard game downloader.

    • Race balance;
    • Balanced economy;
    • Fast pace of the game;
    • You can play online;
    • Regular tournaments from official developers.

    Warhammer 40,000 series of games

    Out: 1999 - 2009

    Genre: real time strategy

    Warhammer is enough popular game not only in computer form, but also in card form. The history of the game appeared long before the development of the computer sphere (in 1983) in America, which determined the success of the series.

    The history of the world tells of bloody wars for control of the galaxy, grandiose betrayals and ascensions, and so on. The games in this series are not tied only to the strategy genre, because there are both CCG and action branches.

    The most famous games in the series for the general public: Warhammer 40,000: Dawn of War, tell the story of a war for control of one designated planet between the game races. The player chooses one of the sides in the war, which has unique units and battle tactics. In the future, your task will be to seize control of the entire planet. Some games in the series divide the gameplay into two stages: global turn-based control and real-time strategy. The first mode is simply choosing a point of attack, and the second is the actual battle. In battle, you need to rebuild your base, capture key points that bring one of two resources - influence, strengthen them and attack enemy bases. It is worth noting that the main objective of the game is to destroy all enemy buildings.

    Almost all Vakha strategies can be played through hamachi.

    • Deep history;
    • Race balance;
    • Each race has its own unique characteristics;
    • Interesting system for improving units;
    • Interesting company.

    Company of Heroes

    Out: 2006-2009

    Genre: real time strategy

    The plot of the game follows such films as “Saving Private Ryan”, “A Bridge Too Far” and the television series “Band of Brothers”. The action takes place during the Great Patriotic War.

    The gameplay is a classic RTS with wargame elements. Many note that the game is reminiscent of the Warhammer 40,000: Dawn of War series due to the fact that the player can independently choose the weapons with which his platoons will fight. Troops also have a combat morale scale, which affects the effectiveness of soldiers. For example, if a platoon comes under machine gun fire, its morale drops sharply, which reduces its shooting and running speed. In addition, when a squad member who was holding a weapon dies, it does not disappear, but remains on the ground where it can be picked up. The next feature of the game is the system of unit ranks, which with each increased level of fighters allows them to improve their characteristics, which creates a certain convention that units are not just meat.

    Wargame elements also include the fact that the player can install defensive structures himself, increasing the effectiveness of fighters. All the ditches, sandbags, etc. can be occupied by your fighters to increase their effectiveness. Since the game can maintain a small limit, and the combat speed is quite low, the result is an entertaining combat simulator. Of course, this game is not singled out as the absolute best strategy, but it deserves to be at least a nominee.

    • Interesting game missions;
    • Unusual gameplay;
    • The feeling of real battles is created;

    Cossacks Series

    Out: 2001-2016

    Genre: economic strategy

    The game stands out for its gameplay, which is based on the balance of economic and military power. The correct construction of the economy has a key role in the game, because even if you skillfully use military forces, skillfully withdraw them, divide them into groups, opening the horizon for a volley of guns, then sooner or later, with a weak economy, you will lose to the player who is more focused on economic component. Firstly, a player with a strong economy can simply spam units - he does not need to think about their safety, because there are always resources. Secondly, the availability of resources such as coal and iron determines the ability of shooting units to attack. If there is no coal or iron, the fighters cannot shoot. Food also plays an important role, as it is a constantly consumed resource. Therefore, if your population is growing, then your food infrastructure should grow accordingly.

    The game also stands out in that each player can recruit a huge number of troops, which allows the use of diverse gaming strategies. Among the types of troops you can find: cavalry, melee units, ranged units, artillery. In addition, the game has technical development that allows you to recruit stronger and more technologically advanced troops.

    Many players are betting that the third part of the series will be the best strategy game of 2016!

    • Dependence of military power on the economy;
    • Many battle strategies;
    • The need to balance economics and military strength.

    Anno 1404

    Out: 2009-2010

    Genre: economic strategy

    The plot is tied to a parallel reality, which, however, repeats real historical prototypes, such as the Crusades, the dawn of early forms of capitalism, and so on.

    The gameplay is tied to economic warfare and the development of colonies and settlements. You, as an effective ruler, need to correctly calculate the distribution of resources for the development of cities and conduct diplomatic relations. The combat component of the game is divided into sea and land battles, however, the opportunity to wage war is not immediately open, but later becomes one of the elements that helps to defeat opponents.

    All states are divided into two types: European and Eastern. A European country cannot fully develop without spices and quartz, produced only in the east, which naturally determines the need for active trade, which is also one of the main ways to earn gold. One of the key tasks in urban planning is the construction of large cultural elements such as cathedrals or mosques.

    • Developed economy;
    • An interesting process of urban planning;
    • Advanced diplomacy system.

    Total War series

    Out: 2000-2015

    Genre: global strategy

    Some semblance of historical strategy. Actions take place on the global world map in different periods of time - it all depends on the part of the game. The player can choose any of the presented countries and subsequently capture the entire map, depending on the established victory conditions.

    But it is not for its plot and historical component that this game is singled out as the best strategy on PC, but for its gameplay. It is built on turn-based movement of armies, development and capture of cities various countries. Battles take place in real time, where the player acts as a commander, places his troops on the map and directly leads the battle. There is also a politics mode where the player makes alliances, declares wars, exchanges resources, and so on.

    • Interesting policy system;
    • Interesting in-game battles in real time;
    • Developed system of internal events ( crusades, jihads, etc.);
    • An advanced system for improving cities, depending on their location.

    Disciples

    Out: 1999-2010

    Genre: turn-based strategy with RPG elements

    The game takes place in the cruel fantasy world of Nevendaar, where dark forces constantly strive to awaken. Companies for all nations are available to the player to complete. It turns out that the player himself weaves the whole story. There are a total of five nations available in the game, including:

    • Hordes of undead - servants of the ancient goddess of death Mortis;
    • The Empire is a race of people under the protection of the supreme angels;
    • Legions of the Damned - Betrezen's demonic minions;
    • The Elven Alliance is a united army of elves led by Queen Ellumiel;
    • Mountain clans are harsh foothill people led by a high king.

    The gameplay is classic strategy. The player’s task is to intelligently explore the territory and upgrade the army. Oh yes, unlike other strategies, here you can only hire minions of lower levels, who then need to be upgraded, gaining experience in battle. Overall, the combat system in Disciples is unique, which is what made the game so successful. At the beginning, the player starts with one capital and a hero. The capital is a unique city guarded by a very strong creature, so it is almost impossible to break through the capital from the very beginning. The war is being waged over sources of magic - one of the resources and separate outposts that allow you to hire troops far from the capital.

    • A unique system for leveling up creatures;
    • Races are not alike;
    • Race balance;
    • An interesting system for using magic;

    Age of Empires game series

    Out: 1997-2007

    Genre: real time strategy

    Quite an old game that can also claim to be the best PC strategy of all time. The main advantage of this game is custom tournaments with large prize pools reaching up to 100 thousand dollars. The reason for such sums for such an old game is its fans from rich countries who can afford to spend such sums on organizing tournaments.

    The gameplay itself comes down to a balance between technology, economy and army. Each nation can move between 5 eras in battle:

    • Age of Exploration;
    • Age of Colonization;
    • The Age of Fortresses;
    • Industrial Age;
    • Age of Empire.

    Each era opens up new research, types of troops and buildings. If you switch between eras early, without spending money on an army, then most likely you will be crushed by “homeless people”, and if you focus only on hiring troops, then most likely the enemy will crush you with a more high-tech limit.

    Many players argue that to play effectively in AOE, you just need to be able to move your troops away from volleys of siege weapons and archers, which leads to low army losses and increased economic development, due to reduced resource consumption to maintain the combat limit.

    Play AOE online with friends or random players via Steam, Tangle or Hamachi.

    • The need for skillful balancing of all game aspects (economy, troops, research, construction);
    • Balance of all races (in the latest version);
    • Tournaments with large prize pools;
    • Average game speed.

    Age of Mythology

    Out: 01.12.2002

    Genre: Real-time strategy

    Age of Mythology is somewhat similar to the game described above, but still has different roots and features that allow you to build a more interesting game.

    The key feature of the game is the replacement of eras with the worship of gods, which bestow special powers and new mythical creatures with special characteristics and skills, such as fire or poisonous breath, freezing a key unit, etc.

    Unlike AOE, where the player only has a human and siege limit, AOM also has a mythic limit, consisting of mythical creatures such as giants, dryads, rocs and others. AOM does not have such significant prize pools as AOE, but it also has its own community, among which relatively regular tournaments are held.

    You can play AOM online via Steam, Tangle or Hamachi.

    • It is necessary to correctly balance all game aspects (economy, troops, research, construction);
    • Balance of all races and deities;
    • You can play online;
    • Average game speed.

    Settlers 7

    Out: 23.03.2010

    Genre: RTS, city planning simulator

    A simulator of building cities that subsequently create a vast kingdom. The main task of the game is to correctly place buildings and create transport connections between them. The player can develop his kingdom in three directions, including:

    • Military production;
    • Scientific approach;
    • Trading perspective.

    Each development path will ultimately lead the player to victory. For example, if you choose the military path, then the focus of your development will be the army, which will subsequently try to crush your enemies. The scientific path will help you defeat your opponents with technology, and the trade path will help you capture the best trade routes on the entire map, which will give you an advantage over your opponents. Each development path includes unique units.

    Critics highlight good artificial intelligence, but a weak storyline.

    • Good artificial intelligence;
    • Expanded urban planning capability;
    • Equality of development paths (economics, military development and technology).
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