Walkthrough of the game resident evil 6 for Chris. Exit from the hall

Prologue.

Let's watch the introductory video. Having taken cover from the helicopter, we pass forward. We fall down and help Helena get up. We get to the door and try to open it. On the right we notice a metal stump with which we break through the door. Press the button when the slider is in the selected area. We examine the body at the window, go through a small passage. We leave Helena and approach military vehicle. We notice grass in the back seat, open the door and take it out. You can use it to create a healing potion. Open the cells, select the grass and combine it with similar grass. Thus, we will have three herbs in our inventory at once. We put them in a pill box. One tablet - one health cell.

We approach Helena and give her the pill. An enemy appeared from behind, we take aim and shoot at his head. We continue the battle by pressing the shown buttons in time. We help Helena again, by pressing a button, we show the route diagram. We open the door, go forward, go down and together open the next door. We kill the enemies below, then jump down and continue walking, dealing with the zombies. A plane crashed down from above, holding down the movement + acceleration button, we get to the helicopter. Press the buttons shown on the screen. The pilot lost consciousness, we take control. We also help our partner fight off the enemy. After the crash, quickly press the button to run away from the glass. We go forward and open the door. We jump down and watch the video.

Campaign for Leon.

Chapter 1.

We watch the introductory video in which Leon and Helena kill the president, who has been turned into a zombie. We leave the room and through the corridor we get into the foyer. We go down and go to the other side. We follow the unknown and find a survivor. His daughter has disappeared, we agree to help. We strictly follow our new acquaintance, as he will open doors. We return to the foyer and pass through the tables. The ally will unlock the doors, and we will see a de-energized elevator. A friend will remove the obstacle from the path. We get to the room where Liz is. We go back, remove the obstacle together and climb into the elevator. The girl and her father turn into zombies, we fight them off by pressing the appropriate buttons. Also helps Helena by shooting an enemy.

As soon as the elevator door opens, we will begin the fight. In small spaces it is advisable to use hand-to-hand combat. We leave the elevator car and, clearing the way, get to the observation room. There is no way we can help the two survivors, so we will continue to look for a way out. We go up the stairs, walk along the corridor to the other side and find ourselves in the audience. We go downstairs, kill the enemies and, opening the door, move along the corridor again. We go to the other side and go down. We get to the exit, open the door together and get out. We run to the gate, but it turns out to be locked. There is a staff house on the right; the key is probably there. We go there and open the door together. We try to open the next door, after which the alarm will turn on. We move to the window and shoot the enemies. However, it is better not to stay here for long. Let's stand near the door, opposite the one that needs to be opened. This way we can control the corridor and no one will sneak up behind us. Don't forget to throw grenades if you have them. Having held out until the door opens, we get through the rooms to the key card for the campus. We can return to the gate and open it together.

After passing through the metal detector, an alarm is activated. We run forward and get out. We continue to run, jump over the fence and turn right. We get to the police car. We urgently need to find the keys. Let's look at the glove compartment - it's not here, look in the visor above your head - that's what you need! We press the gas pedal, then the brakes and the gas again.

We go down into the sewer, go down the stairs and turn right. We get to the next door and get out to the railroad tracks. Let's turn left and go to the end, destroying enemies and periodically pressing against the wall when a train appears. We will soon encounter dogs, which it is advisable to destroy as quickly as possible from a distance. When jumping at us, we dodge to the side. We get to the door and open it together. We go down, get out to the tracks and turn left. We are still moving forward, only this time we are moving from one track to another when the train appears on the right side. We get to the last car and try to open the door. Let's go lower and put our partner in the back. Helena will open the door and we can go inside. We move along the carriages, get to the last one and get out onto the platform. We go over it, and at the other end we study the red button. There is a survivor stuck in the carriage, we free her, and she immediately rushes to the button and opens the door. A crowd broke through to us, we destroy it and go upstairs. We pass through the horizontal bar and open the door together.

We rise even higher and get out. Let's move to the left so that the car that appears doesn't hit us. We run along the road and help the survivor. The fire blocked the path, so let's turn into the alley on the left and go to the end. There will be a staircase on the right; before we go up, we’ll kill the enemy at the fence. Let's move along scaffolding and jump down on the other side. We break down the door together. Let's walk down the street a little and turn into the alley on the right. We go to the end, turn left and get to the stairs. We go upstairs and push the trash container together. We jump higher, go onto the bus and jump down. The path is blocked, so we will enter the entertainment establishment on the right. We go behind the bar and open the door. We get out and open the next door. To the left of the wall there is a door to enter the house. We get to the next exit, but the door is locked. Let's go back to the room and take the key. Now we can unlock the door and pick up a new weapon - a shotgun.

Let's break through the door together and face an enemy who can summon ordinary zombies. It is impossible to kill him, so we will follow him, destroying enemies along the way. We get to the back patio and try to open the door. We go upstairs and help our partner get to the other side. We stay at the top and destroy the enemies until the door opens. We enter the diner, and from here we go outside. We help the survivors and don’t stay in the corner for long, as soon an ambulance will appear and press right there. Let's follow our allies, together it will be easier to fight off numerous enemies. We shoot at the opened source of gasoline. Let's follow our allies and open the door together. We get to the weapons store, where several more survivors have locked themselves on the second floor. Let's collect cartridges/grenades and get ready for battle. We destroy everyone who tries to break through. Peter decides to leave us, but very soon he is attacked by a new creature. To destroy it, you need to shoot at the opened belly, which periodically lights up red. As soon as the door opens, we go upstairs.

New friends report the imminent arrival of a bus. We continue to destroy enemies. Soon we will be able to move into the next room. A large enemy will burst in here, we try not to collide with him in close combat. Having killed him, we pass further and go upstairs. We get out onto the roof and hold the defense until the bus arrives. Will open new door, let's jump down and get into the transport. We are clearing the way so that the bus can pass.

Chapter 2.

After the accident, we begin to make our way through the cemetery. We follow the path strictly, otherwise there is a chance of falling into a hole. We get to the gate, which turns out to be locked. Therefore, we cross the bridge and turn right. We enter the building, open the door of the room, from where the dog breaks out. We follow her, that is, along the path to the bus and, having killed her, we take the key. Now we can return to the gate, unlock it and open it together. The enemy separates us from our partner, we walk forward a little and turn right. We get to Helena and together we continue our way to the cathedral. We rise higher, go forward and open the gate together. The survivors do not want to open the doors of the cathedral, so first we will have to clear the area from enemies. When they jump over the fence in a bunch, we throw a grenade there. We actively run around the territory so as not to be squeezed into a corner. Soon the allies will decide to help us, we quickly run inside, opening the doors together.

We examine the statue and select the figurine of the “Madonna of Joy” on the right. We take our partner along one of the side stairs. She in turn will lower iron ladder, along which we can climb up. We are trying to install the figurine in one of the special stands. There's another one missing, so let's look into the room and examine the chest. Let's try to install the figurine again. We are waiting for our partner to perform a similar action, and we can go down and go through the opened door. We pull the lever on the left and immediately separate from Helena. We move through the rooms, running up to the statues that are aiming at us as quickly as possible, and pressing the button that neutralizes them. It is advisable to restore your health before starting the test, because Helena will not be able to help us if we fall. Having passed the test, we will find ourselves in a room with a statue emitting a laser beam. Let's aim at the circle and thereby light it. The door will open, go upstairs and immediately turn left. Let's go forward and left again, aiming at the next statue. We pass further, look towards Helena and upstairs, where the statue is located. We go further and destroy the enemy. We look towards Helena, up and to the right. We take the “Madonna of Sorrow” figurine, go upstairs and select a new weapon - a sniper rifle.

We get out, aim at two large and one small bells and shoot at them. Two of them are to the right, the third is at the top, directly in front of us. We go inside and go to the other side. We shoot at one big and one small bell. Now we can return to the “Madonna of Woe” figurine and pick it up. A new door has opened, we go down lower and turn right. We install the figurines, and the enemy immediately appears. We keep our distance from it, as the gas emitted is bad for health. We shoot the enemy’s bubble body and then perform a finishing move, coming close when he weakens. We perform this action several times until it is completely destroyed. To obtain ammunition, we destroy enemies and barrels in the corners. We take the key card, unlock the doors and go down into the dungeon.

We go forward, then turn left and find the control panel. Enter the code - 210 and unlock the gate. We go further, at the other end there is a similar panel where you need to enter the code - 021. We get to the cell where Deborah, Helena’s sister, was supposed to be. We open the door and walk along the narrow corridor to the operating room. Let's open another door and break through the next one. After the video, interact with the panel and enter the code - 201. The door has opened, we go further and get to the diagram, to the right of which there is a lever. We pull on it and return back to another scheme, the path to which we have opened. We pull the lever and find ourselves cut off from our partner. There is a staircase leading down here. We go down, get to the stairs on the other side, go up and open a new passage. We turn around, go forward, then left and throw Helena. We fight off the enemies while she gets to the lever. We walk along the opened path and pull both levers together. We get to the hatch, open it together and slide down.

We move forward and go lower and lower until we find Deborah. We go down and cross the bridge. We get to the next bridge, walk along it and jump lower and lower. We push the boxes, opening a path for ourselves. Deborah mutates into some kind of creature. Meanwhile, Ada appears. We fall down and continue to go down. We stand at the edge and throw Ada. We continue to go down and throw Ada again. Deborah suddenly appears and intercepts us, and we fall down. We shoot off her bright limbs and dodge attacks. Also below in some places there are explosive barrels, we shoot at them when the enemy is nearby. We fall through and slowly go down, as they will collapse from above various items. We get to the lever and rotate it. We jump into the trolley and rush forward. Periodically press the appropriate buttons so as not to hit low obstacles. We also destroy the enemy’s limbs. We follow the paths in order to shoot explosive barrels in time and thereby clear the way. Helena was trapped. We shoot off Deborah’s only limb and thereby deal with her.

Chapter 3.

We get to the door and pull the lever on the left. We move along the corridor until we run into a trap. We move away and, having accelerated, press the corresponding button to slide. We crawl further, destroy the enemies and get to the fire trap. We throw our partner to the ledge on the right. While she is thinking about how to put out the fire, we are fighting off enemies. The next door is locked, after the dialogue we insert the ring into it. The door opens slowly, but the enemies arrive quickly. There is a lever on the right; twist it to create a stream of fire and hold back most enemies. When the door unlocks, we open it together. We pass through the water on the left side and get to a grate with a red stone in the center. We throw Helena onto the ledge on the left. We stand with our backs to the grate and watch the water. Small splashes mean enemies are approaching. Finally, Helena opens the grate and is immediately grabbed by the enemy. Then the larger creature will take the smaller one with it and the partner will be freed.

We go upstairs, look to the right and cover Helena. She will open the grate, go forward and turn a similar lever. We slide under the trap, look to the left and destroy the enemy who is turning the lever. Let's move on, the next design is missing a handle. Therefore, we go back to the trap, under which enemies are crawling towards us. We shoot them and one of them drops the treasured pen. We select it, insert it into the structure and rotate it as usual. We wait for our partner to arrive and cover her while she turns the lever. We pull the lever at the next door and fall down. We run down and pick up an automatic rifle equipped with a bayonet. Jumping over the abysses, we get to the lever and lower the bridge. We cross it, go forward and jump onto the lower island. We continue to move, crossing the rope bridges with caution, since a large enemy may be waiting at the other end. We go around it or destroy it. We arrive at the place where we drop off our partner and actively help her shoot the enemies rising from below. We continue to protect until she lowers the bridge. We reunite with Helena and push the cobblestone together. We move along the narrow passage with caution, as here you can fall. Together we lower the bridge, simultaneously destroying the enemies. In the end, we will still fall down.

We run further, jump over the chasms, push through the cobblestones and get out of the cave. The flow of water carries us away, and we find ourselves at depth. We swim forward with jerks. To maintain oxygen in the lungs, we ascend at the press of a button. We swim to the grate and open it together. Suddenly we are pulled down by a mutated shark. We are getting ready to press the buttons shown on the screen to deal with her. We swim out and move towards the fire. We get to the grate and wait for it to open. We quickly swim to our partner, quickly pressing the indicated button so as not to end up in the enemy’s mouth. We will surface and together try to clear the passage. The shark will drag us away, and therefore we shoot its mouth when it approaches us. After two such approaches, you will need to press two buttons simultaneously. In slow motion, a barrel will appear from above, pull the sight up and fire at it.

Chapter 4.

The plane was engulfed by enemies, and the pilot transformed into a bubble enemy. We shoot his stomach and keep our distance. We approach and carry out the finishing move. We select a new weapon and examine the plane's layout. Depressurization began in the tail section. We go there and unscrew the valve together. The enemy appears again, this time we will destroy him once and for all. The easiest way to do this is to immediately open the cargo hatch, but first we’ll make sure that the enemy is distracted by Helena. We press the buttons one by one and climb up. We close the hatch and return to the helm, simultaneously exterminating the infected. We take control: look up, press the button in time. We pull the lever on the right and the throttle is directly in front of us.

Having landed unsuccessfully, we meet Sherry and her partner Jake. During the conversation, a fight breaks out and a large enemy appears. If we keep our distance, we won’t receive any damage at all, all of his anger will be directed at his allies. Soon the enemy will leave us, we approach the wall and throw up our partner. Together with Sherry we go to the back of the bus, open the lid and make repairs. We reunite with our allies to continue the battle with the enemy. We attack him until the cutscene starts. Together with Helena we go forward and open the doors. We get to the next ones, which are locked with three separate locks. We are faced with an enemy who is assembled from parts. Therefore, in order to kill him, you need to shoot until the body is painted in grey colour. We go for the first key, which is easy to pick up from patio. To do this, pull the lever in the bench on the left to turn off the electricity. We go for the second key, but the door in front of us is closed with reverse side. Let's turn left and, going through the narrow passage, open the door. Let's run towards the main gate with three locks and, almost reaching it, turn right. We get to the second key, pick it up, turn around and go straight to the stairs. We go upstairs, go to the edge and throw Helena over. She will open the door and we can get to the last key.

Let's unlock all three locks and go inside. We encounter the enemy and offer active resistance to him. We find Ada, proceed down and run forward, slipping under the lasers. We break the glowing capsules on the sides of the passage. We go up the stairs and find ourselves in the room where the testing of prototypes begins. If you walk near the robots, they will activate and explode after two seconds. Thus, we distract them from their partner, not letting them near her. We meet with Chris and his partner.

We go down and get out. Let's open the gate together and find Simmons. Sherry and Jake also arrived here. We receive from them a flash drive with information about the K-virus. Meanwhile, Simmons was poisoned and fell onto a moving train. We jump after him and run forward through the cars. We jump onto the roof and overtake Simmons. He has finally transformed, so we’ll shoot at him a little and, when he turns into a man, we’ll run behind his back. Ammunition is scattered in the carriages, let's collect them and begin to destroy the enemy. To do this, it is best to get out onto the roof and shoot with everything we have. When Simmons turns into a human, we will not stop attacking him. Then we approach and carry out the finishing move. We are transferred to a neighboring train, we quickly run, jumping over obstacles. We return to our partner and fall inside the carriage. We shoot the enemy until he breaks through the carriage and runs far ahead. As soon as he runs in our direction, we wait a little and shoot.

Chapter 5.

The city is filled with zombies, it's time to leave here. We follow the military man, avoiding areas with gas. We go upstairs and break through the door. We get into the store and quickly climb up before the gas fills the floor. We wait for the door to open, go into the corridor and get out on the other side. We go down lower and use military equipment to get away. Having landed in a safe zone, we drop Helena off. After the video, we go to the alley and go through the same places we went through in the prologue. Only this time there were many more enemies. We encounter Simmons again and proceed to destroy him. We lure him to the places where there are red barrels and shoot at them. We approach Simmons, who has been transformed into a human, and strike. Soon a military transport will appear, we take a place behind the turret and shoot at the enemy’s open eye. We continue to attack Simmons until we defeat him.

We go up the cable from the elevator, alternating the pressed buttons. Having gone upstairs, we cover Ada from a distance. Of course, it is best to use a sniper rifle for this. We continue to climb and find ourselves at a crossing. This is the third fight with Simmons. First, let's help Ada get up, then take aim and hit the slowly approaching enemy. We dodge to the side from rams and shots. We keep our distance from the enemy and constantly shoot at him. To replenish your ammunition, you can kill the zombies that appear. Having hit the enemy, we almost fell down.

We reunite with our partner and continue to deal with Simmons. He set a trap and constantly attracts zombies with his tentacles. Therefore, we are on the left side and, looking out, we shoot him. Next, we move towards the helipad. We break down the door together, throw up our partner and climb up ourselves. We rush down onto the lift. Meanwhile, Simmons continues to mutate. There's no need to shoot him while he's far away. But as soon as he approaches the lift, we immediately shoot one of his eyes. We move to the other side, destroy the enemies and open the door together. We go up the stairs and jump down. Ahead last Stand with Simmons. Our main goal is to ground Simmons' head. To do this, you need to shoot off all the limbs, aiming for the bright areas on them. We are on the right side, where the enemy will not reach us with his tentacles. Soon it will be possible to use a lightning rod. We pick it up and stab it into the zombie to be closer to Simmons. We also occasionally conduct a series of QTEs, after which we climb onto the enemy and hit him with a grenade. Having destroyed all the limbs, we shoot in the eye. After several repetitions, we finally deal with the enemy. We get to the helicopter, grab the grenade launcher and shoot at Simmons. Let's watch the final video.

Campaign for Chris.

Chapter 1.

Let's watch the introductory video. We press the button and disembark from the helicopter. We jump lower and lower. Together we break through the door and get to the other end of the street. The explosion has blocked the path, so we go to the doors on the left. We go inside and go up to the next floor. We move through the premises and get out into the alley. We move onto the road and destroy the first enemy. We walk along the road, despite the explosions. We pass under the rubble and open the next door. We get to the building, get inside and deal with the enemies. We go all the way forward, turn right and open the door. We break through the next one and go inside. We get out into the alley and move forward with caution, as opponents may appear unexpectedly from around the corners. We go into the building, where we encounter an enemy who mutates after death. The main thing is not to get close to him, so as not to receive a stunning blow. We deal with everyone, go upstairs and, opening the door, get out from the other side. We break through the door and make our way through the alley. We go into the building, rise higher and higher, clearing the floors.

We get out onto the roof, walk a little forward, climb the first ladder, then the second and get over to the other side. We go right and climb up. We clear the roof, then jump higher onto the red object on the right and slide down the pipe. The enemies interrupted this process, and we fell down. Quickly and often press the button shown to get to the other side. We go up the stairs, jump down and back up again. We continue to move along the roof. We monitor our health, since no one can help us. We reunite with our partner and get to Ace of Spades. We destroy many enemies until the allies arrive. We try to stay close to our partner so that he can immediately pick us up if we are wounded.

We penetrate the building and clear the floor. Then we go right to get out to the stairs and go down to the floor below. We clear the floor in the same way and encounter arachnid creatures. They mostly like to be on the ceiling. We discover the hostages and begin their release. We intercept the spider and destroy it. We approach the hostage to free him. We go up to the eighth floor and help the second hostage. Now we go down to the lowest floor and use the elevator. He gets stuck, so we inspect the ceiling, throw up a partner and climb in ourselves. After the explosion, we open the door together, look up and kill the grenade launcher. Before we go further, let's kill the enemies lying in wait for us. We deal with all the enemies on the floor. We go all the way forward, turn left and open the door. We go down the stairs. We suddenly attack the enemies and free the hostage.

It was time to leave the Ace of Spades, but the passage was blocked right in front of us. We go back and go up the stairs. Together we break through the door, turn left, go to the end, left again and go up the stairs to the top floor. We go around, turning right, and make a jump at the indicated point.

Chapter 2.

Finding ourselves right in the middle of military action, we jump off the transport and move through the rooms on the left. We destroy the enemies and continue to walk along the road, using the armored personnel carrier as cover. We go up the stairs on the left, go to the other side and try to open the door. A giant creature appears, and we shoot its organ that has come out. Then we simply run away and go up the stairs on the left. We continue to attack the enemy in his weak spot. Transport will appear soon, let's follow it. When he comes across a mine, we hold the defense, being in the building on the left. We clear the area and get to the indicated point. Finn will plant explosives in the barrier. After the explosion, we jump down and find a carriage that blocked the passage. Once again you can't do without explosives, only this time you'll have to hold the line. First of all, we kill the grenade launchers in the upper positions. We don’t go behind enemy lines; it’s best to defend ourselves close to the carriage.

We get out to the bridge and head towards the blue mark. We transfer our partner there, and we ourselves begin to move along the bridge to the wounded soldier. After the explosion, we crawl forward and at the same time quickly and often press the acceleration button. We get closer to the tank using cover. Behind it there is a ladder; we climb it when the tank is destroyed. Then we climb even higher and lower the marked ladder. While we wait for our partner to arrive, we deal with the enemies. Together we push the marked container. We are waiting for Finn's arrival, at this time, destroying many enemies. Together we move back, plant explosives and detonate them when the tank comes closer.

After the video, we turn around, enter the building, go upstairs and kill the sniper. We get to the anti-aircraft gun, deal with the rest of the enemies and, while Finn sets up explosives, we leave the building and distract a large enemy. After counting down the last seconds, together with our allies we get to the central building. We blow up the door and immediately kill the enemy on the stairs and the one to the left. We go upstairs and clear the roof. Again you will have to distract the thug to successfully destroy the anti-aircraft gun. It is best to be on the roof, as regular enemies will also arrive here. Another thug has arrived, so we go downstairs and proceed to the cellar. We'll take it straight to the last anti-aircraft gun. We protect Finn from enemies. Then we lure the thug so that he breaks through the gate and at the same time collides with the wire and damages the lightning rod on his back. If this does not help, then go forward along the street and climb the stairs to the platform on the left. We go to the other end, where there is another wire, and lure the enemy to it. After weakening it, we climb onto it and pull out the lightning rod. The bombers will finish our job.

We break into the town hall and go upstairs. We get to the door, break through it and go along the corridor. From the room where the enemy escaped, we take the shotgun. We get out to the place where we will encounter armored enemies. Their weak point is their back. We shoot it until it is completely destroyed. You can also walk along the walls of the room and collect ammunition. Having dealt with everyone, we continue to move around the town hall, killing opponents. We meet Ada Wong and follow her. We get out into the foyer and immediately go upstairs. We encounter new creatures, which are best not to stand in front of, as they release sharp thorns in large quantities. Only after their destruction can we move forward. Ada's intentions turned out to be not at all good. Because of her, we lost our entire squad, which she trapped and turned into zombies.

Chapter 3.

We jump down and encounter an almost invisible creature that looks like a snake. We follow the squad, open the gate and go up the stairs. We jump off the other side, break through the door and kill two. We climb the stairs, enter the building and clear the room from enemies. We go outside and find Sherry and Jake. We help them fight off their enemies. We need to kill everyone who is below and those who are trying to rise to us. We constantly move throughout the available territory and collect ammunition. We are afraid of the helicopter and deal with those who are on it. We finish off the last indicated targets and break through the door. We go upstairs, move to the other side and break down the next door. We select a grenade launcher and a lot of ammunition for it. The helicopter will appear again, we hit it with a new weapon. If we climb onto the roof, we must take into account that we will constantly be under fire. This option is suitable if you have enough health. It is safer below, but you will need to clearly track the helicopter and accurately hit it.

We move through the building, going lower and lower and losing fighters one by one. Finally, we encounter B.O.O. and proceed to destroy it. We carefully look around and as soon as we notice the enemy, we immediately shoot in the open mouth. Soon the enemy will disappear through the ventilation hole, we will bend down and follow him. When it grabs you, we fire several shots, and when we get out on the other side, we quickly and often press the buttons shown. We continue the battle, moving around the rooms and collecting ammunition. Next, we go up the stairs and break through the door. We fall down and quickly move forward until we find a ladder. We go upstairs, approach the control panel and pull the lever as soon as the enemy passes under us. Thus, we shock him twice. We go down and pull ourselves up with the help of Marco.

We open the door together and are attacked by Ada. She infected the last fighter - Marco. To defeat him, you need to shoot the flying creature. We select C4 and blow up the door. After the video, we go down and get out. We jump down and jump over to the boat on the right. Our main task is to get to the exit, and we deal with snipers as best we can. We open the door and find Ada. A helicopter begins to pursue us, so without stopping, and most importantly, we quickly run in the direction specified by the camera. We deftly bypass the enemies and get to a safe building. We pass to the right and go up the stairs. We get to the room where we break the vases and get ammunition for the grenade launcher. Now, looking out for a while, we shoot the helicopter until it is completely destroyed. We quickly leave the building through the opening passage. We move forward without removing the grenade launcher from our hands, as a large number of enemies will descend from above. We climb up the stairs and open the door together.

Having got inside, we open the next door and quickly run to the elevator. We slide under the laser wall on the right side. We break the capsules on one side of the passage with two blows. If we don't have time, we'll have to climb the stairs. We find ourselves in a room where prototype testing begins. If you walk near the robots, they will activate and explode after two seconds. Thus, we open the shield on the wall and distract the robots from our partner while he hacks the system. After the video, we begin the pursuit of Ada. First, we shoot enemy cars, then we take control of the transport. To survive, you will have to wiggle the car from side to side and prevent missiles from hitting us. We also accelerate as often as possible to leave enemies behind.

Chapter 4.

Having woken up, we help our partner, shoot at the enemy. We go left and go up. We destroy new enemies that are practically no different from the old ones. These, perhaps, act more tactfully and can run away in danger. We jump off, go down the stairs and go down. It is best to deal with the snipers right away; to do this, just shoot at the explosive barrels next to them. We move to the other side, climb the stairs on the left and pass along the corridor. We climb up and run across the bridge. We detect the rocket, after which we transfer Pierce to the other side. The bridges successfully rotated ninety degrees. We jump over the small gap and get to the rocket. We deal with the enemies, set the direction for the rocket and launch it.

We jump down and head to the door, moving along the right side. We're not in a hurry, as there are many enemies here. Together we open the door, turn right and rise higher and higher. We get to the next doors and also open them together. We pull the lever, kick the ladder and go down. A fighter has appeared, but it will not pose a threat if you use cover and quickly run to the door on the right, and then to the central one. We go inside, open the door and go up the elevator. We follow Ada, opening the doors. We clear the premises from enemies and finally get to the control panel, which requires three keys. The first of them lies a little further. We open the door on the right and find new enemies. It is better not to get close to them, because after capture, if our partner does not help in time, we will die immediately. We shoot the enemy's body parts until they are covered gray. We go down and go through the open door on the right. We survive in the room until the fire goes out. We break through the door and open the next one opposite, a little to the left. We walk along long corridor and pick up the key in one of the rooms. We go for the last key, open the door together and find ourselves in the room alone with the enemy. We move away from him and quickly shoot. We take the key and return to the control panel.

We use all the keys one by one, go further and fall onto the pipes. In slow motion, we shoot all the enemies before they fall on us. We get to the fighter and fly around the aircraft carrier. We shoot several enemy helicopters marked in red. Don't forget to dodge the missiles by performing a "barrel roll". Having finished with the anti-aircraft guns, we land and help our partner, dealing with the enemies approaching him. There are snipers located on the far building to the left, we take aim and hit them. Then we begin to shoot the thug until Pierce returns on board.

Chapter 5.

Having descended into the underwater complex, we begin to search it. We go forward and click on the green button on the right. After the next video, we go to the lower passage and crawl to the other side. We stand on the edge on the right and throw our partner. He will turn off the fan, we go down and go through it. We get to the next one and again wait for the shutdown. We pass forward, then turn right and crawl through the lower passage. We use the elevator to go up to our partner. Together we go downstairs and open the door together. We make our way through the rooms, clearing them of enemies. We get to the elevator and go down. We pull two levers together, after which we will have to survive for three and a half minutes. First, let's quickly destroy the snipers in the top position. Large enemies will appear soon, and a grenade or grenade launcher is ideal against them. If all this is not available, then we will approach the enemies from behind and shoot at their weak point - the back. As soon as the pressure in the airlock equalizes, immediately open the door.

After talking with Sherry and Jake, we examine the control panel. Then we pull one of the four levers, and the allies will take care of the rest. While the platforms are moving, we deal with the opponents. B.O.O hatches from the cocoon. and falls down. To prevent the enemy from getting to us, we act quickly and without unnecessary movements. We cling to the stairs on the left and go up. We quickly run after our partner, passing abysses and various obstacles. We throw it up and climb in too. The enemy will block the path, move as far to the right as possible and shoot his head. We continue to run, slip under the obstacle and quickly climb up, without stopping for a second! Further actions are repeated. We jump into the elevator and go up. We fight the enemy by shooting the lower part he hides, which is visible if you approach him from the back. Can also walk along the wall and collect a lot of ammunition.

We run forward, climb up, shoot the enemy’s hand and quickly pass under it when it rises. Quickly and often press the button to hold the gate. Together we open the next doors, turn left and slip under the closing gate. We continue to run until we encounter the enemy again. Pierce decides to infect himself and thereby help us. We approach the door and interact with the control panel on the right. We collect all available ammunition along the walls. We shoot the red areas on the sides of the enemy until he is in a solid cocoon. Our partner will have to shock him, and then we will approach the enemy and finish him off in hand-to-hand combat. We repeat these steps several times. Having won, we open the door and run away. Your partner will clear the path, and you can simply ignore enemies. Let's watch the final video.

Campaign for Jake.

Chapter 1.

Let's watch the introductory video. We go up the stairs. We walk along the corridor and break through the door together. We move in a zigzag pattern through the shelters. We get to the building and go through it. We destroy the enemies, getting out from the other side, we jump into the building on the left through the window. We go right, jump lower. We go forward, then left and enter the building. After the explosion, we go out through the window in front of us and get to the next building. After the video, we go outside and move along the edge of the cliff, destroying enemies along the way. We go around the building and jump over the horizontal bar. Your partner will not be able to perform such a trick, so we jump further and go up the stairs. We lower the ladder behind us, jump down and pull Sherry up. We go back the same way and open the door together. We continue to advance, destroying enemies. We throw our partner in front of the broken stairs. She will lower the horizontal bar, and we can jump over the abyss. We rush forward so as not to come under fire from the helicopter. Having run to the end, turn left and jump over using the horizontal bar. We break through the door and quickly run forward, always turning left when we see the turrets in front of us.

We get to the building and go inside. We discover a large enemy and after the video we quickly run away. We jump down, run forward and, having captured Sherry, fly into the building through the window. We make our way through the warehouse, dealing with enemies. The thug appears again and the fight begins. There are a lot of explosive barrels around, so we provoke the enemy so that he approaches them, and shoot these dangerous objects accordingly. They can also be found at the top, the enemy will be happy to follow us. Having won a temporary victory, we go forward and go up the stairs. We destroy the enemies and open the gate. After the video, we turn around, enter the building, go upstairs and kill the sniper. We get to the anti-aircraft gun, deal with the rest of the enemies and, while an ally sets up explosives, we leave the building and distract the large enemy. After counting down the last seconds, together with our allies we get to the central building. We blow up the door and immediately kill the enemy on the stairs and the one to the left. We go upstairs and clear the roof. Again you will have to distract the thug to successfully destroy the anti-aircraft gun. It is best to be on the roof, as regular enemies will also arrive here. Another thug has arrived, so we go downstairs and proceed to the cellar. We'll take it straight to the last anti-aircraft gun. We protect an ally from enemies. Then we lure the thug so that he breaks through the gate and at the same time collides with the wire and damages the lightning rod on his back. We immediately go up the stairs to the right of him and climb onto the thug by pressing the button shown. We pull out the lightning rod from his back and wait for the destruction of the enemies by the bombers.

We board the arriving transport and leave this place. On the way, we are attacked by Ustanaka, who still won’t calm down. We stay away from him and constantly fire shots. Next, we approach the exit, transfer our partner and jump onto the neighboring helicopter ourselves. We climb on board and use one of the stationary machine guns. We shoot exclusively helicopters until they are completely destroyed. When the enemy shoots at us, we must duck down. The enemy caught hold of our transport. We quickly lower the sight and shoot at the red balloon. Having dropped down a little, you will need to catch the falling parachute.

Chapter 2.

Having woken up, we run forward and go upstairs. Then we go down the stairs on the right. We take the sniper rifle and continue to run forward. We destroy two flying creatures hatched from cocoons. We run forward and jump down. At the intersection we turn left and go up the slope. We are afraid of snipers, because if we fall, we will slide down. It is advisable to destroy all enemies encountered so that later they do not drag after us. Having risen, we get to the first storage device and select it. We cross a large area and head across the bridge to the second device. Now we can return to the slope and slide down. To do this, we accelerate and slide. At the intersection we go straight to the end and pick up latest device. We jump down, turn right and rise higher. Further, to the left, we turn around and get to the gate. First, we kill the enemies or immediately open the gate to get into the hut.

While relaxing, the hut is attacked by uninvited guests. We shoot everyone who tries or has already gotten inside. After they break through the wall, we immediately run to the snowmobiles and leave this place. We drive along a narrow passage, then stay to the left so as not to fall down. We rush across a vast territory, avoiding trees. Ahead of us awaits several long jumps, a narrow cave and maneuvering between dynamically moving rocks. Having recovered, we go forward and open the door. We discover Ustanaka, who can navigate in space only with the help of flying creatures. We go left and follow one of them to the end of the route. When it turns around, detection can no longer be avoided, so we run to the mark and, turning left, jump down. We quickly hide in the container on the left. We perform a similar action: we wait around the corner for the flying creature to turn and follow it to the end of its route. Then, despite the detection, we accelerate forward, jump down and, turning left, together push the heavy object. The essence of the next test is to get to the door. We walk through an improvised labyrinth, remaining undetected for as long as possible.

Having moved to a seemingly safe zone, we come face to face with the enemy. We dodge and quickly run away. If necessary, we slide under an obstacle. We go up the stairs, then jump down. To get out of the cave you need a key card. We select the remote explosive lying on the right. Let's go all the way to the left and drop off our partner. She can quietly take the map if we distract the enemy. To do this, we plant explosives in any place except ice and, moving away, detonate them. We are waiting for our partner, unlock the first door, and then all the subsequent ones. We use the drill to hold back the onslaught of the thug. You will have to press the same buttons many times.

Chapter 3.

Having escaped from captivity, we deal with the enemies in hand-to-hand combat. We select the dropped key and use it on the dashboard. We run along the corridor and destroy the enemy. Then it is best to act silently. The first target is in the far right lane. The second and third move along perpendicular lines. We watch for them and neutralize them. The last one with the weapon is in a small room. Having dealt with him, we pass through the open doors to the right and push through the structure located on the left side. We go to the other side and climb up. Bending down, we move to the other side. In the control room we take control of the gun and clear the premises from enemies. We switch to the second and then to the third turret and help Sherry fight off the enemies attacking her. After that, she will open the door by entering the code. We remember this code and enter it at the door in the corridor. We go forward and, bending down, pass through the opening on the right. We go upstairs and meet Sherry.

We leave the locker room and get to the stairs. After killing the enemies, we select the dropped personal token. We go up, turn left and go to the end. We enter the room on the left, where we search the box near the bed and find a token. We go into the corridor and continue to move along it, dealing with opponents. One of them will drop a token. We get out into the foyer and get to the main exit. We take the fourth token and try to open the door. We examine the device opposite it. We lower three tokens into it and go up the stairs on the left. The western side has opened, we go to it. We enter the first room on the right and take the token above the fireplace. Now we go to the entertainment room opposite. We destroy many enemies and pick up the dropped token. We play the piano and get another one. There is a token in the fountain in the corner of the corridor. We get to the last room with pink water. Under one of the arches of the central statue lies another token. We go up the stairs and push through the heavy box. Below it lies another token. We return to the device and put all seven tokens we have into it.

We pass through the opened door on the right. Together we open the next door and Sherry reports on the current situation. We return to the foyer and quickly run to the other side. We go up and go to the center, then to the other side and help Sherry up. Together we break through the door, go forward and fall down. We quickly run away from the tank, moving from side to side. At the last moment we manage to run into small room. We rise higher and break through the door. We run to the right and climb onto the platform. We get to the lever and pull it down. We jump further along the horizontal bar that appears. We go to the end and lure the tank here. Then we go back and forward again. Thus, after several rotations the statue will take the correct position. Now we can jump even further, get to the bike and leave the territory.

Chapter 4.

After the video, we rush forward while holding the gas button. We make a long jump, take control of Sherry and shoot at the explosive barrel in front of us. We continue to drive, destroying enemies and avoiding collisions with cars. We pass from above, and then help Sherry. Next, we drive carefully, since we will have to slide under the truck by quickly pressing the shown buttons. When we get onto the highway, we try not to speed up too much, as there is heavy traffic. Having completed the trip, we find ourselves surrounded by enemies. Chris and his squad came to the rescue. We run around a small area and destroy enemies. We try not to get under the helicopter's spotlight. Having dealt with everyone, we jump over the horizontal bar and go up the stairs. We lower the second ladder and break through the door together. Once in the alley, we go upstairs and help Chris destroy the helicopter. To do this, switch the machine gun to another mode and shoot enemy equipment. If necessary, we can climb onto the roof and wait for the helicopter to fly past. We can grab onto the rope and try to climb up it. After several such attempts, the helicopter will be destroyed.

We get to the next point and open the door together. We move along the road, dealing with opponents. We climb up, jump over the horizontal bar and, turning left, jump down. We unlock the door and break through the next one. Next, many enemies will come towards us. It is best to prepare explosives in advance here. We go upstairs and pick up a shotgun. We jump higher and when we try to cross to the other side, we fall down. We head to the door at the other end, which the partner will have to open. We go inside and go upstairs. We jump off the other side and break through the door together. We face an enemy with a chainsaw. We stay away from him and shoot with everything we have. It is advisable to use remote explosives. When the enemy is stunned, we approach and carry out a finishing move. After several successful attempts, we win. We get to the port, where we meet Lyon and his partner. We shoot Ustanak until he disappears. We approach the container and throw our partner. The enemy divided us into two teams. In the company of Helena, we are trying to destroy the enemy. We try to shoot in the head. Having won, we jump into the passage near the containers.

We open the door together and again encounter an enemy with a chainsaw. Someone helped us and we were able to use the boat. Click the buttons shown to select the correct course. We land at the indicated point, and again this stubborn creature appears on the way. We deal not only with her, but with many other enemies. We get to the boat and continue to sail, having first started the engine behind the helm. Before we reach the point, we fight the enemies right here. Then we disembark, and the enemy will take our partner onto the boat. Ada will arrive and help her. We go upstairs and get to the meeting place with Simmons.

Chapter 5.

Having freed ourselves, we examine the window to the left of the door. Then we go to the indicated point and throw up our partner. We wait for the door to open and get out of the room. We select ammunition from the table and deal with the enemy. We shoot his body parts until they turn gray. We open the door together and get to the elevator. Having examined it, we understand that to activate it, you need to connect a backup battery. We simultaneously pull the levers and open the door opposite. We jump onto the structure and wait for it to rise, and jump over to the upper floor. We pull two levers, turn right and get to the other side. We jump onto the central structure and go to block C. We kill the enemy and immediately get to the lever. Enemies will constantly appear and disturb us. The upper structure has started working, so we return to block F along the lower one. We move to the other side and jump onto the upper structure, along which we will get to block G. We get to the lever and pull it synchronously with our partner. We shoot the enemy, who will collide with the lasers and provoke an energy surge. We move to the other side and activate the lever that lowers the crane. Through the nearby passage, we jump onto the structure. We destroy the enemies, then quickly and often press the corresponding buttons to safely return to block B.

We use the elevator and go upstairs, where we meet with Chris and Pierce. After the video, we examine the marked control panel and observe the simulation of CHAOS. We press the button and pull the levers together. During the ascent we kill many enemies. Having separated, we run along the corridor. We get to the indicated point and open the door. Let's jump onto metal structure and we encounter Ustanaka. We turn around and head towards the heavy object, which we push together. We jump even lower, where we run around the entire accessible area and shoot the enemy with everything we have. Don’t forget to break apart a lot of boxes and thereby get ammunition. Further, the enemy will send us even lower. We run around him and continue to shoot. Finally, when he is weakened, we approach and finish him off. And the last thing is one-on-one hand-to-hand combat. It is best to attack with the aim button held down. Also don't forget to dodge. After a series of crushing blows, we will be able to carry out the decisive finishing move. We jump to the stairs, go up and turn left. We open several doors in a row and use the trolley. We alternate pressing buttons and rush forward. We release the cargo to defeat the enemy. We get to the pistol and take the decisive shot. Let's watch the final video.

Campaign for Ada.

Chapter 1.

After the introductory video, we open the door and begin to move along the corridors. We try to approach enemies from behind and silently deal with them. We go around the passages blocked by the laser through the ventilation shafts. We get to the room with the painting. To the right of the door is a stuffed animal, and on the other side is a hole. We look through it - nothing is visible. We return to the scarecrow and interact with it. We look through the hole again, and the picture takes on devilish outlines. In the corners of the room there are devices in which we select the necessary parts as shown in the video. We open the door and get out into the corridor, where we step on the button that activates the automatic turret. We continue to move, stepping on these buttons. The turret does not distinguish targets and kills everyone who gets hit by the laser. We go into the room and turn on the projector. When the briefing ends, enemies will arrive here. We deal with them and move on. In the corridor we climb onto the boxes and go through the ventilation opening. We clear a large area using turrets. We get to the control panel and raise the grille.

We open the door and go downstairs. We select a new weapon - a shotgun. We get to the stairs and go up. We destroy the enemies and climb up. We open the doors, then turn right and walk along the structure to the end. We fly to the other side, run up the stairs and again along the structure. We rise higher and higher, simultaneously dealing with a small amount enemies. We get to the control panel, which requires restoration of the power supply. We jump down and go forward. We go down even lower and through the water we get to the lever. We activate it and return to the control panel. We communicate with artificial intelligence without leaving the control panel, otherwise our answers will not be counted. Having completed the identification, we jump up and leave the submarine.

Chapter 2.

We walk forward a little and jump down. We go down even lower and get to the chest. We shoot through the castle and take the first part of the family coat of arms. We destroy two enemies and get out. We try to open the door, then insert part of the coat of arms. We head towards the opened passage and jump down. We get to the door with a green light and, turning left, go up the stairs. We shoot through the lock and take the amber key from the chest. Using it, we unlock the door and find ourselves in a room with a gallows. We kill the enemy and take the sniper rifle. We push the structure with the lever from the side until it is under the suspended body. We shoot at the castle on the suspended body. We jump down through the opened passage. From the chest we take the second part of the family coat of arms. We push two chairs with bodies into the corresponding round platforms through which current flows. Then the enemy will appear, we lure him to the last empty platform and strike him so that he falls right on it. We are not in a hurry to go further, first we will hit each enemy with a crossbow. We take the family ring from the chest. We unlock the door and, turning left, climb up.

Having got out, we fly into the tomb and jump down. We examine the skull, which is missing several parts. We go up the stairs and chase the runner. Along the way we destroy enemies. We overtake the fugitive, kill him and take the golden tooth. We pass through the opened door, go upstairs and crawl through the opening on the left. We jump down and then jump up to the next mark. We fall down and jerk forward. We destroy the enemies that appear on the way. And when the thug appears, you will need to turn left right in front of him. Having got out, we kill the enemy and take the red eye. We pass further, go up and crawl forward. We jump down and install all the extracted parts on the skull. From the chest we extract the third part of the family coat of arms. We jump up and get out.

We install all the parts of the family coat of arms, open the door and jump down. We meet Leon and Helena. We help them deal with the mutated Deborah by shooting at her bright limbs. After the video, we go lower and lower until we encounter the enemy again. We continue to destroy Deborah. If possible, we lure her to the explosive barrels below and shoot at them. Next, we help Leon while he goes down. Together we roll along the rails, still attacking the enemy. Occasionally press the corresponding buttons to bend under obstacles. We also shoot at explosive barrels. At the end, we shoot at the last limb and thereby help Helena.

We go down the elevator and get out to the cells. We immediately turn left and crawl under the opening. Then we turn right and run straight. We crawl into the cage, where we search the body and take the key to the laboratory. Now we get to the mark and unlock the door. We quickly climb up before the enemy arrives here. We quickly run forward and prepare to press the button to dodge the rams of enemies. We jump down, walk through the water and climb up. We get to the door and the alarm immediately goes off. You need to deal with all the major enemies. Their weak point is their back. But if we have grenades or arrows with explosive shells in stock, then we can attack them anywhere and thereby destroy strong armor. Having dealt with everyone, we go into the video surveillance room.

Chapter 3.

Having jumped down, we go into the alley and, climbing onto the boxes, we fly forward. We destroy several enemies, after which we go right and move along the road. Having reached the market, we move along the left side and turn in this direction. We get to the door, which is also on the left side. We go inside, kill the enemies and get out on the other side. We continue to move along the road, dealing with enemies. We jump over the fence and climb up. We encounter an enemy who has a chainsaw. We quickly run along the structures so as not to fall down. We also occasionally press the buttons shown, jump over obstacles and slide under them. We fly into an alley, where we manage to hide from the enemy. Let's go forward and fly further. It's best to kill all the enemies before picking up the key and trying to open the door. The enemy will take the key, so we run around the area and try to kill him. Having done this, unlock the door, turn left and climb up.

We run along the structure and jump onto the bus. When the enemy is about to approach us, we look to the side, press the button and fly to the other end of the transport. After the trip, we find ourselves on the rails. We shoot the enemy before the train arrives. Getting ready to press several buttons in a row. We continue the battle, and when the train appears again, we resist the enemy and deal with him. We fly into the carriage, walk forward a little and climb up. Jumping down, we enter the building and go upstairs. We get out from the other side and find Leon and Helena. We jump down a little lower and turn right. We move along the structure and help our allies in the fight against enemies. For the greatest accuracy, it is advisable to use a sniper rifle. Occasionally flying creatures will attack us; we deal with them first. When Sherry is left alone on the boat, we jump down and grab her. We go down and use the jetski.

Chapter 4.

We pass forward, kill the enemy and turn right. We move on, dealing with our enemies. We get to the lock, which requires three separate access codes. We turn around and go along the right side. We kill the enemy and take the first password. We also destroy the remaining arriving enemies. We pass forward and go down. We go to the end, then turn right. Again we go to the wall and turn right. We find ourselves trapped between two fires. We deal with the enemies and wait for the fire to go out. We go forward and kill many enemies. We look into the cabin on the right, kill the enemy and take the password. We return to the corridor and run back the same way we arrived. About halfway, turn left, where we will find the last password. However, the enemy took him, so we track him down and deal with him. If you go further, you can find a new weapon - a machine gun. Returning to the castle, we use all three passwords. We go along the right side and climb up.

Having got out, we climb even higher. We run into Chris, but manage to get inside. We quickly slip under the closing door. We go upstairs and get out. If the searchlight spots us, we quickly run away before the enemies overwhelm us with numbers. We climb up, walk along the corridor and, jumping a little lower, crawl along the ventilation opening. We get to the exit and the spotlight is on again. As soon as possible, we break forward to the mark. We jump up, destroy the enemies and climb up the stairs. We crawl along the ventilation shaft, shooting huge cockroaches. We discover our clone, which fell down. We go down and watch the video, after which we jump down. We go even lower and move forward, opening the doors. When faced with an enemy, we quickly run away. Then we shoot at the blue balloon to stop the enemy. The mutated Carla will stand in our way again. We shoot right through her and try to have time to shoot at the balloon behind her before she recovers her body.

Chapter 5.

We help Leon and Helena by shooting everyone who tries to attack them. We continue our flight, destroying enemy helicopters. Then we encounter a more powerful specimen, whose shots we dodge to the side or down and also shoot it. Once again we help our allies deal with the mutated Simmons. There is a weak point on his back, we shoot at it. Next, we go up to the roof and help the survivors. We shoot the high-rise building and clear the helipad. Having landed, we head to the crane and fly to the other side. We get to the mark and go inside. We use the elevator to go down. We dodge the enemy's shots, land and continue the battle with Simmons. We do not take any action, but only dodge shots and rams. Having risen even higher, we continue in the same spirit. We climb onto the crossing and help our allies by shooting at the enemy who is trying to overtake them. After briefly losing consciousness, Leon will arrive to help. We are trying to destroy Simmons together. When our partner almost falls down, we run up to Simmons and carry out an attack. Next, we penetrate the laboratory and complete unfinished business. Let's watch the final video.

The gaming genre theme of survival horror is perfectly embodied in stories about the zombie apocalypse and the struggle for the survival of humanity. In the shooter Resident evil 6, the passage is built entirely on the exciting dynamics of fight scenes with bloodthirsty dead mutants.

Walkthrough of Resident Evil 6: storylines, characters, training

The storylines of the action are spread over time points: December 2012 - July 2013. The player chooses one of four campaigns involving various combinations of characters. The action takes place in many parts of the planet, and the heroes have to deal with the danger of becoming infected with the recently emerged K-virus.

Full list of heroes of the 6th part of the resident evil game world, characters:

  1. 1. Secret Agent Leon Scott Kennedy;
  2. 2. Closed corporation employee Ada Wong;
  3. 3. Mercenary soldier Jake Muller;
  4. 4. Government delegate Helena Harper;
  5. 5. B.S.A.A fighter Pierce Nivens;
  6. 6. Bioterrorism Squad Warrior Chris Redfield;
  7. 7. Secret Service Officer Sherry Birkin.

Helena Harper and Leon Scott prove their innocence in the assassination of the president. Pierce Nivens and Chris Redfield rid the world of the latest bio-organic weapon - the Chaos monster. Sherry Birkin saves Jake Mueller from the global hunt for his prized immunity. Ada directs all her efforts to destroy the memory of her own evil double in order to help other heroes.

Training in the specifics of the game takes place within the framework of a fairly intense training mission. It was created from the final segments of Leon the Scout's company. Introduction to the sixth Resident Evil begins with:

  • studying management details;
  • getting used to QTE scenes and security cameras Crash the bandicoot;
  • acclimatization to a world of explosions, endless attacks and the need to escape.

After a detailed acquaintance with the fates of the characters and the intricacies of personal combat, the passage of Resident Evil 6 will be much more fun.

Resident evil 6 walkthrough: campaign selection

Leon and Hellena rise from unconsciousness in the middle of a broken, flaming street. Very noisy: explosions can be heard. Dark human figures scurry around. A helicopter pilot of alarming appearance comes into view. Leon grabs his partner and starts searching without dangerous place. They walk very slowly, through extremely narrow and oppressive city passages. Harper keeps asking Scott to leave her and continue driving safely alone. It is now that the characteristic actions of the characters in the dynamics of Quick time events are mastered and brought to automatism.

The room in which the B.S.A.A team car is hidden is a relatively safe refuge. Here Harper will be thoroughly treated with herbs from the jeep's first aid kit. To do this, Scott will have to fight a zombie driver vehicle: Stick the tip of the stored knife into the ear area of ​​the monster's head.

After this, your partners will be able to fully run and shoot. However, the first real relief comes from even more serious challenges when leaving the garage: the street filled with cars and garbage is simply teeming with zombies. Here players have a blast, using the entire arsenal of weapons available.

Moving forward little by little, the heroes launch the script: explosions of cars located somewhere behind are heard. Hellena and Leon run away from the oncoming wave, escaping in a helicopter that is falling apart as it moves. Very soon he quietly crashes into the skyscraper needed by both participants in the action.

The flight ends with a quick transfer to the hall, completely decorated with red and white decoration elements. There is an obelisk in its center. The bodies of BSAA fighters lie around. A screensaver appears on the screen with a large mutilated limb and the depressing memories of the former agent. It quickly gives way to the RE6 logo. The selection of the desired Resident evil 6 campaign is carried out after a few seconds in the unfolding panel of game stories.

Final concept of the game: Resident evil 6 walkthrough for Ada

The sixth part of the outstanding zombie horror about the Umbrella corporation and its terrible brainchild is adapted for 2 types of game consoles and PC. Resident evil 6 passage for Ada on consoles is possible only with a positive outcome of all available paired campaigns. Fans of PC toys are not subject to this limitation.

Ada ends up on a submarine filled with Javo mutants, where she learns of the existence of an exact copy of herself. The evil double turns out to be the head of a serious bioterrorist organization that is trying to further undermine stability in the world. After the death of the artificial copy of Carla Radames, Ada will destroy all traces of her existence. Seeing the situation through Wong’s eyes is the whole final concept of part 6 of Resident evil.





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In this article we will talk about the game Resident Evil 5, the passage of which often causes a lot of difficulties for gamers. But today we will finally resolve them. Today we'll talk about...

As part of the post, we will talk about the main secrets of the PC game Resident Evil 6. For example, to unlock the character Helena Harper you need to reach rank “B” at the Chaos level. By the way, this is a third-person shooter. If you are a fan of the genre, then you will definitely like the game!

Resident Evil 6 – unlocking additional levels

One of the most attractive aspects of Resident Evil 6 is the presence of additional levels. They are not easy to open. Each of the following levels is unlocked only after reaching rank “A” (above). For example, you can get to the Railway Depot if you pass the first 3 maps to “A”, at least. From the depot you can get to the Fortress on the High Seas. Again, you need to go through the depot at “A”.

The fortress can lead you to the Catacombs, and from there you can go to Requiem for War. From Requiem you can go to Liquid Fire, and from there to the Rooftops. Finally, you may find yourself in the Monster Workshop. Please note that you need to pass each previous level to rank “A” and higher. Important, levels in Mercenaries and Mercenaries Retribution are unlocked separately.

How to unlock mercenary characters in Resident Evil 6?

We have already talked about Helena Harper. To unlock characters in this third-person shooter, you need to complete some levels at rank B or higher. So:

  • Pierce Nivens – Steel Beast level;
  • Sherry Birkin - Deep Underground;
  • Eida Wong – you should go through the company as Eida;
  • Carla Radames – you need to unlock all the mercenary characters and costumes.

As for the costumes, you can get them for each character if you play at rank "A" or higher at any level. These are, of course, the first costumes.

Resident Evil 6 – Hidden Bosses in Mercenaries

Hidden Bosses are of great interest in the PC game Resident Evil 6. And opening them is quite difficult. At the Chaos level in the city, you need to make 15 kills with counterattacks. And this must be done before destroying 80 enemies. In the Liquid Fire level, you need to eliminate 25 enemies using Coup de grace. This is also up to dialing 80. And everything like that in

General information


Achievement difficulty level: 5 / 10
Offline achievements: 50
Online achievements: 0
Approximate time of receipt: 35+ hours
Minimum number of playthroughs: 1 (2 recommended)
Glitchy achievements: No
Number of achievements that are easy to miss: 0 (chapter select)
Additional devices: not required


Things to remember:
- there is a big difference between a Save Point and a Checkpoint. If you see a Checkpoint in the corner of the screen, this means that the character will be reborn after death, but if you exit the game, the game will be loaded not from the last Checkpoint, but from the last Save. Be careful!


- during QTE scenes (if you need to twist the stick), twist both sticks – reach the goal faster
- in a difficult situation (squeezed, retreating) do not forget to press LT+RT simultaneously. The character will fire a quick shot at the nearest enemy who is ready to pounce on you
- hold the button A to recover faster after a fall
- hold LT and press A to dodge in any direction. When on the floor, tap left or right twice to dodge in the corresponding direction
- if you cross the Checkpoint with a small amount of health, do not be afraid to die - you are reborn with full health.


Stage 1. Walkthrough
Start playing on any difficulty. Unlike previous parts, Pro is available from the very beginning, but it is advisable to go through the game at least once on normal or easy - upgrade your skills, complete individual achievements, collect Snake Emblems. Play for fun!

Stage 2. Walkthrough on Pro
The Pro difficulty level is much easier than it used to be in the RE series, and may seem obscenely easy for fans of the series. In any case, even here you can experience inconvenience. For a comfortable passage, you will need to upgrade your Defense and Small Arms skills to level 3. Leave the third skill slot for weapons. It would be optimal to first buy infinite ammo for the Magnum (Leon and Jake's campaigns are used), and only then buy infinite ammo for the shotgun (Chris and Ada's campaign). Despite the various options, it is the Magnum/Shotgun layout optimal solution. To be sure, make two calculations (Magnum / Defense / Small and Shotgun / Defense / Small) - in the game and you can switch on the fly.

Stage 3. Finish the rest, “Incredible skill”
After receiving the achievement as a Pro, you can safely complete the achievements that you have not yet completed: collect the remaining Snake Emblems, individual achievements of the heads of campaigns, etc. Don't forget to reach the Save Point every time so as not to lose valuable experience. Experience is required to unlock the Incredible Mastery achievement and is best left for last. See below for the easiest way to score points.

Story Achievements

The longest night
Complete training.

Descended to Hell
Complete Chapter 1 of Leon's Campaign.

Buried Secrets
Complete Chapter 2 of Leon's Campaign.

Catch the plane
Complete Chapter 3 of Leon's Campaign.

Big problems in China
Complete Chapter 4 of Leon's Campaign.

Trouble with women
Complete Chapter 5 of Leon's Campaign.

Hostage Rescue
Complete Chapter 1 of Chris' Campaign.

Tragedy in Europe
Complete Chapter 2 of Chris' Campaign.

For her!
Complete Chapter 3 of Chris' Campaign.

hope dies last
Complete Chapter 4 of Chris' Campaign.

Call of Duty
Complete Chapter 5 of Chris' Campaign.

A question of money
Complete Chapter 1 of Jake's Campaign.

Disgusting result
Complete Chapter 2 of Jake's Campaign.

Let's get out!
Complete Chapter 3 of Jake's Campaign.

Still on the run
Complete Chapter 4 of Jake's Campaign.

See you
Complete Chapter 5 of Jake's Campaign.

I see (Secret)
Complete Chapter 1 of the Ada Campaign.

Counterintelligence (Secret)
Complete Chapter 2 of the Ada Campaign.

Step Back (Secret)
Complete Chapter 3 of the Ada Campaign.

Death of Ada (Secret)
Complete Chapter 4 of the Ada Campaign.

Difficulty achievements

Physical achievements

A silent killer
Use a stealth attack to kill five enemies.
Approach the enemy from behind and press RT (shown at the bottom of the screen) before he notices you. In this way you can kill any humanoid enemy - zombies or j'avo.

Finish what you started
Use Finisher on 10 enemies.
When your partner is grabbed by a zombie, you need to help him by holding down the button B. The blow must kill the enemy (Coup De Grace technique). Repeat 10 times and the achievement will unlock.

Dodges and crouches
Repel an enemy attack 3 times in a row.
When an enemy swings at the character, you need to have time to press RT (an alert will appear at the bottom of the screen). The character will carry out a counterattack. It is important that the counterattack was carried out on three different enemies, and between the counterattacks there was no other blow/shot and the character himself did not receive damage - otherwise the counter is reset. The easiest way to do this is in the “Mercenaries” mode on the “Chaos in the City” map - at the very beginning there are two zombies walking around. Repel their attacks and find the third one. If something goes wrong, you can always quickly restart the level.

Fell but didn't give up
Defeat an enemy while near death, and then recover without anyone else's help.
Let the enemy knock out the hero, and kill him from a prone position. Wait until the red bar fills on its own and do not call for help (button B). The achievement will unlock as soon as the character gets back on his feet.

Saving a life
Help your partner or save him ten times.
When a partner is dying or captured by an enemy, press to save them.

Nudge a little
Throw 10 enemies from a height
Find a high place from which you can throw the enemy. Wait for the zombies to come and push them down from the edge by pressing RT when you find yourself behind. You can also push zombies that are standing on the edge - quietly approach them and press RT.

High voltage
Defeat ten enemies using a charged stunner.
Done in Chapter 1 of Jake's campaign. Select Sherry as your character and set the difficulty to Novice. To charge the Paralyzer, you need to hold down LT, and then strike ( RT) and hold LT+RT without letting go. The paralyzer charges in a second or two (you will hear the characteristic hiss of electricity). To strike with a charged Paralyzer, simply release RT near the enemy. Kill 10 enemies this way. Keep in mind that Sherry can move while remaining in a stance - you can approach the enemy and strike for sure.

Zombie extermination
Defeat 500 zombies.
Kill 500 zombies. Most likely you will get it before the end of Leon's campaign.

Genocide J'avoh
Defeat 500 J'avo.
Kill 500 J'avo. First encountered in Chris's campaign.

B.O.O. - freaks
Kill 100 B.O.O.
These are enemies that hatch from cocoons (crystallized dead bodies). First encountered in Chapter 2 of Chris's campaign. See the "Incredible Mastery" achievement.

Difficult choice
A helicopter is great, but there's nothing better than going hand-to-hand with your opponent.
Done in Chapter 4 of Jake's campaign, when Sherry and Jake decide to help Chris's squad take down the helicopter. Play as Jake. Periodically, the helicopter will drop off the j'avo. You need to catch the moment when the j'avo are landing and climb up the same rope along which they descend from the helicopter. Once on the helicopter, kill the pilot.

Stealth reconnaissance (Secret)
Get across the bridge of an aircraft carrier undetected.
The achievement is obtained in the 4th chapter of the Ada campaign. The achievement begins to count from the moment Chris and Pierce exit the elevator, and Ada herself hides from them behind the door. Make sure that the crossbow has at least 4-6 regular arrows (not explosive ones), as you will have to kill two sentries and two cockroaches. The achievement will unlock after Ada talks to Carla.

Other achievements (titles, medals, trophies, weapons, etc.)

Check out my tokens
Set up a personal token.
Can be done immediately after completing the prologue. Exit to the main menu, select the "Personal Tokens" option and make any changes. The achievement will unlock after saving the token.

Title achievement
Get 10 different titles.
The player receives titles for various actions in the game: killing monsters, dodging, running, headshots, etc. After completing the first chapter, exit to the main menu and go to the “Personal Tokens” section to view the titles you received and unlock the achievement.

One is better than nothing
Buy one skill.
From the main menu, select the "Play" menu > "Campaign" > "Customize Skills" and buy any skill from the list. You can also buy skills between chapters.

Incredible skill
Maximize all skills that can be leveled up.
To get the achievement, you do not need to upgrade all the skills - only those that have a level. Namely:
- Firearms (1-3)
- Melee (1-3)
- Defense (1-3)
- True hand (1-2)
- Steadfastness (1-2)
- Critical hit (1-3)
- Penetration (1-3)
- Killer J'avo (1-2)
- Zombie Hunter (1-2)
- Strengthening the combat scale (1-2)
- Recovery (1-2)
- Field doctor (1-2)
Everything will require about a million points. Points are given in the campaign, in the "mercenaries" and "hunt" modes. But I would recommend the following method: load chapter 5 in Chris's campaign on the "Beginner" difficulty level. Quickly run to the round room where the time countdown will begin. Try to avoid enemies as much as possible. If the enemies do not have time to release B.O.O., do it yourself - go to the lever with the green indicator and press A. There are a total of 10 large enemies in the room. When the timer ends, make sure you finish off all the B.O.O. and run to the doors, go in and wait for the video. It is necessary for the "SAVE" to pass, otherwise all progress will be lost. On average, this procedure takes 8-10 minutes and brings approximately 20,000 points per pass.

Weapon master
Use every weapon in the game and kill at least ten enemies with each weapon.
Some weapons are "exclusive" to a certain character, so you'll have to play as them at least a little. Progress can be viewed in the "Records" menu. List of all weapons and which characters use:
Pistol 909 - Chris/Jake
Picador - Helena
Winged Death - Leon
Shotgun - Leon/Helena/Jake/Chris
Assault Shotgun - Chris/Pierce/Ada
Hydra - Helena
Thunderhawk - Leon/Helena
Elephantkiller - Jake/Sherry
Sniper Rifle - Jake/Sherry/Ada
Semi-automatic sniper - Leon / Helena / Chris / Pierce
Large Caliber Rifle - Pierce
AB-50 - Ada
Three-barrel - Sherry
MP-AF - Pier
Special Forces Assault Rifle - Chris
"Bear" Slot Machine - Jake / Sherry / Ada
Automatic RN - Leon / Helena
Grenade Launcher - Chris/Pierce
Hand grenade - all characters
Incendiary Grenade - All Characters
Crossbow - Ada
Utility knife - Leon
Combat Knife - Chris
Stunner - Sherry
Gun Turret - All Characters

Let's rise
Get a level four title
In the “Titles” subsection of the “Personal Tokens” section, under each individual title there are asterisks indicating the level. There you can also see what other parameters remain to be completed to achieve the next level (kill enemies 251/300, etc.) of the title. Complete the conditions, get four stars under the title and the achievement will be unlocked.

Collectible figures
Collect three figures
Figures are unlocked using Snake Emblems, which the player collects during the game. To view the figures, you need to go from the main menu to “Special Features” > “Collections”. In order to unlock the figures, you need to collect all four emblems in a certain chapter.

Stuntman
Defeat 20 enemies using a Hydra Quick Shot.
The achievement can be obtained by playing in the "Mercenaries" mode or in the Leon campaign by selecting Helena. Click LT+RT for a hip shot. Thus you need to kill 20 opponents.

More fire
Kill an enemy with a headshot from 50 meters away using an infrared sight.
Done in Chapter 2 of Chris's campaign. You must select the character "Pierce". With a large-caliber rifle, switch to infrared sight mode (button Y) and shoot J'avo in the head in the distance.

I prefer the living
Rescue two women survivors in the cathedral.
The achievement is obtained in Leon's campaign. When you get to the cathedral and open the secret passage, a monster will come out of it, spraying gas with a virus. Kill the monster before he gets to the two women hiding at the altar.

Ace pilot
Show off your piloting skills.
Done in Chapter 4 of Chris's campaign. When flying a fighter, you need to be very careful not to get hit by a missile. The game itself will tell you when to do the “Barrel” - press in time R.B. and maneuver.

Bling
Get 150 different medals.
The achievement is cumulative and includes various medals that are unlocked while playing the campaign, as well as the Hunt and Mercenaries modes. There are much more than 150 medals in the game and most open on their own during the process. Special medals that you may not get “for luck”:
- complete a chapter without using cooldown
- complete the chapter without using treatment
- complete the chapter without using grenades
- complete the chapter without picking up ammo or healing items

Family inheritance
Collect all snake emblems.
There are 80 emblems in total - 4 for each chapter.

Leon Campaign

Campaign for Chris

Jake Campaign

Ada Campaign

In bold The location of plot items necessary for completion is highlighted.

Dark blue The text about the location of new types of weapons is highlighted.

Blue-green color The text about the location of secret items - snake emblems - is highlighted. In the game, they appear as blue-green discs and must be shot down to unlock new items in the bonus menu. There are 80 of them in total, and there is an achievement for collecting all the emblems.

The location of the secrets that give achievements in the game is highlighted in the frame. Performing the actions highlighted in the frame is not necessary for story passage games.

We play as Leon Kennedy with his companion Helena Harper. The game starts quickly and without unnecessary explanations. We're in a city during a zombie apocalypse, and an enemy helicopter is circling above us. We grab Elena by the arm and carry her away from under fire. In Together in the alley we get to the boarded up door, open it with a crowbar (to do this, you need to press the left mouse button several times in time when the rotating marker points to the highlighted sector of the circle).

We pass through the room and get to the car. We search the back seat and find green grass. We enter the inventory menu (key “E”), mix two herbs to enhance the effect. At this moment a zombie will attack. We aim (right mouse button) and shoot him in the head (left mouse button). This doesn’t help, so we engage in hand-to-hand combat (quickly press the “W, A, S, D” keys in any order, and then press them again in time when the arrow points to the highlighted sector of the circle). After the victory, we approach Elena and give her the medicine.


Now both heroes go on their own. We go out onto the balcony and jump down. We are walking along a highway filled with broken down cars. We kill zombies on our way, but it is better not to waste ammo on them, they are easily killed hand-to-hand.

The crashed plane causes all the cars around to explode. We run forward (towards the camera) (hold down “space” and “S”, and when the camera turns to normal, hold down “space” and “W”). A rescue team is coming for us. We jump into the helicopter and fight off the zombies. We sit at the helm and fly the helicopter further (press the keys that appear on the screen).

From the helicopter we get onto the glass roof of the building. We go inside, jump down to a strange obelisk, around which the logo of the Neo-Umbrella corporation is drawn.

Campaign for Leon. Chapter 1

1 - 1. Campus - visitors' room

Leon and Elena are members of the president's personal security, and at the very beginning they have to kill the president of the country because he turned into a zombie.

We are on the university campus where the president's speech was to take place. We leave the office and go down to the large banquet hall. In the distance we see a man running away. In the hall we run between the tables, run through the kitchen, then into the utility rooms. We find a man, he asks to find his daughter Lisa.


Exit from the hall

After the video we find ourselves in a dark room with a computer.

We follow a man in search of his daughter. We return to the large hall and go into the next room.

In front of us are double closed doors. From here we go up the stairs to the balcony, in the far corner next to the corpse we find a healing spray. At this time, the professor below will already open the doors, we move on. We find the professor’s daughter, return to the elevator, and go down in it.

In the elevator, the infected daughter turns into a zombie and kills her father. We fight her off hand-to-hand, and then kill her. The elevator takes us to the underground garage.


Garage

There are quite a few zombies in the garage. All of them can be killed up close without wasting ammo. To the right of the running car lies a man with pistol cartridges hidden under him. After killing the zombies, we reach the security room with tracking monitors. Can't escape.

1 - 2. Campus
Resident Evil 6 walkthrough. Leon. Chapter 1

Audiences

After the video, we take pistol cartridges on the lower floor and go up to the very top. We pass through an empty corridor and find ourselves in a classroom. Here we kill three zombies. On the littered stairs below we find green grass.

We go further along the corridor. The path will be blocked, so we enter side door to class, and immediately fight off the zombies. In the classroom, in the back row on the left are pistol cartridges, in the far right corner are green grass. We exit through other doors, continue walking along the corridor, and go down the stairs.

Downstairs landing take pistol cartridges and green grass. We go further, along the way we go into an empty classroom, we find red grass in the corner and cartridges for a pistol on the teacher’s desk. We go outside.


University yard

In the courtyard to the left of the exit we see corner table, we go there, jump over the tables, find two boxes of pistol cartridges. We go to the clock in the center, from there we go out onto the red carpet. The door ahead is closed. We need to find the key. We go to another door, along the way we search two wide tables, we find green grass and red grass.

We enter a narrow corridor with glass on both sides. Here we select two boxes of pistol cartridges and medicinal herbs. When the next door opens, the alarm goes off, all the zombies around come running at the noise and jump into the corridor through the windows. We shoot all the zombies, you can shoot at the fire extinguisher to make it explode. After holding out for some time, we find ourselves in the next room.

We examine the desk with the computer and find cartridges for a pistol in the desk drawer. We go into a small library, then into another office room.

In the very last room we find the key card.

We return to the courtyard, throw our fists at the newly appeared zombies, and use the key card to open the door. We pass through a couple of metal detectors and exit on the other side of the building.

It is useless to fight off zombies on the street, they appear again and again, we immediately run to the police car. On the machine you will perform plot actions by pressing keys. Zombies are not allowed to travel far. At the end of the path we jump into the sewer hatch.

1 - 3. Subway
Resident Evil 6. Walkthrough for Leon

First tunnel

We pass through an empty sewer, at the end we select two packs of pistol cartridges and experience points in wooden boxes. We come to an underground tunnel with a railway, go left. There are zombies walking around here in complete darkness, we kill them and move on. A light will appear on the tracks ahead, quickly dodge (spacebar + R keys) so as not to get hit by the train.

Then we meet mutant dogs, we shoot them from afar; fighting them close up is very dangerous. We see fighting zombies ahead, we approach and deal with them. At this moment the second train will pass, we dodge in the same way (“space” + “R”). We enter through the side door.


Second tunnel

We go down to wooden boxes we find pistol cartridges and experience points. We exit into another metro tunnel, here there are two-way tracks.

We go forward, we see a large group of zombies. We lure them all to the right side, since soon on the right railway the train will pass. At the last moment we run across to the left track, and all the zombies end up under the wheels of the train.


Railway station

We climb onto the platform. In the wooden boxes near the wall we find two remote bombs and pistol cartridges. Let's release living woman from the train, and she releases zombies from the pedestrian stairs. These zombies spit acid, you need to dodge with the “X” and “C” keys.

We can switch weapons to bombs (key “F”), place a bomb in front of the crowd of zombies (hold down the right button, press the left), move away and activate the explosives (also hold down the right button, press the left). We take the stairs from the metro into the city.

1 - 4. City
How to complete Resident IVL 6 as Leon

Street

We leave the subway. At the exit we are met by a zombie fireman, his head is protected by a helmet, he cannot be defeated with headshots, but he has an oxygen tank behind him that can be exploded with an accurate shot.

A car crashes in front of us, we kill the zombies clinging to it. Then we break the wooden barrel on the right - we find healing herbs, and on the right - experience points. Ahead we help a person who has been hit by a car, and we move on.


Lane

On the way you will meet a zombie commando shooting from a machine gun. We run away from him into the alley on the left. We move through the scaffolding to another lane. We quickly run across the burning street to the other side. Behind the stairs are two wooden barrels with experience points inside.

We climb up the stairs, push the load, climb onto the balcony, and then onto the roof of the bus. We jump onto a clear part of the street and enter the pub building.


Inside buildings

We go behind the bar, find cartridges for a pistol in a barrel, go out into the backyard, and find experience points in a barrel. We enter the house where the TV is on, take the key from the dead owners, and go outside. We take a new weapon from the dead special forces soldier - a shotgun.

We pass into the next building, a new enemy appears before us - a screamer. He runs away inside the wine cellar building, while we fight off the zombies climbing over the fence. We enter the building, kill the screamer from afar (up close, his scream attracts other zombies, and also stuns and temporarily immobilizes). We leave the wine cellar.

We climb to the second floor, drop Elena off, and she opens the doors for us. We kill the zombies that appear, go forward, and find ourselves in the bar.


Gas station

We go out into the street and see survivors near a gas station shooting back at zombies. We help them, and then stay close so that they cover us from arriving enemies. First of all, we shoot the screamers. In this location there are barrels in the corners with experience points inside. We wait for the ambulance to arrive and crash, then we blow up the gas station.

1 - 5. Weapon shop
Resident Evil 6. For Leon and Helena

1st floor

We follow the survivors and enter the weapons store. Here on the counter we find a healing spray, on the shelves we take two incendiary grenades and boxes of pistol cartridges. Zombies begin to break into the store from all sides through the windows. We help the survivors defend their fortress. New enemies appear - bloody zombies (they attack from a great distance, they have a lot of health, but they can be dealt increased damage by hitting the heart that appears).


2nd floor

When we shoot the first wave of enemies, the owner will let us go to the second floor. Here on the table we take the red herb, in the table drawer we find shotgun cartridges, in next room two boxes of pistol cartridges and green grass. We shoot ordinary enemies, then a new enemy appears - a fat zombie. His weak spot is his legs, we shoot at them, and when he kneels, we approach and hit. To quickly deal with the fat man, we install explosives next to him; two explosions should be enough to destroy him. In the next room we select two incendiary grenades and explosives.


Roof

We go out to an open area on the roof. Here we shoot back from a crowd of ordinary enemies, a bloody zombie and a fat zombie. After the victory, a bus comes for us, we jump down and leave here.

Campaign for Leon Kennedy. Chapter 2

2 - 1. Bus

The bus crashes, zombies crawl inside, we shoot back at them.

2 - 2. Forest Cemetery
How to complete Resident Evil 6. As Leon Kennedy

We get off the bus and walk through the cemetery. Here we are attacked not by fresh zombies, but by decrepit skeletons, they appear directly from the ground. Be careful, there are two holes with water in the cemetery, which you can accidentally fall into if you stand nearby. Let's go forward along the road.

We go to the right, go up the road. Ahead we see a bridge, and behind it a closed lattice door. In search of the key to the door, we go into the house on the left. There are incendiary grenades in the closet next to the bed. Inside, we open the door to the bathroom, and a dog jumps out with a key. In the bathroom we find cartridges for a pistol.


Finding the key

We run back to the cemetery to get the dog. Along the way you will meet three more dogs; there may not be enough cartridges for all of them, so to kill them we use evasion (keys “Z”, “X”, or “C”) from their attack, and then we kick them in hand-to-hand combat. We take the key from the last dog, go across the bridge and open the gate. Outside the gate, the zombie throws us down to the floor below - into the crypt, and Elena remains upstairs.


We go between the tombs and crypts, killing zombies. The road leads straight to a completely empty dead end, so we immediately turn right. We meet a screamer, kill him, move on. Turning right, we go to the end - we find green grass and a locked door. We go into another alley, we meet another screamer, we quickly deal with him. We go upstairs and meet Elena.

Let's walk a little through the second half of the crypt. We move the movable cover of the tombstone, inside we find red grass. There's nothing else here. We go up the stairs to the cathedral.


In front of the cathedral

Before entering the cathedral, on two benches we find two incendiary grenades, in the corners in the boxes we find pistol cartridges and experience. We knock on the doors of the cathedral, they don’t open it for us, but that’s why all the zombies in the area come running here. We fight off screamers, ordinary and bloody zombies. We need to hold out for some time, the doors will be opened for us, we immediately go inside.

2 - 3. Cathedral
Resident Evil 6. Leon. Chapter 2

Inside we meet the surviving parishioners. We examine the room: on the right we go into a separate room, we find green grass; on one of the benches we find a healing spray; in the far left corner in the boxes we find pistol cartridges and experience. We go to the altar, we need to find a way to open the secret door. To the right of the altar we take figurine “Happy Madonna”. On the left we stand under the destroyed stairs, pick up Elena, then climb up the lowered fire escape.

We examine the second floor: in the left corner we find green grass and an incendiary grenade, on the right - pistol cartridges; on the right in a separate room in the chest we find figurine “Gracious Madonna”. We go forward to one of the pedestals on the second floor, at the same time as Elena we install both figurines, this opens a secret door on the first floor, we jump off and go there.


Rooms with traps

We enter the secret room, simultaneously press two levers, Elena appears on the other side of this room. We go further, press a couple more levers, after which statues will appear from the walls, shooting from crossbows with a laser sight. To neutralize the statues, we run up to them and press the button on their foundation (spacebar). In the next room we press the levers in the same way, but now the statue will appear much larger, you need to use evasion to avoid getting hit by shots. In the last room we see a couple of boxes with cartridges for a pistol and a shotgun, and one laser beam. We aim at the golden disk hanging on the wall, the laser sight heats the disk, and this opens the doors to the outside.

We go up the stairs, look for another disk from the bottom side, aim at it to open the door. We pass into a narrow corridor, aim at the disk from above on Elena’s side. In the next room we kill a lone zombie, aim at the disk through the mirror on the ceiling.


Bell tower

Team up with Elena and take figurine “Sad Madonna”(Madonna of Sorrow). We go upstairs, near the dead man we take a new weapon - sniper rifle (Semi Auto Sniper Rifle). In the barrels we take two boxes of rifle cartridges. We read the inscription on the wall and receive a task: make five bells ring.

We go out onto the balconies and shoot at the bells with a rifle. Three large bells are located inside the towers, two small bells are mounted on weather vanes. After this, the grate will open, take it figurine “Sorrowful Madonna”(Madonna of Grief).


3rd floor

We return downstairs, go through the opened door, and find ourselves on the third floor of the main hall of the Cathedral. We collect cartridges lying in barrels.

We install 2 more figurines, after which the altar moves away below and a secret passage appears. The boss comes out of the passage.


Boss: Lepotitsa

This monster is covered in boils, from which blue gas comes out, turning people into zombies. This boss cannot be shot in the torso, this will cause gas to escape, you only need to shoot at the head, preferably with a sniper rifle. While the boss is on the second floor, we shoot him with a sniper rifle. We shoot at him from below with a shotgun, if we manage to stun him, then we finish him off manually. After defeating the boss, we get the key card to the dungeon.

We pass under the altar, take it from the chest big figure, giving 4000 experience, we collect cartridges in barrels. Use the key card to open the dungeon and go inside.

2 - 4. Underground laboratory
Resident Evil 6 for Leon

1 hall

We enter the laboratory. On a small hill on the left in the blue box we take 4000 experience points. Nearby there is a panel for entering the code. Enter three numbers, and the door with the corresponding number will open. The fact that some numbers on some doors have been erased is not a problem, there are still not that many combinations.

Cell 012. There are two zombie scientists inside.

Cell 102. Inside is a screamer who can cause many zombies.

Cell 201. Inside are two zombies and two blue boxes of ammo.

Grid 210. Opens access to the next section of the laboratory. Having opened it, we go forward.


Hall 2

The next chambers are opened from another control panel on the opposite hill.

Cell 012. There are two zombie scientists inside. Also inside this chamber there is a separate room 201, inside of which there is green grass, a healing spray and several experience figures.

Cell 102. Inside is a screamer and green grass.

Cell 120. There is a bloody zombie inside.


Equipment rooms

We pass the torture chamber, then find ourselves in the laboratory corridor, littered with papers.

If you go into the toilet on the right, you can find red herb, but a screamer will jump out and summon a crowd of zombies. We reach a room with operating tables, in the corner in blue boxes we find cartridges for a pistol and a shotgun.

We go further, we see the closed door “201” in front of us. To open it, we enter a side room with large flasks of water. Here we watch the video, we learn that Ada Wong received an injection of the virus, turned into a monster, and then was reborn.

Then we look at the left wall behind two large flasks, find the control panel, enter the code “201” into it, this will open the doors.


Lowering bridges

We reach a room with a map on the wall. We press the lever, go back a little, where the steel partition opened, and many zombies came to life. We pass into the opened area, there we press another lever, but we find ourselves locked behind a partition. To return, we jump down through the hatch and walk through the water between the water capsules.

We return to the room with the map, in it we continue to press the levers to lower more and more bridges in this room. One bridge will not go down completely, we approach it and put Elena on the roof. We cover the girl while she gets to the lever. Sparking transformers can be shot from afar to shock nearby zombies. At the end, press two levers at the same time and get out of here.


Jail

We find ourselves in a large hangar with bars in the center. We run along the second floor. There are many dead scientists lying here. We quickly run forward along the narrow path before the zombies begin to come to life. Along the way we find experience points in blue boxes. At the end we meet a screamer, we kill him before he makes a noise. On the side wall, together with Elena, open the metal hatch and jump into it.

2 - 5. Entrance to the primitive altar

We find ourselves in the half-flooded tunnels of the mine. At the very beginning of clay pot take shotgun cartridges. We go forward, crawl under two bridges.

We break the vase and take pistol cartridges. We move further along the tunnel, collect experience and cartridges in vases, and cross the bridge from above. We reach a round arena, where we find a girl named Deborah lying down.

Going down

Then Elena carries her sister Deborah on her back, and we cover them. We go down along the suspension bridges. On the lower floors you will have to move massive boxes to go further. At the very bottom, Deborah turns into a monster. Following this, Ada Wong appears and tries to kill the monster. Everything around is collapsing, we are falling down.

2 - 6. Primitive altar
Resident Evil 6. Leon's Campaign. Chapter 2

Boss: Mutated Deborah

We continue to go down wooden buildings. We jump down to the platform below. After the mutation, three claws constantly appear from Deborah's back. When they appear, you need to hit their weak points - the glowing orange spots. It is useless to shoot anywhere else. Naked Deborah quickly gallops around the arena itself, from time to time sitting on the second floor ledge. When Deborah is below, you can blow up a barrel of fuel next to her to cause more damage. If you run out of ammo, you can always replenish it by hand-to-hand killing the constantly appearing ordinary zombies. After the victory, the wooden floor breaks under us, we fall further down.

We go down along the screw wooden bridge and jump onto the stone floor. We jump into the crevice on the floor and jump over the abyss. At the end of the path, we turn the winch to move the miner's trolley closer to us. We get into the trolley and drive through the tunnels.

2 - 7. Corridor to the altar
Resident Evil 6. Leon's Campaign. Chapter 2

Deborah catches up with us here too. We shoot the orange spots on its tentacles to throw it off the trolley. Then we carefully monitor the railway tracks ahead: we dodge obstacles (space + R keys), switch to a rifle and blow up all the barrels with explosives in advance, shoot the zombies.

Having fallen from the trolley, we quickly help the hanging Ada Wong. Then we stand on the left edge of the platform and shoot the orange spot on Deborah’s last living tentacle. The mutated girl falls down. Mission completed.

Campaign for Leon Kennedy. Chapter 3

3 - 1. Corridor to the altar
Walkthrough of Resident Evil 6. Leon. Altar Corridor

We leave the mine and find ourselves in a round room.

We press the lever and enter the door. In the narrow corridor we break the vases and find pistol cartridges and experience in them. We open the sarcophagus on the left, we find the “2000 experience” figurine. It is better not to open the right sarcophagus, there is a dangerous snake hidden there.

We go forward along the semicircular path. Halfway along the path, when the road begins to turn left, we open the coffin against the wall on the left, inside we find a new weapon - an assault rifle Assault Rifle RN.


Blade trap

Further ahead on the floor we accidentally press a moving plate, rotating sharp blades appear from the walls. We crawl through this place (press “space” + “forward” + “right button” to make a tackle, and then, without releasing the “right button,” we crawl forward). Ahead we kill a couple of ordinary and one bleeding zombies.


Trap with fire

After walking a little, we kill the zombies in front of the fire. We plant Elena against the wall on the right near the broken stairs. After some time she turns off the fire. We go forward, at the dead end on the right we take a healing plant and experience. We open the doors with the symbol of four snakes, for this Ada gave us a special signet. The door opens extremely slowly, and at this time zombies constantly appear. We approach the lever, turn it to turn on the fire again and burn the zombies. But some of the zombies will jump down to us from above, we kill them with our weapons, and then turn the lever again.


Half-flooded tunnel

We go through the opened doors and see a flooded room with a waterfall in the center. We go around the waterfall on the left, go further along the corridor to the right.

We leave the water to the hill on the right, in the first vase we find cartridges, in the second - healing herbs.

We approach the grate with a red crystal. We put Elena on the top floor and wait for her to open the doors. Be careful, there are zombies crawling under the water, you need to shoot at them.


Two separate paths

We enter the first gate, approach the right side, shoot at the zombies to save Elena. We are waiting for her to open the second lattice with a blue crystal. We turn the lever.

Let's go forward, crawl under the blades. Ahead we see a mechanism without a lever. We go back, we see zombies crawling under the blades, we kill them, and we find a lever from one of them. Use the lever to open the grate on Elena's side. We wait for her to open the grate for us, at which time we shoot at the zombies on her side.

We find ourselves together again. Now you can follow Elena's path. There we will find a couple of coffins: in the first there is a snake, in the second there is a “5000 experience” figurine. Together we open the double door and fall down.

3 - 2. Catacombs
Resident Evil 6 guide. Leon

At the very beginning we take the RN Automatic, if we did not find it earlier. We jump lower and lower on the islands of the earth. Enemies with lamps appear here, we can shoot them in the legs or arm so that they drop the lamp and catch fire.

Turn the lever to lower the wooden bridge.

Even lower, one bridge breaks under our feet, but Elena saves us in time. We jump down to the large island below.


Two separate paths

Ahead behind the bridge there is a fat zombie, if such a zombie enters the bridge, he will begin to swing and knock us off our feet, so we wait on the other side. Another fat man on the bridge that leads down.

We reach a dead end and split up. Helena jumps down and crawls along the column, Leon needs to kill the zombies crawling behind her. Elena will take a roundabout route, we help her from afar, killing loudmouths and fat people.


Collapse

Let's unite. Together we push the stone. We lower the wooden bridge. We fall even lower. The ground under your feet begins to shake. We quickly run forward, jumping on the islands, not paying attention to the zombies. At the end of the path, the two of us move the stone.

3 - 3. Cave

We are swimming through a flooded tunnel. The dead can cling to us, we swim around them. Halfway up the path there is a hole in the ceiling where you need to restore oxygen. A monster shark will attack us and create a blockage on the way, we swim into the tunnel on the left. We swim to the round grate on the ceiling.

The shark grabs us and takes us under water. Getting ready to press buttons to attack the shark with a harpoon.

3 - 4. Underground channel
Resident Evil 6. Text walkthrough for Leon

Bridges

Helena finds herself on the surface, and Leon continues to swim through the water. The girl above runs along bridges and shoots at a shark. We, as Leon, need to break away from the catching shark from time to time. We get to the shore, we go together.

Together we knock out the lattice door, at which time the shark attacks again.


Boss: Shark

We swim along the drain, shoot back from the shark, which slides down behind us. We shoot at the orange tentacle in the mouth. At the end, we shoot at a flying barrel to finally destroy the monster.


We swim to the surface. We see in the distance nuclear explosion, it was the laboratory that was blown up to cover their tracks. We learn over the radio that security chief Simmons, who deliberately spread the virus, has now flown to China. We'll take him on the next flight.

Campaign for Leon Kennedy. Chapter 4

4 - 1. On board the aircraft
Resident Evil 6 Hints and Tips

Just before you arrive on the plane, something happens. We enter the cockpit. Here the pilot hatches into a Lypotite monster. But in this place we find a new weapon - a revolver Thunderhawk, with its help we can easily fight off the monster. He will run away from us through the roof.


Path through the plane

The plane has depressurized and the problem needs to be fixed. We run to the tail compartment. There are many passengers on board.

There is green grass in the central room with the computer. In the next office there is another grass. We go down the stairs and take 5000 experience from the suitcase.

Turn the valve on the door. We enter the tail.


Tail compartment

In the tail of the plane, near the canisters, we take first aid spray. We turn the valve on the wall to shut off the cylinder.

A bastard jumps from the ceiling. It is useless to fight the monster here; we eliminate it in another way. While one hero distracts the monster, we approach the red cabinet on the wall, open it, and press the lever. This will open the rear hatch, the monster will fly out, we need to climb up the hatch back into the plane.


Return trip

Let's go back upstairs. On the way back, all the people turned into zombies from the Lepotitsa gas, we fight them off. We enter the cabin. Helena continues to fight off enemies, and Leon takes the helm.

We look at the upper dashboard, press the “R” button twice in time. On the right we pull the lever. We look in front of us, pull the steering wheel towards ourselves. This levels out the plane, but we still face a hard landing on a city street.

4 - 2. Plane crash site
Resident Evil 6. Walkthrough for Leon

Boss: Ustanak

On the ground we meet two other heroes - Sherry and Jake, who obey Simmons. Here they are fighting an almost unkillable monster, we help them.

The huge mutant attacks with his mechanical arm. Oddly enough, his weak spot is not living flesh, but a removable arm, we shoot at it. There are several explosive barrels in the location, we shoot at them only when the boss is nearby, this causes a lot of damage.


Having fought off the first attack, we are forced to separate: Elena and Jack remain with the monster, and Leon and Sherry fly over the wall. Here we need to go around the bus, open the panel and repair the engine. After that, we get on the bus, ram both the fence and the monster.


Ustnanak will start throwing grenades, we are preparing to jump away in time. At first, he has a grenade launcher mounted on his hand, but when we knock him down, he will install claws, and then generally strike with his bare hands. After that we can finish him off. The monster will disappear, Sherry and Jake will go after it, we continue our journey.

4 - 3. Market
Resident Evil 6. Leon, Chapter 4

Market tour

We walk along a safe lane. Outside the door we go out to the market. Around the bend we see a single monster in the distance. On the right you can enter a side room.

Secret. Behind the first side room there is an alley, through it we enter the back room, there are a couple of boxes with ammunition and a snake emblem (15).

Secret. Leaving the back room with the first emblem, we look at the opposite side at the 2nd floor level, there is a snake emblem (16) hanging between the roofs.

We approach a door with three bolts. A new regenerate monster appears nearby, consisting of pieces and not killed by conventional weapons. We run around the market in search of three keys, fighting off invulnerable monsters. The more backstreets we go around, the more monsters will start chasing us.


Search for keys

1 key. We go to the right along the wall, near the corpse in the corner we find first key. We climb onto the stairs. At the top we throw Helena onto another roof, she will open the door below for us.

2 key. We enter a closed area. We look around the side shops. We see the second staircase, in front of it there is a closed door, together we knock down the door, inside we find second key. We can climb onto the roof here too. We go up the stairs and go to the far left corner of the roof - there is a small metal suitcase with experience. You can find green grass nearby.

3 key. We go to the door with three bolts, go to the left of it, through the carcasses of pigs. We go to the fish department. There is a room on the right here, inside there is red grass and a suitcase with experience. From the outside we see a door with electricity around it. To turn off the current, go behind the counter on the left and press the switch there. We open the door and follow it third key.


Building

We return to the door, use all three keys. We enter the building and escape from our pursuers. Inside, near the meat grinder, another regenerate monster attacks us. We fight off his attack by pressing “left-right”, and then shoot at him. As a result, the monster will die in the meat grinder.

4 - 4. Center for Medical Research
Resident Evil 6 plot

Basement with lasers

We get to the laboratory building. A mysterious girl Ada Wong runs in front of us. We can’t keep up with her, we go through the bottom door.

We go through the server room. A wall of lasers is approaching us - Resident Evil's signature trap. We ride where there are fewer laser beams from below. We break two glass devices on the door.


Mines

We enter the storage room, there are 5 wooden boxes against the wall. We go into a room where moving robotic mines emerge from under the wall. While Elena is hacking the device on the wall, we shoot at the mines, this will make them go in the opposite direction, it is not necessary to destroy them.


Hangar

We enter the room with the monitor, knock out the grate, climb into the ventilation hatch. In a large room we meet the military man Chris and his partner, they caught Ada and now want to kill him. We save Ada from death; she quickly disappears from us along with the suitcase.


Meeting with Simmons

We go downstairs, break the boxes, go out the door. Outside we come to meet Simmons. Another couple arrives here - Sherry and Jake. Together we come under fire from the boss’s bodyguards. But Simmons still gets what he deserves; Ada injects him with the virus using a dart. Mutating Simmons is trying to escape on a train, we are chasing him.

4 - 5. Train
RE6. How to pass as Leon

Boss: Mutant Simmons

We walk through the empty carriages, collecting grass and ammunition. We fight with Simmons, but he will run to the roof. We climb up and reach the locomotive. Simmons mutates into a huge dog.

We shoot into the monster's mouth. From time to time he returns to his human state, in this form he takes more damage.

The boss throws us onto the second parallel train. We immediately run to the tail of the train, shooting at the monster along the way to help Elena. We jump from the tail to the main train.

Simmons begins throwing train debris at us. We hide inside the carriage, only sometimes we come out of cover and shoot.

When we deal enough damage, the boss will fall from the train. But he will immediately run, overtake us and decide to ram us. We shoot at him to keep the train running. While on the move, Simmons will turn back into a human and die under the train.

Campaign for Leon Kennedy. Chapter 5

5 - 1. Port

The city of Langshian is attacked by a rocket with a virus, dangerous blue gas is sprayed around, most of the residents turn into zombies. A BSAA soldier is trying to evacuate us, let's follow him. We turn into the alley on the right, knock out the gate, and enter the open building on the right.

Inside the building, the gas gradually rises from the bottom up, so we run to the upper floors, collecting experience, cartridges and other secrets along the way. On the 3rd floor there is no gas, but here the side shutters open and dozens of zombies attack us. Having killed most of the enemies, we go out to double doors, outside we quickly get into a military jeep.

There is a blockage on the road, we get out of the car. Behind there is motionless gas, enemies are constantly coming out of it. We can immediately go up to the rubble and together we can climb onto the overturned bus.

5 - 2. High-rise buildings
Resident Evil 6 walkthrough. Leon

Repetition of the prologue

A fuel tanker explodes on the road, stunning us and throwing us to the ground. At this time, Ada in a helicopter protects us from zombies. The events shown in the prologue are repeated, but now Elena can move on her own. We go into the alley and into the building. On the other side we go out into the courtyard, there is a jeep and two zombies in the BSAA uniform.

We go into the underground passage, there is a whole crowd of ordinary zombies. We put a bomb on the stairs, wait for the enemies and blow it up. We pass through the building, jump from the balcony onto the street littered with broken cars. We run away from the explosion and get into the helicopter.

5 - 3. Quad Tower - entrance
Resident Evil 6 walkthrough. Leon

We land on the glass floor. We go to the Neo-Umbrella office.

We jump onto a large platform with an obelisk. Here we have to fight the surviving Simmons.


Boss: Mutant Simmons (2nd phase)

Now Simmons looks like a T. rex. In this form, he quickly runs around the site, tries to eat us, throws cars at us. You have to constantly run away. Ada helps us in a helicopter, but her machine-gun bursts on the boss’s armor are useless. Simmons' weak point is the eye in his mouth, but it only becomes visible when he tries to eat us. To hit the eye, you must first provoke the boss, come closer to him, and then run away in time. But there is a simpler way: there are explosive barrels placed on the square, we lure the boss to them, and then we blow them up. We can also use our bombs with a remote fuse.

When Simmons turns back into a human, we run up to him and hit him in close combat. After the first beating of the boss, the military comes to our aid in a jeep, and we sit down with the machine guns in the back. We shoot the dinosaur with machine guns, but in the end it will overturn our car.

It remains to turn the boss into a human 3 more times and finish him off hand-to-hand. After this, Ada flies upstairs, we follow her on the elevator.

5 - 4. Quad Tower

Boss: Mutant Simmons (Phase 1)

Our elevator is blown up, we then crawl along its cable. Simmons transformed into his previous form - a four-legged dog firing a bone machine gun (apparently, the dinosaur form is clearly not suitable for climbing onto the roof). We quickly crawl along the cable before the monster catches up with us.

We jump onto the roof of a wide corridor between skyscrapers. Here we help Ada defeat Simmons. There is not much space, but enough to dodge the machine gun and ramming attacks of the boss. We shoot the monster at a vulnerable point - at its thin, long neck.

5 - 5. Quad Tower - roof
Resident Evil 6. Walkthrough for Leon. Ending

After the second victory, Ada will leave us, telling us that a surprise awaits us at the top. We rise, we see an abandoned helicopter on the far roof, all that remains is to get to it.

But at this moment the undying Simmons catches up with us again. He stands on a nearby roof in the form of a man, but with one claw on his back. We don’t come close to him, we shoot from afar, collecting cartridges from constantly appearing zombies. Soon the boss will retreat. We enter the doors.

We go out to the next roof and fight off ordinary zombies. We lift Elena up in front of the tap. Then Leon sits in the cradle and is fired upon by the arriving Simmons, and Elena needs to turn the handle to make the cradle move. We unite and enter into battle with a new monster.


Boss: Mutant Simmons (Phase 3)

Simmons transforms into a huge insect with the head of a fly and many tentacles. The boss attacks with claws, it is easy to dodge them by pressing a key combination. Regular zombies constantly appear around, Simmons uses them to restore himself. We shoot the boss at the yellow nubs, this will cause his tentacles to fall off. With its thin trunk, the boss will attract a random zombie and eat it, this will restore its tentacle.

Our task: raise an electric spire, pierce any zombie with it, and kill all nearby zombies so that the boss grabs this particular zombie with the spire. The spire will pierce the boss and cause serious damage. We repeat this several times, eventually the spire will pierce the monster’s eye, at that moment lightning will strike it, and the monster will fall down.

We get to the helicopter, take a rocket launcher from it, last time shoot at the boss. Simmons turns into a human and falls from a skyscraper straight onto the tip of the obelisk.

Inside the helicopter we find a powder compact from Ada, a flash drive with evidence of Simmons’ guilt is hidden in it. We are flying away from a dangerous place. The heroes are cleared of all charges of murdering the president.

The Leon and Elena storyline is complete!

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