Outdoor games on the theme of bear. Album of outdoor games in different age groups of kindergarten. chapter. Original version

Ministry of Education and Science of the Russian Federation

FSBEI HPE “Chuvash State Pedagogical University named after. I. Ya. Yakovleva"

Faculty of Preschool and Correctional Pedagogy and Psychology

Department of Preschool Education and Service

Album of outdoor games in different age groups

kindergarten

Performed:

3rd year student of group B

Ilyina Tatyana

Checked:

Ilyina L. L.

Cheboksary – 2015

I junior group:

Game "Bear and Children"

Target:

Learn to run in one direction, act in accordance with the words of an adult;

Create pleasure from joint actions; encourage children's independence.

Actions: The role of the bear is played by a teacher's assistant or a child in the older group. Children are placed at one end of the group room or area. The teacher says the words:

The bear was walking through the forest,

For a long, long time he searched,

The bear was looking for children,

He sat down on the grass and dozed off.

Rules of the game: The bear walks around the group and pretends to be looking for children. Then he sits down on a chair at the opposite end of the room and dozes. The teacher says:

The children began to dance,

Mishka, Mishka, get up,

They started knocking their feet.

Catch up with our kids.

To these words, children run around the room, stomp their feet, and perform movements at will. The adult encourages them

Train game

Tasks. Learn to move in a certain direction, coordinate actions with other children; instill a sense of confidence and empowerment; encourage independent action.

Rules of the game: Children should not be disconnected from the teacher

Game "Chickens and Cat"

Tasks: Improve running; develop the ability to imitate, be attentive and act on a signal; encourage independent action; evoke a feeling of joy from joint actions.

Come out, chickens,

Bugs, spiders

Collect the crumbs

On the green path.

Chicken children run out into the middle of the hall, flap their wings, and fly. The teacher continues:

Children-chickens squat down and tap their fingers on the floor, saying: “Knock-knock-knock!”

Suddenly a cat appears (teacher's assistant):

I'll go out, I'll go out onto the path,

Where the chickens look for crumbs,

Meow meow meow!

Meow meow meow!

The chickens scream loudly: “Ko-ko-ko, ko-ko-ko!” - and run away to their houses.

Rules of the game: Children should go out only upon a signal from the teacher , should not run into houses without command

Game "Ducks and Dog"

Tasks: Improve walking, running; encourage imitation; evoke a feeling of joy from joint activities with adults and peers.

Attributes: Hats or chest emblems with images of ducks according to the number of children playing, a dog hat or a toy dog.

Early, early in the morning She teaches them, teaches them!

The mother duck came out, you are swimming, ducklings,

Teach the ducklings. Smoothly in a row.

The mother duck moves smoothly, moving her arms slightly back, and the baby ducks imitate her. Then she says: “The ducks are swimming in the pond, smoothing their wings” (stroking her arms and sides with smooth movements), praises the baby ducks: “Well done, how well they smoothed their wings, quack-quack, quack-quack.”

Suddenly a dog appears barking (an assistant teacher or a child in an older group). Mother Duck says:

Don't bark, little dog!

Don't scare our ducks!

Our ducks are white

Without that, they are not brave.

The dog runs up to the pond, and the ducklings quickly swim to the mother duck and hide under her wings. The dog runs away. The game repeats itself. Then the mother duck says:

Don't bark, little dog!

Don't scare our ducks!

Better play with us.

Come visit us, we will treat you to something delicious

Rules of the game: Only after the teacher’s words, children should run to the teacher, and not before.

Game "I love my horse"

Tasks. Learn to gallop; develop attention, learn to act on a signal; develop imagination and imitation.

Contents of the game. Children imitate riders. To the words from A. Barto’s poem “I love my horse, I will comb its fur smoothly, I will smooth its tail with a comb...” they stroke and comb their horses. To the words “And I’ll go on horseback to visit...” they gallop (if they don’t know how yet, then as best they can). The adult first acts with the children, and they imitate him. Then the children act independently, and the adult encourages them.

Rules of the game: act only on a verbal signal

II junior group

Game "The mice hid"

Tasks. Develop the muscles of the spine and shoulder girdle; encourage independence; develop imitation; evoke a feeling of joy from the movements performed.

Game content. A bench is placed, children pretend to be mice, kneel behind the bench at some distance from it. At the adult’s signal “The cat is sleeping,” they place their hands and forearms on the bench (the spine bends) and remain in this position for 1.5-2 seconds. Then the adult gives the signal: “The cat is awake!”, The mice again hide behind the bench. The game is repeated 4-5 times.

Rules of the game: act on a signal, stay in a position for a certain time

Game "Humpty Dumpty"

Tasks: Encourage joint action; evoke a feeling of joy from joint activities with peers.

Humpty Dumpty Humpty Dumpty

Sat on the wall. Fell in his sleep.

Children fall to the floor in a relaxed state.

Play the game with one child or a subgroup of children.

Rules of the game: act on the teacher’s verbal signal

Game "Bunny"

Tasks. To teach children to listen to singing, understand the content of the song and perform movements in accordance with its text; evoke imitation of an adult.

Bunny, stomp your foot, Like this, stomp your foot,

Gray, stamp your foot! That's it, stomp your foot!

Children, standing in a circle, stomp their feet, while keeping their hands on their belts:

Zainka, clap your hands, Gray, clap your hands!

Children clap their hands.

Little Bunny, turn around, Little Gray, turn around!

That's it, clap your hands, that's it, clap your hands!

That's it, turn around, That's it, turn around!

Children turn 1-2 times, keep their hands on their belts.

Little bunny, dance, like this, dance,

Gray, dance! That's it, dance!

Children jump on two legs as best they can.

Bunny, bow, Gray, bow!

That's it, bow down, That's it, bow down!

Children bow, spreading their arms to the sides.

Rules of the game: act on the teacher’s verbal signal, perform all actions

AND gra "Sparrows and the car"

Target: to teach children to run in different directions without bumping into each other, to start moving and change it at the teacher’s signal, to find their place.

Content. Children - “sparrows” sit on a bench - “nests”. The teacher depicts a “car”. After the teacher says: “Let’s fly, little sparrows, onto the path,” the children get up and run around the playground, waving their arms—“wings.” At the teacher’s signal: “The car is moving, fly, little sparrows, to your nests!” - the “car” leaves the “garage”, the “sparrows” fly into the “nests” (sit on benches). The "car" returns to the "garage".

Rules of the game: act only on a signal from the teacher, you cannot run away without a signal

Game "My funny ringing ball"

Target: teach children to hop on two legs

My cheerful ringing ball,

Where did you start galloping to?

Red, yellow, blue,

Can't keep up with you.

Then the teacher invites the children to jump, while hitting the ball on the ground. After reading the poem again, he says: “I’ll catch up now!” The children stop jumping and run away. The teacher pretends to catch them. The teacher, without using the ball, invites the children to perform jumps, while he himself raises and lowers his hand above the children’s heads, as if hitting balls.

Rules of the game

Game "Sun and Rain"

Target: teach children to walk and run in all directions, without bumping into each other, to teach them to act on the teacher’s signal.

Rules of the game: Listen carefully to the text and run away only when the last words are spoken.

Middle group

Game "Bear in the Forest"

When the teacher says: “Go, children, for a walk!” - children leave the house and go into the forest, pick mushrooms, catch butterflies, etc. (bend over, straighten up, make other imitation movements). They say in unison:

By the bear in the forest

I take mushrooms and berries,

And the bear is sitting

And he growls at us.

After the word “roars,” the bear begins to catch the children running away home.

After the bear catches several players, another child is assigned to this role. The game is repeated 3-4 times.

Rules of the game: Children cannot be caught behind the house line. Anyone whom the bear touches is considered caught: the bear takes him to his den.

Game "Traps"

Tasks: develop agility and speed

At the signal “one, two, three... catch,” all the players scatter around the playground, dodging the trap, which is trying to catch up with one of their children and touch him with his hand, staining him.

Rules of the game: When 3-4 players are spotted, choose another driver. The one whom the driver touched with his hand moves aside.

Game "Cook and kittens"

Target: exercise children in various types of walking or running, developing reaction speed, dexterity, and the ability to focus on words.

Pussies are crying in the corridor,

Kittens have great grief:

Tricky cook for poor pussies

Doesn't let you grab the sausages.

With the last word, the “kittens” run into the “kitchen”, trying to grab the sausage. The cook is trying to insult the running players.

Rules of the game: The affected players are eliminated from the game. The game continues until all the sausages are stolen from the cook. The winning kitten becomes a chef.

You can’t run into a circle too early. The cook is not allowed to grab the kittens, only salt them, he is not allowed to go outside the circle. It is prohibited to take 2 or more items at the same time.

Game "Fox in the Chicken Coop"

Target: develop in children dexterity and the ability to perform movements on a signal, practice running with dodging, catching, climbing, deep jumping.

Content: A chicken coop is outlined on one side of the site. In the chicken coop, chickens are located on a roost (on benches), and children stand on benches. On the other side of the site there is a fox hole. The rest of the place is a yard. One of the players is assigned to be a fox, the rest are chickens - they walk and run around the yard, pecking grains, flapping their wings. At the signal “Fox,” the chickens run into the chicken coop, climb onto the perch, and the fox tries to drag away the chicken that did not have time to climb onto the perch. He takes her to his hole. The chickens jump off the roost and the game resumes.

Rules: The fox can catch chickens, and the chickens can climb onto a perch only when the teacher signals “Fox! "

Game “Burn, Burn Clear! »

Target: develop children's self-control and spatial orientation. Practice running fast.

The players stand in a column in pairs. A line is drawn in front of the column at a distance of 2-3 steps. The “catcher” stands on this line. Everyone says:

Burn, burn clearly, so as not to go out.

Look at the sky - Birds are flying,

The bells are ringing! One, two, three - run!

After the word “run,” the children standing in the last pair run along the column (one on the left, the other on the right, trying to grab the hands of the person in front of the catcher, who is trying to catch one of the pair before the children have time to meet and join hands.

Rules: If the catcher manages to do this, then he forms a pair and stands in front of the column, and the remaining one is the catcher.

Game "Wolf in the Moat"

Target: develop courage and dexterity, the ability to act on a signal. Practice running long jumps.

Content: Two parallel straight lines are drawn on the site at a distance of 80 - 100 cm - a “ditch”. A “goat house” is outlined along the edges of the site. The teacher appoints one player as a “wolf”, the rest as “goats”. All goats are located on one side of the site. The wolf stands in the ditch. At the teacher’s signal “wolf in the ditch,” the goats run to the opposite side of the site, jumping over the ditch, and the wolf tries to catch (touch) them. The duration of the game is 5-7 minutes.

Rules: act on a verbal signal, the wolf takes those caught to the corner of the ditch

Senior group

Game "Sly Fox"

Target: To develop endurance and observation in children. Practice running quickly with dodging, lining up in a circle, and catching.

Content: The players stand in a circle at a distance of one step from each other. The fox's house is outlined outside the circle. The teacher invites the players to close their eyes, walks around the circle behind the children and says, “I’m going to look for a cunning and red fox in the forest!”, touches one of the players, who becomes a cunning fox. Then the teacher invites the players to open their eyes and carefully look to see which of them is the sly fox, and whether she will give herself away in some way. The players ask in chorus 3 times, first quietly, and then louder, “Sly fox, where are you?” At the same time, everyone looks at each other. The sly fox quickly goes to the middle of the circle, raises his hand up, and says “I’m here.” All the players scatter around the site, and the fox catches them. The caught fox takes him home to his hole.

Rules: The fox begins to catch children only after the players ask in chorus 3 times and the fox says “I’m here!”

If the fox gave himself away earlier, the teacher appoints a new fox.

A player who runs out of bounds of the court is considered caught.

Game "Pass - stand up"

Target: To foster a sense of camaraderie in children, to develop dexterity and attention. Strengthen the muscles of the shoulders and back.

Content: The players line up in two columns, at a distance of two steps from one another. In each they stand at arm's length from each other. A line is drawn in front of the columns. Two balls are placed on it. At the “sit down” signal, everyone sits down with their legs crossed. At the signal “pass,” the first in the columns take the balls and pass them over their heads to those sitting behind them, then they stand up and turn to face the column. The person who receives the ball passes it back over his head, then stands up and also turns to face the column, etc. The column that passed the ball correctly and did not drop the ball wins.

Rules: Pass the ball only over your head and while sitting. Stand up only after passing the ball to the person sitting behind you. The one who fails to receive the ball runs after it, sits down and continues the game.

Options: Pass the ball to the right or left, turning the body.

Game "Find the ball"

Target: Develop children's observation and dexterity.

Content: All players stand closely in a circle, facing the center. One player becomes the center, this is the speaker. The players keep their hands behind their backs. One is given a ball in his hands. Children begin to pass the ball to each other behind their backs. The driver tries to guess who has the ball. He can ask each of the players to show their hands by saying “hands.” The player extends both hands forward, palms up. The one who has the ball or who dropped it stands in the middle, and the driver takes his place.

Rules: The ball is passed in any direction. The ball is passed only to the neighbor. You cannot pass the ball to a neighbor after the driver demands to show his hands.

Game "Two Frosts"

Target: To develop inhibition in children and the ability to act on a signal (word). Practice running while dodging while catching. Promote speech development.

Description: On opposite sides of the site, two houses are marked with lines. The players are located on one side of the court. The teacher selects two drivers, who stand in the middle of the area between the houses, facing the children. These are Red Nose Frost and Blue Nose Frost. At the teacher’s signal “Begin,” both Frosts say: “We are two young brothers, two frosts are daring. I am Frost Red Nose. I am Frost Blue Nose. Which one of you will decide to set out on the path?” All the players answer: “We are not afraid of threats and we are not afraid of frost” and run to the house on the opposite side of the site, and the Frosts try to freeze them, i.e. touch with your hand. The frozen ones stop where they were caught in the frost and stand like that until everyone else has finished running. The frozen ones are counted, and then they join the players.

Rules: Players can run out of the house only after the word “frost”. Whoever runs out first and whoever stays in the house is considered frozen. The one touched by Frost immediately stops. You can only run forward, but not backward or outside the area.

Outdoor game "Carousel"

Target: To develop in children the rhythm of movements and the ability to coordinate them with words. Practice running, walking in a circle and forming a circle.

Content: The players form a circle. The teacher gives the children a cord, the ends of which are tied. The children, holding the cord with their right hand, turn to the left and say the poem: “Barely, barely, barely, barely, the carousel started spinning. And then around, around, all running, running, running.” In accordance with the text of the poem, the children walk in a circle, first slowly, then faster, then run. While running, the teacher says: “It’s okay.” Children run in a circle 2 times, the teacher changes the direction of movement, saying: “Turn.” The players turn in a circle, quickly grabbing the cord with their left hand and run in the other direction. Then the teacher continues with the children: “Hush, hush, don’t write it off, stop the carousel. One, two, one, two, the game is over!” The movements of the carousel are becoming slower and slower. At the words “the game is over,” the children lower the cord to the ground and disperse.

Rules: You can only take a seat on the carousel by calling. Those who do not manage to take a place before the third bell do not take part in the skating. You must make movements according to the text, observing the rhythm.

Outdoor game "Mousetrap"

Target: To develop children's self-control, the ability to coordinate movements with words, and dexterity. Practice running and squatting, lining up in a circle and walking in a circle. Promote speech development.

Content: The players are divided into two unequal groups. The smaller one forms a circle - a “mouse trap”, the rest of the “mice” - they are outside the circle. The players, depicting a mousetrap, hold hands and begin to walk in a circle, saying: “Oh, how tired the mice are, they gnawed everything, ate everything. Beware, you cheaters, we will get to you. We’ll set mousetraps for you and catch everyone now.” Children stop and raise their clasped hands up, forming a gate. Mice run in and out of the mousetrap. According to the teacher: “clap”, the children standing in a circle lower their hands and squat - the mousetrap has slammed shut. Players who do not have time to run out of the circle are considered caught. Caught mice move into a circle and increase the size of the mousetrap. When most of the mice are caught, the children change roles.

Rules: Lower your clasped hands using the word “clap.” After the mousetrap has slammed shut, you must not crawl under your arms.

Preparatory group

Game "Burners"

Target: teach children to run in pairs at speed, start running only after finishing the words. To develop speed of movement and dexterity in children.

Children stand in a column in pairs. A line is drawn in front of the column at a distance of 2-3 steps. According to the counting, a Trap is selected. He stands on the line with his back to the other children. Everyone standing in pairs says:

"Burn, burn clearly,

so that it doesn't go out.

Look at the sky - the birds are flying,

The bells are ringing.

One, two, three – run!”

With the end of the words, the children standing in the last pair run along the column (one on the right, the other on the left), trying to grab hands. The trap tries to catch one of the pair and connect hands with him.

Rules: If the catcher managed to do this, he forms a new pair with the caught one and stands in front of the column, and the one left without a pair becomes a trap. If the Trap is not caught, he remains in the same role.

While pronouncing the words, the Trap does not look back; you can catch before the players hold hands.

Game "Traps" (with ribbons)

Target: teach children to run in all directions, without bumping into each other, to act quickly on a signal. Develop orientation in space, the ability to change direction.

Children line up in a circle, each with a colored ribbon tucked into the back of their belt. There is a Trap in the center of the circle. At the teacher’s signal: “One, two, three – catch it!” children run around the playground. The trap tries to pull out the ribbon. At the signal: “One, two, three, quickly run in a circle - all the children line up in a circle.”

Rules: After counting those caught, the game is repeated.

Game "Frost - Red Nose"

Target: teach children to run across the scattered ground from one side of the site to the other, dodging the trap, act on a signal, and maintain a motionless posture. Develop endurance and attention. Strengthen running with shin overlapping, side gallop.

On opposite sides of the site there are two houses, in one of them there are players. In the middle of the platform, the driver, Frost the red nose, stands facing them, and he says:

“I am frost - a red nose.

Which one of you will decide

Should we hit the road?”

The children answer in chorus:

“We are not afraid of threats and we are not afraid of frost”

After that, they run across the site to another house, the frost catches up with them and tries to freeze them. Rules: The frozen ones stop at the place where the frost overtook them and stand there until the end of the run. Frost counts how many players managed to freeze; it is taken into account that players who ran out of the house before the signal or remained after the signal are also considered frozen.

"The Kite and the Mother Hen"

Target: teach children to move in a column, holding each other tightly, without breaking the clutch. Develop the ability to act in a coordinated manner and dexterity.

8-10 children participate in the game, one of the players is chosen as a kite, the other as a hen. The rest of the children are chickens; they stand behind the hen, forming a column. Everyone hold on to each other. To the side is a kite's nest. At a signal, he flies out of the nest and tries to catch the last chicken in the column. The hen, stretching her arms out to the sides, prevents the kite from grabbing the chick. All the chicks follow the movements of the kite and quickly move after the hen.

Rules: The caught chicken goes to the kite's nest.

"Paints"

Target: teach children to run, trying not to catch up, to jump on one leg, landing on the toe of a half-bent leg. Develop agility, speed of movement, and the ability to change direction while running.

Progress of the game:

Participants in the game choose the owner and two buyers. The rest of the players are paint. Each paint comes up with a color for itself and quietly names it to its owner. When all the paints have chosen a color and named it to the owner, he invites one of the buyers. The buyer knocks:

Knock! Knock!

Buyer.

Why did you come?

For paint.

For which?

For blue.

If there is no blue paint, the owner says: “Walk along the blue path, find blue boots, wear them and bring them back!” If the buyer guesses the color of the paint, then he takes the paint for himself. A second buyer arrives and the conversation with the owner is repeated. And so they come up one by one and sort out the paints. Rules: The buyer who collects the most paint wins. The owner can come up with a more difficult task, for example: jump on one leg along the red carpet.

(1st junior group)

1 section. Original version.

Progress of the game:

Educator: Brown bear, Brown bear,

Why are you so gloomy?

Bear:

I didn’t treat myself to honey,

So I got angry at everyone.

Literature

Outdoor game “The Bear and the Good Bunnies”

Educator:

Educator:

Educator:

Educator

).

Brown bear, Brown bear,

Why are you so gloomy?

So I got angry at everyone.

Educator

Bear:

1,2,3,4,5 - the bunnies went out for a walk.

1,2,3,4,5 - the bunnies started jumping around. Jumping gallop! Jumping gallop!

Bear

Bear:

Educator:

Educator:

Section 3 Application.

Municipal budgetary preschool educational institution

Kindergarten “Snezhinka”, Sportivnaya str. 12

Outdoor game “The Bear and the Good Bunnies”

(1st junior group)

Educator: Vshivkova Lyudmila Mikhailovna.

1 section. Original version.

Outdoor game “The Bear and the Good Bunnies”

Goal: to enrich the motor experience of children, to encourage active independent actions.

Material: Hats with images of rabbits, bears, cubes, screen.

Progress of the game:

The teacher shows the children the bunny's hat, explains with the children what movements the hare performs (how it jumps, holds its paws, chews carrots). Children - rabbits go to a clearing where there are low “stumps” (cubes 10 - 15 cm high). Hares run, jump, climb on stumps, and jump off them. A bear comes out.

Educator: Brown bear, Brown bear,

Why are you so gloomy?

Bear:

I didn’t treat myself to honey,

So I got angry at everyone.

The bear is blindfolded and plays blind man's buff with the children. The little bunnies run away, hide behind the screen, and the bear catches them.

Literature: N.P. Kochetov “Physical education and development of young children”: a methodological manual for educators and parents. M.: Education, 2005. - 112 p.

Section 2 Description of the modified version of the game.

Outdoor game “The Bear and the Good Bunnies”

Goal: to enrich the motor experience of children, to encourage active independent actions. Create a feeling of joy from joint activities with adults and peers. Cultivate goodwill.

Material: Hats with images of rabbits (according to the number of players), a toy hare, a bear, a barrel of honey, pine cones in a basket.

Educator: Guys, today we are going for a walk in the forest. Who lives in the forest? (children's answers). Different animals live in the forest: hare, bear, fox, squirrel. Educator: Bunny came to us today, he wants to play with you. Shall we say hello to the bunny? (children say hello and stroke the toy).

Educator: Show me where the bunny's ears are, what are they? Where's the tail? Where is the belly, what is it like? The Bunny has paws, show them.

Educator: The bunny wants to play with us. Shall we play with the bunny?

You will be kind little bunnies. In order to turn into kind bunnies, we must say the magic words, repeat after me: “1,2,3 - turn around yourself and turn into a bunny.” (The teacher puts hats on the children.) We'll go for a walk in the clearing now. (Musical accompaniment).

1,2,3,4,5 - the bunnies went out for a walk.

1,2,3,4,5 - the bunnies started jumping around. Jumping gallop! Jumping gallop!

How beautifully you jump, show your paws, how high you jump. (The bunnies jump and run, the teacher praises them for their dexterity and courage).

Educator b: Bunnies, do you hear? Who's growling there?

(The teacher's assistant takes a toy - a bear and growls ).

Brown bear, Brown bear,

Why are you so gloomy?

Bear: I didn’t treat myself to honey,

So I got angry at everyone.

Educator: How can we cheer up the bear? What he likes to eat. (The teacher offers to treat the bear with honey. Children bring a barrel of honey. The bear “feasts on it”).

Bear: Thank you, little bunnies, you are kind, you treated me to honey, and that made me happy. Now I can play with you. I will catch you, and you run away from me.

1,2,3,4,5 - the bunnies went out for a walk.

1,2,3,4,5 - the bunnies started jumping around. Jumping gallop! Jumping gallop!

1,2,3,4,5 - bunnies will run away,

And I will catch up! Run to the chairs, little bunnies.

Bear: What clever bunnies! I can't catch you at all. Will you still play with me? I scattered all the cones, help me collect them in a basket (the children are collecting)

Bear: I'm a rabbit, I'm very tired, I had a lot of fun with you, I'll come back to play with you. Goodbye, little bunny Vanya, Misha, Eva...

Educator: Bunnies, it's time for our guest to go home. Shall we say goodbye to him?

And we will turn back into children. 1,2,3 - turn around yourself and turn into a kid (The teacher takes off his hats, the bunny masks appear).

Educator: How fun they played. Who did they turn into? Who was catching up with you? Did you enjoy playing? Well done, you were smart and fast.

Section 3 Application.

Municipal budgetary preschool educational institution

Kindergarten “Snezhinka”, Sportivnaya str. 12

Outdoor game “The Bear and the Good Bunnies”

(1st junior group)

Educator: Vshivkova Lyudmila Mikhailovna.

1 section. Original version.

Outdoor game “The Bear and the Good Bunnies”

Goal: to enrich the motor experience of children, to encourage active independent actions.

Material: Hats with images of rabbits, bears, cubes, screen.

Progress of the game:

The teacher shows the children the bunny's hat, explains with the children what movements the hare performs (how it jumps, holds its paws, chews carrots). Children - rabbits go to a clearing where there are low “stumps” (cubes 10 - 15 cm high). Hares run, jump, climb on stumps, and jump off them. A bear comes out.

Educator: Brown bear, Brown bear,

Why are you so gloomy?

Bear:

I didn’t treat myself to honey,

So I got angry at everyone.

The bear is blindfolded and plays blind man's buff with the children. The little bunnies run away, hide behind the screen, and the bear catches them.

Literature: N.P. Kochetov “Physical education and development of young children”: a methodological manual for educators and parents. M.: Education, 2005. - 112 p.

Section 2 Description of the modified version of the game.

Outdoor game “The Bear and the Good Bunnies”

Goal: to enrich the motor experience of children, to encourage active independent actions. Create a feeling of joy from joint activities with adults and peers. Cultivate goodwill.

Material: Hats with images of rabbits (according to the number of players), a toy hare, a bear, a barrel of honey, pine cones in a basket.

Educator: Guys, today we are going for a walk in the forest. Who lives in the forest? (children's answers). Different animals live in the forest: hare, bear, fox, squirrel. Educator: Bunny came to us today, he wants to play with you. Shall we say hello to the bunny? (children say hello and stroke the toy).

Educator: Show me where the bunny's ears are, what are they? Where's the tail? Where is the belly, what is it like? The Bunny has paws, show them.

Educator: The bunny wants to play with us. Shall we play with the bunny?

You will be kind little bunnies. In order to turn into kind bunnies, we must say the magic words, repeat after me: “1,2,3 - turn around yourself and turn into a bunny.” (The teacher puts hats on the children.) We'll go for a walk in the clearing now. (Musical accompaniment).

1,2,3,4,5 - the bunnies went out for a walk.

1,2,3,4,5 - the bunnies started jumping around. Jumping gallop! Jumping gallop!

How beautifully you jump, show your paws, how high you jump. (The bunnies jump and run, the teacher praises them for their dexterity and courage).

Educator b: Bunnies, do you hear? Who's growling there?

(The teacher's assistant takes a toy - a bear and growls ).

Brown bear, Brown bear,

Why are you so gloomy?

Bear: I didn’t treat myself to honey,

So I got angry at everyone.

Educator: How can we cheer up the bear? What he likes to eat. (The teacher offers to treat the bear with honey. Children bring a barrel of honey. The bear “feasts on it”).

Bear: Thank you, little bunnies, you are kind, you treated me to honey, and that made me happy. Now I can play with you. I will catch you, and you run away from me.

1,2,3,4,5 - the bunnies went out for a walk.

1,2,3,4,5 - the bunnies started jumping around. Jumping gallop! Jumping gallop!

1,2,3,4,5 - bunnies will run away,

And I will catch up! Run to the chairs, little bunnies.

Bear: What clever bunnies! I can't catch you at all. Will you still play with me? I scattered all the cones, help me collect them in a basket (the children are collecting)

Bear: I'm a rabbit, I'm very tired, I had a lot of fun with you, I'll come back to play with you. Goodbye, little bunny Vanya, Misha, Eva...

Educator: Bunnies, it's time for our guest to go home. Shall we say goodbye to him?

And we will turn back into children. 1,2,3 - turn around yourself and turn into a kid (The teacher takes off his hats, the bunny masks appear).

Educator: How fun they played. Who did they turn into? Who was catching up with you? Did you enjoy playing? Well done, you were smart and fast.

Section 3 Application.

Municipal budgetary preschool educational institution

Kindergarten “Snezhinka”, Sportivnaya str. 12

Outdoor game “The Bear and the Good Bunnies”

(1st junior group)

Educator: Vshivkova Lyudmila Mikhailovna.

1 section. Original version.

Outdoor game “The Bear and the Good Bunnies”

Goal: to enrich the motor experience of children, to encourage active independent actions.

Material: Hats with images of rabbits, bears, cubes, screen.

Progress of the game:

The teacher shows the children the bunny's hat, explains with the children what movements the hare performs (how it jumps, holds its paws, chews carrots). Children - rabbits go to a clearing where there are low “stumps” (cubes 10 - 15 cm high). Hares run, jump, climb on stumps, and jump off them. A bear comes out.

Educator: Brown bear, Brown bear,

Why are you so gloomy?

Bear:

I didn’t treat myself to honey,

So I got angry at everyone.

The bear is blindfolded and plays blind man's buff with the children. The little bunnies run away, hide behind the screen, and the bear catches them.

Literature: N.P. Kochetov “Physical education and development of young children”: a methodological manual for educators and parents. M.: Education, 2005. - 112 p.

Section 2 Description of the modified version of the game.

Outdoor game “The Bear and the Good Bunnies”

Goal: to enrich the motor experience of children, to encourage active independent actions. Create a feeling of joy from joint activities with adults and peers. Cultivate goodwill.

Material: Hats with images of rabbits (according to the number of players), a toy hare, a bear, a barrel of honey, pine cones in a basket.

Educator: Guys, today we are going for a walk in the forest. Who lives in the forest? (children's answers). Different animals live in the forest: hare, bear, fox, squirrel. Educator: Bunny came to us today, he wants to play with you. Shall we say hello to the bunny? (children say hello and stroke the toy).

Educator: Show me where the bunny's ears are, what are they? Where's the tail? Where is the belly, what is it like? The Bunny has paws, show them.

Educator: The bunny wants to play with us. Shall we play with the bunny?

You will be kind little bunnies. In order to turn into kind bunnies, we must say the magic words, repeat after me: “1,2,3 - turn around yourself and turn into a bunny.” (The teacher puts hats on the children.) We'll go for a walk in the clearing now. (Musical accompaniment).

1,2,3,4,5 - the bunnies went out for a walk.

1,2,3,4,5 - the bunnies started jumping around. Jumping gallop! Jumping gallop!

How beautifully you jump, show your paws, how high you jump. (The bunnies jump and run, the teacher praises them for their dexterity and courage).

Educator b: Bunnies, do you hear? Who's growling there?

(The teacher's assistant takes a toy - a bear and growls ).

Brown bear, Brown bear,

Why are you so gloomy?

Bear: I didn’t treat myself to honey,

So I got angry at everyone.

Educator: How can we cheer up the bear? What he likes to eat. (The teacher offers to treat the bear with honey. Children bring a barrel of honey. The bear “feasts on it”).

Bear: Thank you, little bunnies, you are kind, you treated me to honey, and that made me happy. Now I can play with you. I will catch you, and you run away from me.

1,2,3,4,5 - the bunnies went out for a walk.

1,2,3,4,5 - the bunnies started jumping around. Jumping gallop! Jumping gallop!

1,2,3,4,5 - bunnies will run away,

And I will catch up! Run to the chairs, little bunnies.

Bear: What clever bunnies! I can't catch you at all. Will you still play with me? I scattered all the cones, help me collect them in a basket (the children are collecting)

Bear: I'm a rabbit, I'm very tired, I had a lot of fun with you, I'll come back to play with you. Goodbye, little bunny Vanya, Misha, Eva...

Educator: Bunnies, it's time for our guest to go home. Shall we say goodbye to him?

And we will turn back into children. 1,2,3 - turn around yourself and turn into a kid (The teacher takes off his hats, the bunny masks appear).

Educator: How fun they played. Who did they turn into? Who was catching up with you? Did you enjoy playing? Well done, you were smart and fast.

Section 3 Application.

Municipal budgetary preschool educational institution

Kindergarten “Snezhinka”, Sportivnaya str. 12

Outdoor game “The Bear and the Good Bunnies”

(1st junior group)

Educator: Vshivkova Lyudmila Mikhailovna.

1 section. Original version.

Outdoor game “The Bear and the Good Bunnies”

Goal: to enrich the motor experience of children, to encourage active independent actions.

Material: Hats with images of rabbits, bears, cubes, screen.

Progress of the game:

The teacher shows the children the bunny's hat, explains with the children what movements the hare performs (how it jumps, holds its paws, chews carrots). Children - rabbits go to a clearing where there are low “stumps” (cubes 10 - 15 cm high). Hares run, jump, climb on stumps, and jump off them. A bear comes out.

Educator: Brown bear, Brown bear,

Why are you so gloomy?

Bear:

I didn’t treat myself to honey,

So I got angry at everyone.

The bear is blindfolded and plays blind man's buff with the children. The little bunnies run away, hide behind the screen, and the bear catches them.

Literature: N.P. Kochetov “Physical education and development of young children”: a methodological manual for educators and parents. M.: Education, 2005. - 112 p.

Section 2 Description of the modified version of the game.

Outdoor game “The Bear and the Good Bunnies”

Goal: to enrich the motor experience of children, to encourage active independent actions. Create a feeling of joy from joint activities with adults and peers. Cultivate goodwill.

Material: Hats with images of rabbits (according to the number of players), a toy hare, a bear, a barrel of honey, pine cones in a basket.

Educator: Guys, today we are going for a walk in the forest. Who lives in the forest? (children's answers). Different animals live in the forest: hare, bear, fox, squirrel. Educator: Bunny came to us today, he wants to play with you. Shall we say hello to the bunny? (children say hello and stroke the toy).

Educator: Show me where the bunny's ears are, what are they? Where's the tail? Where is the belly, what is it like? The Bunny has paws, show them.

Educator: The bunny wants to play with us. Shall we play with the bunny?

You will be kind little bunnies. In order to turn into kind bunnies, we must say the magic words, repeat after me: “1,2,3 - turn around yourself and turn into a bunny.” (The teacher puts hats on the children.) We'll go for a walk in the clearing now. (Musical accompaniment).

1,2,3,4,5 - the bunnies went out for a walk.

1,2,3,4,5 - the bunnies started jumping around. Jumping gallop! Jumping gallop!

How beautifully you jump, show your paws, how high you jump. (The bunnies jump and run, the teacher praises them for their dexterity and courage).

Educator b: Bunnies, do you hear? Who's growling there?

(The teacher's assistant takes a toy - a bear and growls ).

Brown bear, Brown bear,

Why are you so gloomy?

Bear: I didn’t treat myself to honey,

So I got angry at everyone.

Educator: How can we cheer up the bear? What he likes to eat. (The teacher offers to treat the bear with honey. Children bring a barrel of honey. The bear “feasts on it”).

Bear: Thank you, little bunnies, you are kind, you treated me to honey, and that made me happy. Now I can play with you. I will catch you, and you run away from me.

1,2,3,4,5 - the bunnies went out for a walk.

1,2,3,4,5 - the bunnies started jumping around. Jumping gallop! Jumping gallop!

1,2,3,4,5 - bunnies will run away,

And I will catch up! Run to the chairs, little bunnies.

Bear: What clever bunnies! I can't catch you at all. Will you still play with me? I scattered all the cones, help me collect them in a basket (the children are collecting)

Bear: I'm a rabbit, I'm very tired, I had a lot of fun with you, I'll come back to play with you. Goodbye, little bunny Vanya, Misha, Eva...

Educator: Bunnies, it's time for our guest to go home. Shall we say goodbye to him?

And we will turn back into children. 1,2,3 - turn around yourself and turn into a kid (The teacher takes off his hats, the bunny masks appear).

Educator: How fun they played. Who did they turn into? Who was catching up with you? Did you enjoy playing? Well done, you were smart and fast.

Section 3 Application.

Modified outdoor game for children of the first junior group. The game is aimed at enriching the motor activity of young children.

MDOU "Kindergarten No. 91 of compensatory type"

Fun starts

For younger children

"Outdoor games with Mishka"

Spent:

Kuteshova E. N.

Program content:

  • Teach children to run, act in accordance with the words of an adult;
  • Create pleasure from joint actions;learn to act in a team
  • Develop coordination of movements, ability to navigate in space;
  • Develop physical qualities;
  • Develop feelingthe joy of joint action.
  • Foster a sense of friendship and mutual assistance.

Progress of the event:

The group includes a teacher, in his hands is a toy - Teddy Bear.

Presenter: - Guys, Mishka came to visit us today. He was bored in the forest, he wanted to play with us. Do you want to play with Mishutka?

Yes.

Host: -Then let's begin!

Game "Big Feet Walked Along the Road"

Big feet,
Walked along the road:
Top, top, top.
Top, top, top.
Little feet ran along the path:
Top, top, top, top, top, top.
Top, top, top, top, top, top.

The children follow the teacher (he has a Teddy Bear toy in his hands), changing the pace of movement and the force of stomping in accordance with the words. Then they run.

Outdoor game “Run to me.”

Progress of the game: Children stand on one side of the hall, so as not to disturb each other. The teacher with Mishka in his hands stands on the opposite side. He says: “Run to me, everyone, everyone, run to me!” The children run to the teacher, who greets them warmly, spreading his arms wide to the sides, and pretends that he wants to hug all the children. After the children gather around the teacher, he goes to the other side of the playground and again says: “Run to me!” Before the start of the game, the teacher reminds that you can run only after the words “Run to me!”, You cannot push and interfere with each other.

Outdoor Game “Bear and Children”

One of the adults is designated as the “bear.” Another adult and children stand at one end of the room. “The Bear” walks around the room, pretends to be looking for children and says:

The bear was walking through the forest,
For a long, long time he searched,
The bear was looking for children,
He sat down on the grass and dozed off.
Then the “bear” sits down on a chair at the opposite end of the room and takes a nap.

Adult and children say:
The children began to dance,
Mishka, Mishka, get up,
They started knocking their feet.

Catch up with our kids.

To these words, children run around the room, stomp their feet, and perform movements at will. The adult encourages them.

Outdoor Game "By the bear in the forest»
This game requires the participation of two adults. “The bear” (one of the adults) sits on a chair in the corner of the room and “sleeps.” Another adult, together with a child (or children), walks through the forest, collects “mushrooms” and “berries”, they call out to each other: “Ay! Ay! Then the adult and children, holding hands, begin to approach the “bear” with the words:

By the bear in the forest,
I'll get a lot of cones
And the bear is blind -
Doesn't run after me.
The twig will break off -
The bear will chase me!

When the teacher says the last line, the bear runs out of the den with a growl, and the children run home.

Outdoor game “Find your house (2-3 years)”

Contents of the game. Children are accommodated in their own houses. Children remember their houses and, at a signal from an adult, go out for a walk in the clearing. They independently perform various movements at their own discretion (walk, pick flowers, run, climb on tree stumps, throw cones, step over streams). At the adult’s signal “Rain!” children run to their houses. An adult checks with them whether everyone has occupied their houses and helps the children find their houses if they do not remember them.

Host: - The bear really enjoyed playing with you, but it’s time for him to go home, but so that he doesn’t get lost, let’s take the bear to the forest by train ourselves.

Outdoor game "Train"

Contents of the game. An adult, on behalf of Mishka, invites the children to go to the forest by train. Children stand one after another and, at the adult’s signal, move, saying: “Choo-chu-chu-chu!” At the adult’s signal “Stop, the trailers have stopped!” the children stop. The adult draws the children’s attention to the bunny toy and asks: “Who is this?” The children answer: “Bunny.” An adult invites everyone to go out into the clearing and jump like bunnies. Then, at a signal from an adult, the children again line up one after another and go to the next stop, where Mishka lives. Then everyone goes out into the clearing again and imitates bears, walking, waddling from side to side.

Presenter: -Children, Mishka thanks you for playing so well and making him laugh. But it's time for us to say goodbye. The children wave to him. The bear "goes away."

Literature:

  1. Alexandrova, E. Yu. Health-improving work in preschool educational institutions according to the “Island of Health” program / E. Yu. Alexandrova. – Volgograd: Teacher, 2007. – 151 p.
  2. Kartushina M.Yu. Health holidays for children 3-4 years old. Scenarios for preschool educational institutions. – M.: TC Sfera, 2009. – 96 p.
  3. Filippova, S. O. Physical education and development of preschoolers: textbook. allowance / S. O. Filippova. – M.: Academy, 2007. – 224 p.

Outdoor games are of great importance in a child’s life, as they are an indispensable means for a child to gain knowledge and ideas about the world around him. They also influence the development of thinking, ingenuity, dexterity, dexterity, and moral-volitional qualities. Outdoor games for children strengthen physical health, teach life situations, and help the child achieve proper development.

Outdoor games for preschoolers

Outdoor games for younger preschoolers

Children of primary preschool age, as a rule, imitate everything they see when playing. In the outdoor games of children, as a rule, it is not communication with peers that is manifested, but a reflection of the life that adults or animals live. Children at this age enjoy flying like sparrows, jumping like bunnies, flapping their arms like butterflies with wings. Thanks to the developed ability to imitate, most outdoor games of children of primary preschool age have a plot character.

  • Outdoor game "Mice dance in a circle"

Goal: develop motor activity

Description: before starting the game you need to choose a driver - a “cat”. The cat chooses a “stove” for itself (it can be a bench or chair), sits on it and closes its eyes. All other participants join hands and begin to dance around the cat with the words:

The mice dance in circles
The cat is dozing on the stove.
Quieter than a mouse, don't make noise,
Don't wake up Vaska the cat,
Vaska the cat will wake up -
He’ll break up our round dance!”

While pronouncing the last words, the cat stretches, opens his eyes and begins to chase mice. The caught participant becomes a cat, and the game starts over.

  • Game "Sunshine and Rain"

Objectives: to teach children to find their place in the game, navigate in space, develop the ability to perform actions on a signal from the teacher.

Description: Children sit in the hall on chairs. The chairs are their “home”. After the teacher says: “What good weather, go for a walk!”, the children get up and begin to move in a random direction. As soon as the teacher says: “It’s raining, run home!”, the children should run to the chairs and take their place. The teacher says “Drip - drip - drip!” Gradually the rain subsides and the teacher says: “Go for a walk. The rain has stopped!”

  • Game "Sparrows and the cat"

Objectives: teach children to jump gently, bending their knees, run, dodge the driver, run away, find their place.

Description: Circles are drawn on the ground - “nests”. Children - “sparrows” sit in their “nests” on one side of the playground. On the other side of the site there is a “cat”. As soon as the “cat” falls asleep, the “sparrows” fly out onto the road, fly from place to place, looking for crumbs and grains. The “cat” wakes up, meows, and runs after the sparrows, which must fly to their nests.

First, the role of the “cat” is played by the teacher, then by one of the children.

  • Outdoor game "Sparrows and a car"

Another game for children 3-5 years old about sparrows.

Objectives: to teach children to run in different directions, to start moving or change it at the leader’s signal, to find their place.

Description: Children - “sparrows”, sit in their “nests” (on a bench). The teacher depicts a “car”. As soon as the teacher says: “The sparrows have flown onto the path,” the children rise from the bench and begin to run around the playground. At the teacher’s signal: “The car is moving, sparrows fly to their nests!” - the “car” leaves the “garage”, and the children must return to the “nest” (sit on the bench). The "car" returns to the "garage".

  • Game "Cat and Mice"

There are many games for children with cats and mice involved. Here is one of them.

Objectives: This active game helps children develop the ability to perform movements on a signal. Practice running in different directions.

Description: Children - “mice” are sitting in holes (on chairs along the wall). In one of the corners of the playground sits a “cat” - a teacher. The cat falls asleep and the mice scatter around the room. The cat wakes up, meows, and begins to catch mice, which run into their holes and take their places. When all the mice return to their holes, the cat walks through the hall again, then returns to its place and falls asleep.

  • Outdoor game for preschoolers "At the bear in the forest"

Objectives: develop the speed of reaction to a verbal signal, exercise children in running, develop attention.

Description: Among the participants, one driver is chosen to be the “bear”. Draw two circles on the playground. The first circle is the bear's den, the second circle is the home for the rest of the game participants. The game begins with the children leaving the house saying:

By the bear in the forest
I take mushrooms and berries.
But the bear doesn't sleep,
And he growls at us.

As soon as the children uttered these words, the “bear” runs out of the den and catches the children. The one who did not have time to reach the house and was caught by the “bear” becomes the driver (“bear”).

  • Through the stream (an active game with jumping)

Objectives: Teach how to jump correctly, walk along a narrow path, and maintain balance.

Description: Two lines are drawn on the site at a distance of 1.5 - 2 meters from one another. At this distance, pebbles are drawn at a certain distance from each other.

The players stand at the line - on the bank of a stream, they must cross (jump over) it on the pebbles without getting their feet wet. Those who stumbled and got their feet wet go to dry them in the sun and sit on a bench. Then they get back into the game.

  • Game "Birds and Cat"

Objectives: Learn to follow the rules of the game. React to a signal.

Description: for the game you will need a mask of a cat and birds, and a large circle drawn.

Children stand in a circle on the outside. One child stands in the center of the circle (the cat), falls asleep (closes his eyes), and the birds jump into the circle and fly there, pecking at the grains. The cat wakes up and begins to catch the birds, and they run away out of the circle.

  • Game "Snowflakes and the Wind"

Tasks: Practice running in different directions, without bumping into each other, act on a signal.

Description: At the signal “Wind!” children - “snowflakes” - run around the playground in different directions, spinning (“the wind spins snowflakes in the air”). At the signal “No wind!” - crouch (“snowflakes fell to the ground”).

    Outdoor game "Find yourself a partner"

Objectives: to develop in children the ability to perform actions on a signal, to quickly form pairs.

Description: Participants stand along the wall. Each of them receives a flag. As soon as the teacher gives a sign, the children scatter around the playground. After the command “Find yourself a pair,” participants who have flags of the same color are paired up. An odd number of children must participate in the game and at the end of the game one is left without a pair.

All these outdoor games can be successfully used for playing in kindergarten in a group or on a walk. Children of all ages: from 3-year-old children to 4-5-year-old children enjoy playing with them.

  • Outdoor games for children 5-7 years old

In children 5-6, 6-7 years old, the nature of play activity changes somewhat. Now they are already beginning to be interested in the result of the outdoor game, they strive to express their feelings, desires, and fulfill their plans. However, imitativeness and imitation do not disappear and continue to play an important role in the life of an older preschooler. These games can also be played in kindergarten.

  • Game "Bear and Bees"

Tasks: practice running, follow the rules of the game.

Description: participants are divided into two teams - “bears” and “bees”. Before the start of the game, the “bees” take places in their “hives” (benches or ladders can serve as hives). At the command of the leader, the “bees” fly to the meadow for honey, and at this time the “bears” climb into the “hives” and feast on honey. Having heard the signal “Bears!”, all the “bees” return to the “hives” and “sting” (salat) the “bears” who did not have time to escape. The next time, the stung “bear” no longer goes out to get honey, but remains in the den.

    Game "Burners"

Tasks: practice running, respond to a signal, follow the rules of the game.

Description: The game involves an odd number of children who become pairs and hold hands. In front of the column there is a driver who looks forward. The children repeat the words in chorus:

Burn, burn clearly
So that it doesn't go out,
Look at the sky -
Birds are flying
The bells are ringing!
Once! Two! Three! Run!

As soon as the participants say the word “Run!”, those standing in the last pair in the column release their hands and run forward along the column, one on the right side, the other on the left. Their task is to run forward, stand in front of the driver and join hands again. The driver, in turn, must catch one of this pair before they hold hands. If you manage to catch, then the driver and the caught one will form a new pair, and the participant left without a pair will now lead.

  • Outdoor game "Two Frosts"

A well-known game for preschoolers with simple rules. Objectives: to develop inhibition in children, the ability to act on a signal, and practice running.

Description: On opposite sides of the site there are two houses, indicated by lines. Players are placed on one side of the court. The teacher selects two people who will become drivers. They are located in the middle of the area between the houses, facing the children. These are two Frosts - Red Nose Frost and Blue Nose Frost. At the teacher’s signal “Start!” both Frosts say the words: “We are two young brothers, two frosts are daring. I am Frost Red Nose. I am Frost Blue Nose. Which of you will decide to set off on this little path?” All the players answer: “We are not afraid of threats and we are not afraid of frost” and run to the house on the opposite side of the site, and the Frosts try to freeze them, i.e. touch with your hand. Those of the guys who were touched by Frost freeze in place and remain like that until the end of the run. The frozen ones are counted, after which they join the players.

  • Game "Sly Fox"

Goal: to develop agility, speed, coordination.

Description: A line is drawn on one side of the site, thereby indicating the “Fox House”. The teacher asks the children, who are located in a circle, to close their eyes. The teacher walks around the formed circle behind the children and touches one of the participants, who from that moment becomes a “sly fox.”

After this, the teacher invites the children to open their eyes and, looking around, try to determine who the sly fox is. Next, the children ask 3 times: “Sly fox, where are you?” At the same time, the questioners look at each other. After the children have asked the third time, the sly fox jumps into the middle of the circle, raises his hands up and shouts: “I’m here!” All participants scatter around the site in all directions, and the sly fox tries to catch someone. After 2-3 people are caught, the teacher says: “In a circle!” and the game starts again.

  • Game "Deer Catching"

Objectives: practice running in different directions, agility.

Description: Two shepherds are selected from among the participants. The remaining players are deer located inside the outlined circle. The shepherds are behind the circle, opposite each other. At the leader’s signal, the shepherds take turns throwing the ball at the deer, who try to dodge the ball. The deer that the ball hit is considered caught and leaves the circle. After several repetitions, he counts the number of deer caught.

    Game "Fishing Rod"

Objectives: develop dexterity, attention, speed of reaction.

Description: participants sit in a circle. In the center there is a driver - a teacher. He holds a string in his hands, at the end of which a small bag of sand is tied. The driver rotates the rope in a circle just above the ground. Children jump in such a way that the rope does not touch their legs. Those participants whose legs are hit by the rope are eliminated from the game.

  • Game "Hunters and Falcons"

Tasks: practice running.

Description: All participants are falcons and are on one side of the hall. There are two hunters in the middle of the hall. As soon as the teacher gives the signal: “Falcons, fly!” participants must run to the opposite side of the hall. The hunters' task is to catch (spot) as many falcons as possible before they have time to cross the conditional line. Repeat the game 2-3 times, then change the drivers.

    Game "Spider and flies"

Description: in one of the corners of the hall, a circle indicates a web in which there is a spider - the driver. All the other guys are flies. All the flies “fly” around the hall, buzzing. At the presenter’s signal “Spider!” the flies freeze. The spider comes out of hiding and carefully examines all the flies. He takes those who move into his web. After two or three repetitions, the number of flies caught is counted.

    Outdoor game "Mousetrap"

Objectives: to develop in children the ability to perform actions on a signal.

Description: Two participants stand facing each other, join their hands and raise them higher. After this, both say in unison:

“How tired we are of the mice, they gnawed everything, ate everything!
We’ll set up a mousetrap and then we’ll catch the mice!”

While the participants are saying these words, the rest of the guys must run under their clasped hands. At the last words, the presenters abruptly lower their hands and catch one of the participants. The caught one joins the catchers and now there are three of them. So the mousetrap gradually grows. The last participant remaining is the winner.

Outdoor games for schoolchildren 7-9, 10-12 years old

Schoolchildren also love to play games during breaks or walks. We have selected games that can be played during after-school walks or during physical education lessons in grades 1-4. The rules of the game become a little more complicated, but the main objectives of the games are: training agility, reaction, speed, general physical development and the ability to cooperate with the guys.

Many outdoor games are universal: both boys and girls can play them. You can divide children into groups of girls and boys or according to another principle.

    Game "Homeless Hare"

Goal: to develop attentiveness, thinking, speed and endurance.

Description: A hunter and a homeless hare are selected from all participants. The remaining players are hares, each draw a circle for themselves and stand in it. A hunter tries to catch up with a running homeless hare.

A hare can escape from a hunter by running into any circle. At the same time, the participant who stands in this circle must immediately run away, since now he becomes a homeless hare, and the hunter now catches him.

If a hunter catches a hare, then the one caught becomes the hunter.

  • Outdoor game "Feet off the ground"

Objectives: learn to follow the rules of the game.

Description: The driver walks around the hall with other guys. As soon as the teacher says: “Catch!”, all participants scatter, trying to climb to any height where they can raise their feet above the ground. You can only insult those whose feet are on the ground. At the end of the game, the number of losers is counted and a new driver is selected.

    Game "Empty Space"

Objectives: develop reaction speed, agility, attentiveness, help improve running skills.

Description: participants form a circle, and the driver is located behind the circle. By touching the shoulder of one of the players, he thereby challenges him to the competition. After this, the driver and the participant he chose run along the circle in opposite directions. The first one to occupy the empty space left by the chosen player remains in the circle. The one left without a seat becomes the driver.

  • Outdoor game "Third wheel"

Objectives: develop dexterity, speed, cultivate a sense of teamwork.

Description: Participants walk in a circle in pairs, holding hands. The distance between pairs is 1.5 - 2 meters. Two drivers, one of whom runs away, the other catches up. The running player can stand in front of any pair at any time. In this case, the back player of the pair he stood in front of becomes the one who is being caught up. If, nevertheless, the player managed to catch up and make fun of him, then the drivers change roles.

  • Game "Shootout"

Objectives: develop dexterity, attentiveness, speed of reaction.

Description: The game is played on a volleyball court. Having retreated 1.5 meters from the front line into the hall, a line parallel to it is drawn to form something like a corridor. An additional line is also drawn on the other side.

Participants are divided into two teams, each of which is placed on its own half of the court from the middle line of the corridor. Both teams must choose a captain. You cannot enter the opponent's territory. Each player who has the ball tries to hit his opponent with it without going beyond the center line. The greasy player is taken prisoner and remains there until the players of his team throw the ball into his hands. After this, the player returns to the team.

Outdoor games while walking

When walking with children in kindergarten or after-school activities in elementary school, the teacher needs to keep the children occupied with something: an excellent solution is to organize outdoor games while walking. First, the teacher introduces the children to various games, and later the children themselves, dividing into groups, will be able to decide which game they want to play. Outdoor games have a beneficial effect on the development of the child's body and strengthening the immune system. And the time of the walk flies by.

Before starting the game, the teacher needs to pay attention to the condition of the playing field: are there any unnecessary objects, splinters and anything else that could interfere with children’s play and create a dangerous environment - unfortunately, you can find them not only on the street, but also on the playground of a school or kindergarten a lot of trash.

  • Train game

Objectives: To develop in children the ability to perform movements according to a sound signal, to consolidate the skill of forming a column. Practice walking and running after each other.

Description: Children line up in a column. The first child in the column represents a locomotive, the rest of the participants are carriages. After the teacher blows the whistle, the children begin to move forward (without clutch). First slowly, then faster, gradually starting to run, saying “Chu - chu - chu!” “The train is approaching the station,” says the teacher. Children gradually slow down and stop. The teacher blows the whistle again, and train movement resumes.

  • Outdoor game "Blind Man's Bluff"

Objectives: developing dexterity, developing the ability to navigate in space, observation.

Description: To play the game you need free space. A driver is selected, blindfolded and taken to the middle of the site. The driver is turned several times around his own axis, after which he must catch any player. The one who is caught becomes the driver.

  • Game "Day and Night"

Tasks: practice running in different directions, act on a signal.

Description: All participants are divided into two teams. One command is “day”, the other is “night”. A line is drawn or a cord is placed in the middle of the hall. The teams stand at a distance of two steps from the drawn line, with their backs to each other. At the command of the presenter, for example, “Day!” the team with the appropriate name begins to catch up. Children from the “night” team must have time to run beyond the conditional line before their opponents have time to stain them. The team that manages to stain the most players from the opposing team wins.

  • Game "Baskets"

Objectives: practice running after each other, develop speed, reaction speed, and attentiveness.

Description: Two presenters are selected. One of them will be the catcher, the other will be the fugitive. All remaining participants are divided into pairs and join hands, creating something like a basket. The players scatter in different directions, and the leaders separate; the catcher tries to catch up with the fugitive. The fugitive must run between the pairs. The baskets should not catch the fugitive, and for this he calls the names of the participants in the basket to which he runs up.

  • Game "Hit and Run"

Objectives: to develop in children the ability to perform actions on a signal.

Description: The teacher is in the center of the circle. Throws the ball to the child and says his name. This kid catches the ball and throws it back to the adult. When the adult throws the ball up, all children must run to “their” place. The adult's task is to try to hit the fleeing children.

In this article we have provided 29 outdoor games with a detailed description of the rules of the games. We hope that this material will help organize children’s games at school during recess and physical education lessons, during walks in preschool educational institutions and public schools.

Compiled by: Oksana Gennadievna Borsch, primary school teacher, deputy director for educational work.

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