Board game memo. the whole world. Board game Memory (Memory, Find a Pair): an exciting memory training

“MEMO. The whole world" is a very useful and very exciting game, success in which directly depends on the knowledge, efforts and abilities of the player, rather than on his luck.

Game "MEMO. The whole world" has a very simple rules, so even small children can play it without any “giveaways”. The main game material in the game Memo The Whole World is 50 cards, divided into 25 pairs, which depict various attractions. Also included with this game is a booklet that describes in detail each attraction depicted on the card.

How to play Memo. The whole world"

“MEMO. The whole world" is a board game, the essence of which is for the player to collect most of the paired cards (that is, those elements that show the same pictures) during one round.

Before the start of the gameplay, the cards are placed on a flat table surface so that the pictures are at the bottom. The youngest participant should start the game, then passing the turn to the other player (in a clockwise direction). Each of those who takes part in the game process needs to turn over the cards (two at a time) so that each of those present can see what is depicted on them.

If the images on them are the same, then the participant takes them for himself. The game continues until the participants manage to find paired cards with the same images located in the same neighborhood.

If there are no matches in the pictures, they are placed back on the table, naturally, pictures down. And all players diligently remember the location of the cards they just opened. Then the next participant sitting on the left enters the game.

The winner is the player who, by the end of the competition, can collect the largest number of identical paired cards.

A nice bonus for the game "Memo. The Whole World"

The included booklet for the game “MEMO. The Whole World" will help you expand your horizons and become better acquainted with the sights depicted on the cards. The Eiffel Tower, Count Dracula's Castle, the Vatican and the canals of Venice - you can tell your child about all this colorfully and clearly, and at the same time you yourself will learn a lot of new things.

The Memory game (aka Memo and Memory, not to be confused with the military board game Memoir about 1944) is built on the familiar “find a pair” mechanic. This is an exciting and accessible entertainment for all ages, which perfectly develops memory and attention.

The memo exists in a huge number of versions: in the simplest ones, players look for pairs of familiar objects, such as a ball or a house. Other sets focus on specific topics and consist of complex, colorful pictures. Memo – good choice for family time, it is equally suitable for both adults and children.

Space theme

Features and varieties of the game

Originally released by Ravensburger, the Memory game is presented on our market in a huge number of thematic versions. The mechanics always remain the same: the box contains double-sided multi-colored cards.

On one side there is a “shirt”, on the other there are a pair of identical pictures. You can easily find a set that suits your interests: it could be a set with birds, paintings by artists, characters from your favorite cartoons, toys or military equipment.

Animal world

Most of the games in the memo series are divided into thematic blocks. Conventionally, all of them can be divided into:

  • for children,
  • about the world of animals,
  • about the countries of the world,
  • about art,
  • about space.

Memos for children are a varied line dedicated to individual cartoons, Disney princesses, funny cars or animals. The option about the animal world offers you to study the inhabitants of the underwater depths or get acquainted with a dozen species of birds, funny pandas from Asia, or even immerse yourself in the history of huge prehistoric dinosaurs.

Memo and art

Connoisseurs of beauty will probably be interested in the version about the history of art or the game of memos with paintings by Russian artists. There is no need to go to a museum or gallery if you want to touch the beautiful, just buy the version of the same name.

The paintings presented in the game are a virtual walk through the best museums in the country. “Girl with Peaches”, “Deuce Again”, “Swan Princess” and even “Black Square” - in the booklet you can read about the history of the creation of each of them and feel the atmosphere of those times when for the creators it was a sign of good taste to know foreign languages, write memoirs and move in secular society.

Memo about countries of the world

A group of games about the countries of the world allows you to study the geography and history of Estonia, Belarus, Crimea, many European countries, and pair up the wonders of the planet. Those dreaming of a round-the-world cruise will appreciate this travel-themed kit. This Memo game will allow you to appreciate the whole world without leaving your home. The Colosseum in Italy, the Sydney Opera House, and the Great Wall of China are just some examples of the places featured on the cards.

Do you want to teach your child to understand the geography of his native country? Check out St. Petersburg, the Golden Ring and wooden Suzdal, which the game Memo: Sights of Russia will show.

Domestic publishing houses are well aware that Memo helps develop both the attention and erudition of players, and regularly release versions that introduce participants to the Motherland. The game Memo: Natural Wonders of Russia will help continue the geography lesson for all ages, where you will need to find a pair for the landscapes of the Far North or the waters of the Black Sea.

Memo Space

Have you ever dreamed of going on an intergalactic journey and exploring star space far and wide? Find out what the surface of Neptune looks like? The new Memo game will allow you to explore space from your own room, even without the help of a telescope.

The set contains 50 cards, that is, 25 pairs. All images are dedicated to space themes. These could be planets and stars, shuttles, famous astronauts - try to guess what is shown in the picture, without any hints from the manual. If it doesn’t work out, the answer can be found in the information booklet, which contains brief but detailed descriptions for each.

Cards

What develops

First of all, Memory is a memory game, its active training. Look at the card, remember where it was, put it face down in its place and repeat again until you find a pair. Such a pastime also has a positive effect on visual perception, because these two processes are inseparable from each other.

The Memo game has a little more than 44 cards, which is the optimal load: it doesn’t tire you out yet, but it already trains your brain. The game takes approximately 10 to 30 minutes, which helps teach the child to be persevering and enhances his concentration.

Natural Wonders of Russia

Information booklets that come with most games in the series enrich participants' knowledge and increase their level of erudition on various topics: art, technology, zoology, geography and even the history of dinosaurs.

People interested in mysticism and the occult can safely try to use Memo cards as a deck of fortune telling cards to get a “yes” or “no” answer to a question that worries them. By the way, using memo in this way perfectly develops your intuition.

Equipment

In the standard version box you will find:

Some game sets vary in the number of cards. For example, Memory for children includes 72 elements, Memory with animals - 48. High-quality and bright cards for the Memory game will differ in content from version to version.

Rules and progress

The game Ravensburger Memo or Memory is designed for 1-8 participants. You can even play it alone to kill time or practice mindfulness. The sequence of moves is chosen randomly. Shuffle the cards and place them in a random order, face down, one next to the other. Once everything is laid out, you can begin.

Each player reveals two random cards in turn so that all participants can see them. If they match each other, he takes the pair for himself and gets an extra move. If the images are on open maps different, the player places them back in place face down and passes his turn. The one who gets the most pairs wins.

Paintings by Russian artists

Thus, the board game Memo or Memory is one of the easiest to understand and is great for the youngest participants. If you get bored standard way game, try playing with the alternative rules described below.

Classic version

In its original version, the Memory game consists of pairs of identical cards. They are laid out face down on the table or floor, the turn is determined by agreement, two random cards are revealed per turn, and the game follows standard rules. Thanks to this, victory depends more on the player's actions than on luck, namely on how successfully he remembers the location of each of the pair of cards.

Find it!

At the beginning of the game, the cards are shuffled and laid out on the table in a random order, face down. The youngest participant starts. He opens the first card and leaves it lying open on the table. The next player makes the same move.

As soon as two identical cards, that is, a pair, are revealed on the table, each participant tries to find and cover with his palm the one that was opened first. In addition, he needs to shout “Found!” or “Found it!” The one who manages to do this before others takes a couple of cards for himself and opens new map from those lying on the table.

If a player makes a mistake, for example, covering the wrong card with his hand, then he must return one of the previously won pairs (if any) to the box. The game ends when only two cards remain on the table. This last pair is taken by the participant who won the previous move. Victory goes to the one who has the most cards in his hands.

Nimble fingers

Take the cards out of the box and spread them on the table. Have one of the participants shout “Go!” - this will be the signal to start. Now all players must try to find pairs at the same time. Cards can be turned face up or vice versa.

– this is a real find for both children and parents. The game is simple, entertaining, unique. Literally from the first minutes you will be taken on a tour of the most beautiful and significant places in our country, get acquainted with the architecture of different cities, admire the paintings of outstanding artists, and learn stories famous people and discover the wonders of nature and space. For those who want to know the world I wonder if this type of logical journey will be a real gift, a source of new ideas!

Target

Collect as many cards as possible and amaze everyone with your phenomenal ability to remember.

The game is designed for 2-5 participants.

Rules of the game

Memo sets are of genuine interest to the younger generation because they can be played in more than one scenario. The manufacturer took into account children’s love for variety and presented the young know-it-alls with four variants of rules. Choose the one you like best and have a good time!

1. Classic version

The cards are laid out face down on the table. The right to make the first move is given to the youngest of the comrades. Next - one by one. Each person present picks up two cards he likes in the hope of finding identical pictures. If the chosen pictures are identical, then the player adds them to his deck and continues making moves until he draws different pictures. In this case, another participant opens the chip next.

2. Find it!

This option is more focused on mindfulness. Here, not two, but only one card with an illustration is turned over. At the moment when two identical images are found, a nimble and observant player tries to hide with his hand as soon as possible the card that was discovered first and loudly say the key words out loud: “Found!” or “Found it!” When such a signal is given, you can take the pair for yourself. If the player was in a hurry and covered the wrong chip with his hand, then according to the rules he must give one pair he collected to the common box (if he already has them at that time).

3. Nimble finger

All 50 cards instantly scatter on the table in random order. The highlight of this option is that the images on them can be in any position: turned either with the illustration up or down, lying diagonally or slightly peeking out from under another card. Here all that is required of you is attentiveness and speed. On command, all players simultaneously begin to look for paired photographs, and they must be taken not one after the other, but both at once. To complicate and confuse the process, as well as to confuse the opponent, inverted chips can be returned to their original place. If the competitors simultaneously took cards with the same image (one the first, the other the second), then this pair is eliminated. If during the next move you come across different pictures, you will need to return one of your won pairs to the box.

4. House

The Memo deck must be divided into two unequal parts. One part of the cards is placed separately, and will henceforth be called a “house”. The remaining second part is called “ground”. These chips are laid out in five rows of five cards, images down. After simple preparations, the game begins. The one who makes the first move randomly takes out and turns over pictures from both groups. If he managed to find a pair, then he takes it for himself and continues the game, drawing next card from the "house". But if the image on the “ground” turns out to be different, then it is returned and the turn passes to the next participant. So the players take turns turning over one “land” card at a time until someone finds a pair with a “house” card. The round ends when the entire “house” is dismantled.

There are a great many games for developing memory, but most of them come down to memorizing simple paired pictures: a multi-colored ball, a blue elephant, a red apple, a toy car... The mechanics of games in the "MEMO" style are quite well-known, and it is difficult to come up with something new based on it It's hard enough. However, the publishing house from St. Petersburg managed to add an educational component to the gameplay. What came of it, you will learn from this review in which I will talk about the board games “MEMO Paintings by Russian Artists” and “MEMO St. Petersburg”.

Publishing house from St. Petersburg " Fun Games"has released a series of games in the "MEMO" style, which includes rare animals, amazing sights of Russia and abroad, paintings by artists, the history of space, and so on. All publications have one thing in common: in addition to cards with species, there is a compact encyclopedia with explanations inside.

MEMO. Saint Petersburg

Inside the small box there is a stack of cards and a booklet describing the sights of the city on the Neva. Free place will allow you to easily place another deck of cards from another issue of the series inside the package.

25 photographs of city views are printed in the style of the guidebook pictures, each attraction is presented in duplicate and numbered.

The numbers are linked to text blocks in the booklet: we look at the number in the white diamond, open the desired page and read a brief educational information. Of course, the child must be interested and presented with information in a playful way. The MEMO mechanic will help us with this.

Shuffle the cards and place them face down. You can’t use the entire set for the game, the main thing is to select paired pictures.

Next, open two pictures - if they match, we take the cards as a prize. Are they different? We turn it back and pass the right of move to the next player. Additionally, you can ask your child to talk about an open attraction or ask him to read information from a “guide” out loud.

As soon as all the pictures are sorted, the game ends, and the opponents count the number of cards collected. Traditionally, the luckiest player wins.

MEMO. Paintings by Russian artists

Have you been to a museum or art gallery lately? To my shame, I must admit that the whirlwind of life leaves me absolutely no time for a calm walk through the halls of the Hermitage or the Russian Museum. It was all the more interesting to look at the game cards and try to remember the authors of the famous paintings.

The set includes 25 paired paintings, with the familiar white diamonds on them. I would like to note one nuance: some cards are oriented horizontally, and some are non-standard, vertically. At first glance, this arrangement seems inconvenient.

But remember that the opponents are sitting around the table and for many the images are not initially located in the best angle. Therefore, according to by and large it doesn’t matter how the drawing is oriented: for some it will always be convenient to view, for others it will not. This is the nature of the game...

The rules for searching for paired pictures are standard: mix and lay out the deck face down, and then look for identical cards.

By analogy with "St. Petersburg", the booklet provides comprehensive information on the canvas: year of painting, author, a little history. I enjoyed reading this brochure...

Traditionally, the most attentive player who collects the maximum number of cards wins the game.

I have repeatedly noted the advantages of MEMO-style games in my articles: they develop memory and attentiveness, have simple rules, the duration of the game is literally ten to fifteen minutes, and the entire necessary set will fit in your shirt pocket, which will allow you to take the game on the road. This is one of the popular entertainments for children.

In addition to all the listed advantages, the presented games have one more important positive point- they develop the child and, in fact, are “game encyclopedias”. By opening paired cards, the player can open a reference book and get information on the animals, landmarks or works of art depicted in the picture.

To increase the child’s interest in “studying the subject,” you can add special rules to the game: if the player was able to talk about the card without prompting, he receives an additional bonus point (or the right to an extraordinary move).

At the end of the box there are images of some issues of the series - you can choose the theme of the cards to suit your needs.

Various versions of the game "MEMO" are presented in the online store ABC Science, a wide range of which will allow you to choose interesting game both for children and adults.

Mom, play with me! - asks a bored child. As often happens, we would be happy to respond to this simple request and devote time to our little loved one, but we have long outgrown the games that he offers us. And sometimes it’s so difficult to force yourself to share the excitement of a child’s game – so joyful and desirable for your baby, but so primitive for you. But there are, there are games that will be equally interesting for both the child and his parents. Games that you sincerely want to play: with passion, with joy. Memo is one of these games.

The name of the game “Memo” is derived from the English “memory”, which means “memory”. The game is actually mostly about memory development. Moreover, you will be pleasantly surprised at how much better your baby’s reaction speed is than your adult’s.
"Memo" consists of 30 pairs of thematic cards.

The theme can be anything: dinosaurs, cars, princesses, etc. and so on. You can choose the Memo theme that will best suit your child’s interests. You can buy a ready-made game. Many printing companies offer “Memo” made from thick cards with an aesthetic glossy surface. But “Memo” is quite easy to make yourself, by selecting pictures of the desired topic on the Internet, printing them in color on thick paper and laminating them.

Memo is played by 2 people or more. Classic game begins with all 30 pairs of cards being shuffled and laid out in random order in front of the participants, face down. The youngest participant starts the game. Then everyone walks clockwise. Each participant, on his or her turn, simultaneously picks up any two cards from the playing field. If they turn out to be the same, then this is a win, and the participant takes it for himself. If the cards are different, he returns them face down to their places, and the turn passes to the next participant.

The winner is the one who manages to collect greatest number identical pairs of cards. This version of the Memo game is the most difficult, because... requires memorizing the location of both cards from a pair.

There are other ways to play Memo. And if you see that the version of the game described above is difficult for the child, you can slightly simplify its rules. To do this, divide all the cards in half so that each pile contains one card from each pair. Leave one pile face down on the table, and lay out the second, also face down, in a 5x6 rectangle. The youngest participant starts the game again. He takes a card from the pile and places it face up next to the rectangle.

Now his task is to find a match for this card. To do this, he turns over any card from the rectangle, and if it turns out to be a pair, he takes it for himself as a win. After this, the player takes the next card from the pile and again looks for a match from the rectangle. If the cards turn out to be different, the card from the rectangle is turned face down again, and the next player clockwise continues the search the right pair. And this continues until all pairs have been found. And the winner, as in the previous version of the game, is the one who collects the largest number of pairs of cards.

There are two more game options that focus not only on memory development, but also on reaction speed. They are more emotional, so do not rush to offer them to your child if you notice excessive excitability in him.

So, the first version of the game "Memo" for speed consists in the fact that all the cards are laid out face down on the table. The youngest player turns over any card from the playing field and leaves it face up. Next, all players clockwise begin to turn over one card face up and leave them that way. As soon as the first pair matches, you need to quickly cover it with your palms. Whose palms are on the bottom takes the winnings.

But in this option games are inevitable conflicts. If one card from a pair is covered first by one player, and the second by another, this pair of cards is simply eliminated from the game and is not counted as a win to anyone. Situations are possible when a player mistakenly covers cards from different pairs. In this case, he must give back one pair of winning cards as a penalty. If he does not have a win yet, then he must skip his move.

And finally the most noisy version of the game "Memo"- when all players simultaneously turn over a pair of cards and collect pairs, or the mismatched cards are quickly returned face down to their place. As in the previous version of the game, if different players simultaneously grab cards from the same pair, then this pair of cards is eliminated from the game. Those players who have made their pairs incorrectly are fined. In this case, of course, the incorrectly assembled pair is not counted and, in addition, one correctly assembled pair is taken away as punishment.

In conclusion, I would like to add that, despite all its simplicity, it will bring a lot of pleasure not only to your child, but will also be relevant in a purely adult company! Have a great time!

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