Where is the first sorceress Talisa? Nightborne. Rewards for reputation with the Nightfallen

The story of Suramar will continue in patch 7.1 with a quest chain, the "Uprising" achievement and the Arcanist's Manasaber mount. The quest chain is already available for testing on the 7.1 PTR and we were so carried away by it that we completed it all!

Spoilers ahead! If you want to enjoy the story development for yourself in the game, please stop reading now.

For completing each part of the storyline, players receive an item ranging from 830 to 850 ilvl as a reward. In addition, the Darkened for their reputation will begin to sell new item Recipe: Potion of Prolonged Power.

Insulation

When you return to Suramar, everything seems normal at first. The Nightfallen live a normal, quiet life in Shal'Aran. They have returned to their original appearance, and the cave is full of refugees and treasures.


However, communication with the Lunar Twilight has ceased (Crackdown), so during the inspection you will find many killed or captured citizens. Suramar is infested with even more demons than before, even ones that will immobilize you and immediately remove your disguise.


The Lunar Twilight teleport has been destroyed and your first task is to help the inhabitants (many of whom you met in the initial quests of Suramar) escape. The Mistress of Moonlight is killed, but her family is safe. Benefactor Scarlet and her girls skillfully fought off the demons and will now go to Shal'Aran, there is no need to save them. Master Devlin will not leave until he takes his priceless vase, and Torvos does not want to leave his son Valant.

You'll help them escape on one of the gondolas, and then you'll need to contact Oculeth to open a new portal to Shal'Aran at the top of Evermoon Terrace.

Missing

First Sorceress Thalyssra has received bad news about the uprising of the Nightfallen and needs your help.

The Nightborne desert the army (More Like Me). Victoir brings you news that the inhabitants have been captured (Missing Persons), taken to Astravar Harbor and put on boats going to the Demon Island.


Hurry up and save them (Hostage Situation) by masquerading as a prisoner and freeing the citizens from demons (In the Business of Souls, Smuggled!). For this you will receive a level 830 relic.

Trade tyranny

Li'let has fulfilled the deal. First Sorceress Thalyssra needs your help to act on new information.

Lee'let warns you that they want to make Vanthir an example in the center of Suramar, so that others can see what kind of disobedience happens. He was thrown into a magical prison, where the guy slowly dies in front of the entire city. You must discover the location (Essence Triangulation) Vanthir and save him before it's too late (Nullified, Sign of the Dusk Lily, Waxing Crescent!) and get level 835 shoulders and chest.

There is a hologram of Lee inside Shal'Aran and during the first five weeks of confinement, she has a new message for you. She'll even alert you to the Nightborne's new obsession with Pepe the bird:

No progress yet. I suspect that Elisande is quite comfortable in this climate in the city. It's quiet here. Perhaps our people are afraid to cry after the atrocities in the Moonlight twilight...

I am unable to locate Vanthir. I don't see his name.

It's funny, Elisande is the least punctual person I've ever had the misfortune of serving.

I'll report again as soon as I can. Take care of yourself.

At your request, I asked about the situation in the Bulwark of the Corrupted Soul. It seems your efforts have slowed down the smuggling significantly. But unfortunately, most likely, they will not leave it like that.

There are rumors about a purge of deserters after the events in Astravar Harbor. Advise your people to be alert. More defectors may join you.

Good news, there's a new fashion in the palace. Everyone is obsessed with decorative orange faces on their heads. Strange.

As usual, I continue to search for our mutual friend. As soon as I know more, I will talk to you personally.

Be strong, First Sorceress!

I'm so glad Vanthir is safe. Give him the best! I hope to meet him in person soon.

The tension is rising. Dusk Lily really scared the nobles. They disagree on how the situation should be handled and view violence as the most suitable option. I'm worried about those trapped in the city.

I noticed some movement in the Promenade - they are strengthening their position. Don't lose sight of them.

I'll update when I have more information.

Your new allies have not gone unnoticed.

I don't know where you found such a group, but I like how they are infiltrating the Promenade.

Anxiety is growing. The nobles no longer entertain illusions about avoiding hostilities. Elisande will not allow them to remain indifferent while Suramar is overrun by strangers.

We haven't won yet, my friend.

Be careful and stay strong. See you soon.

I do not have much time. Unfortunately, this report will be brief.

Elisande is furious. She's planning something, but I don't have any details.

I'm more attentive than ever. As soon as I find out what she is planning, I will contact you immediately.

Be careful.

Elven problem

The Alliance and Horde arrived in Suramar. The first sorceress Thalyssra needs your help in preparation.

In this chapter you will meet Tyrande Whisperwind, Lady Liadrin and Vereesa Windrunner. They set up a military camp on the other side of the city gates. Tensions rise as different elven cultures intersect in the Nightborne. This is especially emotional for Tyrande, who was born in Suramar and doesn't trust Thalyssra.


You help establish a camp, clear out demons in the Great Promenade (Down to Business, Powering Down the Portal), and come into contact with night elf and blood elf spies in the city (Taking a Promenade). Then you win Right hand Master's (Break An Arm). As a reward you will receive level 835 legs or feet.

Tyrande:

I'm glad to see my friend's face on the battlefield.

It's... hard... for me to go to Suramar again. Ten thousand years have passed since then my feet last time felt the grass on these lands.

Back then we were fleeing the Burning Legion.

I would never have believed that I would have to return to the place of my birth to wrest it from the hands of those I once considered my people.


Lady Liadrin:

Vereesa is so obsessed with revenge on the Horde that we cannot trust her with our flank.

Tyrande is a sentinel. She knows nothing about these types of wars. While her intelligence is useful, she must save Kal'dorei from the main attack.

My bloody knights are the only ones capable of surviving this conflict.

Crafting war

First Sorceress Thalyssra needs your help to equip and train her growing rebel army.

Each person is busy with work, so you will be helping all the NPCs! Firstly, Shal'Aran is overrun with refugees, and there aren't enough arcan'dora fruits to feed everyone. You will go to Azsuna with Valtrois to redirect magical ley lines to Shal'Aran (Oculeth Ex Machina). In this quest series, Valtrois helps Stelegoza, and they argue who is better in magic and placement of ley lines (The Art of Flow). But however, at the end of the quest, they become good friends and shower each other with compliments (A Dance With Dragons). As a reward, you will receive a level 840 accessory or ring.

Then, the Alliance and Horde begin to have problems in the camps (Trolling Them). You will have to expose the Nightborne infiltrators and put an end to the pranks of the Alliance and the Horde on each other. For example, in the Horde camp you will find a gold disk called "Sunwell Spare Part".

Your ultimate task is to bring the Nightfallen army into fighting shape. Victoir is dissatisfied with the fighting spirit of the warriors and sends them to the Black Rook Fortress to fight ghosts (We Need Weapons, Citizens Army, Learning From the Dead). For this you will receive level 840 shoulders or wrists.


After your return, Rozzeleth attacks Meredil (Trial by Demonfire), so you will need to prepare your army for the test.

Assault on Suramar

The combined might of the elven armies is ready to attack Suramar. All they need is your order.

Tyrande, Liadrin and Vereesa follow Thalyssra's plan to storm Suramar (Ready for Battle). Khadgar is very impressed that Thalyssra got all three to agree!

You fight your way through the Grand Promenade and Concourse of Destiny with the support of the Alliance, Horde and Nightfallen. The Kirin Tor creates a base on the second floor of the Harbor (Full Might of the Elves), and Oculeth creates a new teleport to Shal'Aran (Staging Point). Your reward: a level 840 helmet or cloak.


Khadgar and Oculeth become good friends. Oculeth is impressed by Khadgar's story about Dalaran moving.

Elisande's report

The rebels are ready to attack the Nightborne gate.

Elisande insults the three elven leaders and casts a powerful temporary spell on the members of the rebellion, effectively freezing them in place (Gates of the Nighthold). Only you and Khadgar escaped the spell because you were not on the front lines.

Elisande:

Kaldorei? You have disgraced a glorious past by hiding in trees and hiding behind false piety. You grew up like savages, like the trolls that hang around in your forest.

Kel'dorei? You peasants playing at nobility, too willingly mixed with lower races, diluting the blood line. You are not worthy of the names of high elves.

Sin'dorei? Of all the elves, I thought only you would understand the choice I made to save my people. Instead, you teamed up with losers and monsters.

All of you are degrading your proud origins. You have all forgotten the ancient power that is yours by right.


You both want to break into the time bubble to get Tyrande out, but this is too risky a strategy. Thalyssra points out that Lee'let's coded messages haven't been coming through lately and she fears that these events are connected. When you decode her messages, you learn that Lee'let has been at new council meetings (Those Scrying Eyes). She advises against attacking the main gate, and reports that there is an unprotected entrance under the Sanctuary of Order. After this, her message ends abruptly.

Together with Valtrois, you explore the barrier under the Sanctuary of Order. This magical barrier is not powered by the Nightwell. Elisande draws power from nearby ley lines. After researching them (The Seal's Power), Valtrois begins to work on a plan to disable the barrier. For this task you receive level 845 feet or chest.

Infiltrating the Night Citadel

The time has come for the final assault on the Night Citadel.

Lee was captured by the evil First Sorceress Adrias Narassin (A Message From Our Enemies). Most likely, he is a distant relative of Atricus Narassin from the original quest lines.

You and Thalyssra go to save Li'let, but your army of Withered cannot withstand the fel magic of the Nightborne. After rescuing Li'leth's terrified personnel (A Challenge From Our Enemies), you will begin researching defenses against fel magic and testing new ways to counter enemies in Resisting Arrest Meanwhile, Oculeth explores the Terrace of Order to collect data (Survey the City) and some notes from his old workshop for further research (Experimental Instability). Now you can withstand Felborne No More. Your reward will be a level 845 relic.

Strong as our will

The Darkened will need your help to rise from their knees and become a full-fledged army.

The essence of Valtrois' plan is that several power lines need to be cut off at once. This will definitely break the barrier. After placing the breakers (), you go to the Sanctuary and fight the guards (Breaching the Sanctum). With the telemanic sphere and the help of the fel-resistant Withered Ones, you fight your way through the Shrines of Order. Adriasa's shield is vulnerable to the Withered, and they easily defeat her.

Khadgar and Thalyssra wait outside the entrance to the Nighthold. They say that you heroically destroyed the time barrier and freed the captured Alliance and Horde. For this you get level 850 legs or arms.

Khadgar deliberately tells you, "The Withered won't be here long. They're assembling an elite group of champions and will fight to the end. I'm sure you're familiar with these tactics! We'll be right behind you."

There are still several untold storylines left in Suramar, for example: the fate of Lady Li'yo, but it looks like they will be told in future Legion updates.

in WoW Legion full of secrets and mysteries, and although the surroundings of the once great city are now, albeit picturesque, but still ruins, the city itself is still bustling with life. The adventurer has access to the most eventful Legion location only at level 110, but a huge pile of quests, two Mythic dungeons, a raid and, in general, a lot of interesting things are definitely worth the wait.

There is a lot to do in Suramar, and first of all you can admire the local landscapes - they, as always in World of Warcraft, are simply mesmerizing. But these are little things, the most important thing begins after Khadgar himself contacts you to ask for help with some interesting matter (quest “Khadgar’s Discovery”) - this is where the plot of Suramar starts.

There is no need to talk about the plot - there are complete spoilers, so just know that the plot of Suramar is worth following and completing it completely, and besides, there is a good reward for this in the form of reputation, gold, artifact power and even an epic mount, but let's talk about all this in order.

This guide will help newbies navigate Suramar, as well as those who just want to make sure they haven't missed anything. For convenience, it is divided into several sections.

In general, the Nightfallen story quests do not pose any difficulties, but it is worth mentioning the Telemancer Oculeth. Soon after you meet him, Oculet asks you to pick up some things from his old home, and during the quest “The Subtle Art of Telemancy” you find yourself in a teleport system. Finding the ones you need is quite simple - the Oculet tools are located in the Distortion Laboratory and the Telemetry Laboratory, but there are also a couple of secrets hidden here.

The “library” teleport will take you to a distorted space, from which Oculet will hasten to pull you out, but if you examine the distortion more carefully, you can discover hidden treasures. To prevent the Oculet from “saving” you ahead of time, you need to quickly get to one of the shining purple circles and follow this way until the end of the distortion. At the exit, a statue of an elf and a reward in the form of a chest with change and artifact power will be waiting for you.

Next, Thalyssra will send you to explore the Anor Basin on the quest “Connecting to the Ley Lines”. Valtrois, who is right there, will not be happy to see you, but when she finds out about Thalyssra, she will become much more accommodating. Together with Valtrois, you need to activate the ley line of the Anor Basin, and the puzzle itself that is proposed to be solved is extremely simple, but after activating the ley line, you get the opportunity to activate other ley lines throughout Suramar. It’s better to take care of this in advance, since later in the story you will still be forced to run around all the hiding places, and it will be better if you don’t have to run that much.

Side quests

Side quests Suramar's plot is not inferior to the plot, and sometimes even surpasses them. The main reward for completing them will, again, be the power of the artifact, but you won’t be able to get the achievement “Good Suramaritan” without them either.

If you've ever walked past the vrykul settlement of Yandvik, where vrykul and naga fight day and night, you've probably noticed that both of them don't like you. However, you can become the Jarl of Yandvik - you can begin the plot of this settlement in the forest not far from the village, where a vrykul lady named Toril is just waiting for someone to help her drive away the naga.

In addition to the power of the artifact, several portions of ancient mana and the useless title of Jarl of Yandvik, you will also get the ability to breathe underwater and swim quickly in the nearby bay, and since several local quests take place there, such a reward will definitely be useful.

There, in the city of the nightborne, you can complete the quest chain “Blood and Wine” and receive the pet Unbound Mana Wyrm for the quest “Balance as a Gift”.

One of the world quests in Suramar sends you to train the withered ones so that they can become useful. The goal of training the withered is to reach the Telemancer Oculeth at the other end of the ruins and at the same time survive, bringing at least one wither with you. This is not as easy to do as it might seem, but the right approach everything is possible.

  • Did you like our site? Your reposts and ratings are the best praise for us!

    Nightfallen is a faction that is located in Suramar, on the Broken Isles. Unlike other factions, the Nightfallen are initially hostile to the player, so you won’t be able to immediately start leveling up your reputation without completing preparatory tasks.

    Revered with the Nightfallen is required for the achievement Diplomat of the Broken Isles, which in turn is required for Pathfinder of the Broken Isles, Part 1. Exalted with the Nightfallen counts towards the Friends in the Broken Isles achievement.

    A short overview of the Nightfallen:

    In this guide, we will talk about ways to level up your reputation and the rewards you can get from the Darkened.

    1. How to improve your reputation with the Nightfallen

    1.1. Hostility with the Nightfallen

    Before you can interact with the Nightfallen, you must earn their trust. The required quest chain consists of 6 parts, the reward is the achievement Darkened but Not Forgotten.

    Quests are issued only at level 110. Having upgraded your character to maximum level, open the adventure log and start the quest that leads from Dalaran to Suramar. There are a ton of other quests in Suramar that have nothing to do with the achievement, so we'll describe each part of the chain in detail:

    • Twilight - the first part of the chain, begins with a task from the adventure journal. The first quest is called Khadgar's Discovery, the last is called Thirsting for Magic.
    • The nutrition of Shal"Aran begins with Shal"Aran, and ends with the Nutrition of Shal"Aran.
    • Chief telemancer Oculet begins with Oculet's Workshop, ends with the results of reconnaissance... .
    • Sorcerer Kel"danath begins with Old Ally, ends with Kel"danat's Legacy.
    • Masquerade begins with Masquerade, ends with First Contact.
    • Light in the Dungeon begins with Arcane Unity and ends with Burden of the Vale Wanderer.

    After completing all the tasks and receiving the achievement, you will be able to complete world quests for the Nightfallen.

    1.2. World quests

    Once you reach level 110, you will be able to complete world quests. These quests appear on the map for any max level character and do not need to be accepted in the usual way. Once you arrive in the active quest area, you can immediately begin completing it, just like on additional objectives in Draenor.

    In the Broken Isles, world quests require one of the following actions:

    • battle with other players;
    • killing a world boss;
    • completing a goal in a dungeon or as part of a group;
    • tracking and killing rare elite monsters;
    • participation in a pet battle;
    • fulfillment of a goal related to one of the available professions;
    • tracking and killing ordinary elite monsters;
    • fulfillment of single goals.

    This way you can choose an activity to suit your taste. Not all tasks give reputation points, so choose them wisely. It should also be noted that the difficulty of the tasks varies. Some of them can be done alone, some will require a group.

    Team up with other players! It will be easier and faster this way. As the level of equipment increases, it is possible that the need for help will disappear, but at the moment it is simply necessary.

    If you are going to improve your reputation on local quests, we recommend installing the World Quest Tracker add-on or the Broker_WorldQuests plugin for the Data Broker add-on. This will make it easier to interact with the world quest interface (for example, you can find out exactly how soon a particular quest will disappear and what reputation you will receive for completing it).

    Reputation with the Nightfallen is given for completing world quests in Suramar. For one task you can get 50-350 units. reputation, depending on the purpose. The necessary tasks are not available at all times.


    There are also additional tasks, during which you will have to complete several main tasks in a particular zone. After completing 4 world quests in Suramar, you will receive a task from the envoy of the Nightfallen (she is also the faction quartermaster). For completion additional task given 1500 units. reputation.

    1.3. Kirin Tor World Quests

    Most world quests in the Broken Isles reward reputation with one of the six main factions. However, some quests are given by representatives of the Kirin Tor. World quests from the Kirin Tor can appear in any location.

    As a rule, they are a little more difficult than regular world quests. For example, you may be asked to carry a certain object to a goal, following a certain route. Of course, this is much more interesting than just killing monsters.

    Completing a Kirin Tor quest will grant you an upgraded reward. Since reputation with the Kirin Tor could be upgraded back in Wrath of the Lich King, you will be able to choose a token that gives reputation to one of the new factions.

    By turning in the quest to an envoy of the Kirin Tor, you can receive:

    • 750 units reputation with the Nightfallen
    • 1500 units reputation with any other Broken Isles faction

    1.4. Training the Withered

    Every few days you will be asked to visit. With its help, you will be able to participate in the scenario - hire the withered and send them for valuable resources. The number of withered ones hired depends on the available amount of Ancient Mana (the currency of Suramar). To access the script, follow the main chain story missions in Suramar. Having reached the task Gathering troops, begin the scenario. The size of the withered army depends on the amount of Ancient Mana you are willing to spend. The rates are as follows:

    • 8 Withered - 400 portions of Ancient Mana
    • 10 Withered - 650 portions of Ancient Mana
    • 12 withered - 900 portions of Ancient mana
    • 15 Withered - 1300 portions of Ancient Mana
    • 20 Withered - 2000 portions of Ancient Mana

    The goal is to kill as many monsters as possible while keeping the withered ones alive. By killing monsters you gain points. The higher the score, the more valuable the reward will be.

    As the scenario progresses, you will be able to open chests with improvements for the withered (for example, a bonus to health or combat skills). To take the loot from the chest with you, you will have to exclude several withered ones from the battle, which will be carried to the starting point.

    The scenario ends the moment the last withered one dies.

    1.4.1. Extraction from the script

    As a reward for completing the scenario, you can receive not only improvements for the withered, but also other items. The higher the score, the better the loot. You can get:

    • items that give reputation with the Nightfallen (maximum 425 units per scenario);
    • items of equipment for the character and defenders from;
    • items that give ;

    1.5. Signs of the Darkened

    Mark of the Darkened gives 250 units. reputation. They can be found in chests scattered throughout the Broken Isles, and can also be obtained as rewards for completing class hall quests.

    1.6. Dungeons

    In some Legion dungeons you can gain reputation with certain factions. Reputation with the Nightfallen is given for killing bosses in the Quarter of Stars and the Catacombs of Suramar.

    1.7. Duration of leveling with the Nightfallen

    Given that local quests appear irregularly, it is difficult to give an accurate estimate. On average, leveling up your reputation with the Nightfallen takes 1-2 months (provided that you complete all the world quests that appear).

    If the quests relate to other factions or give too little reputation, leveling up may take longer. However, it can be accelerated by collecting tokens from chests and visiting the above dungeons.

    2. Rewards for reputation with the Nightfallen

    The Quartermaster and the Envoy of the Darkened are called . Below is a list of items that can be purchased from her (with an indication of cost):

    ItemReputationPrice
    Nightrunner's SabatonsFriendliness500
    Iron Grove Refugee's BootsFriendliness500
    Twilight ShoesFriendliness500
    Plundered Felsoul SabatonsFriendliness500
    Treasure Map: SuramarRespect20
    Gift of the Mana SeekerRespect100
    Mobile telemancer beaconRespect300
    Warlord's GauntletsRespect500
    Gauntlets of the Lord of DeathRespect500
    Gauntlets of the FarseerRespect500
    Gauntlets of the Order of the Silver HandRespect500
    Grim Harvest Council GlovesRespect500
    Dreamgrove GlovesRespect500
    High Priest's GlovesRespect500
    Gloves of the Shattered AbyssRespect500
    Gloves of the UncrownedRespect500
    Tirisfal Guardian GlovesRespect500
    Grandmaster's LeggingsRespect500
    Share