Description of card games. Gambling from A to Z

Since ancient times, people began to invent different games and charades to somehow entertain yourself and have fun in your free time. They were helped in this by small multi-colored sheets, which were later called playing cards. But often people don’t know what card games they can play for one.

Collectible card entertainment will also be appropriate entertainment

Collectible games have become an excellent solution for those who are looking for ways to spend their leisure time alone. These entertainments are based on interesting story, and the gameplay is also exciting, as it forces you to “strain” your brain. In addition, such games have a touch of excitement, which further attracts participants with different interests.

Recently, the collectible card game “Hearthstone” has become increasingly popular. It differs from its analogues in that this game has an element of chance. This is both an advantage and a disadvantage. After all, you can try, try to somehow outwit your opponent, use some strong tactics, but lose a previously won game due to chance. Just because the coin fell that way.

On the other hand, you can win because of the same element of chance. That’s why there are a lot of fun and funny moments in “Hearthstone,” as shown in a bunch of videos on the Internet. It’s no wonder that veterans of collectible card games call this game “MTG for casuals.” Hearthstone is suitable for killing time, for example, in line or in the park. It is easy to learn, interesting and extremely exciting! Once you start playing it, it will be difficult to tear you away from your computer or phone. In general, suitable for most.

Another collectible card game. Unlike Hearthstone, this collection is not as fun, and there is no element of chance here, but it is undoubtedly a leader of its kind. A huge number of mechanics and thousands of cards are the main advantage of MTG over its analogues. With so many cards and mechanics, you can come up with an immeasurable number of tactics, strategies and options for developing the party. However, it is worth noting that not everyone will be able to play this game.

To win, you need to have some experience in the field of card games, and in general the game is more for people who like to stretch their brains. You won’t be able to play a game while studying; you need to give yourself completely to this game. As card game veterans say, “MTG is for the smart, Harstone is for the fun.” It is the opportunity to show off your mental capabilities that this game attracts such a large number of people.

Standard card games

When talking about standard card games, I mean solitaire, spider, solitaire and others. These games are not so much fun as they are simply addictive. Simple, but at the same time exciting gameplay will not make you bored, and after playing just one game, it will be difficult to tear you away from them. These games can be used to kill your free time at work or school.

Don't forget about the well-known game "Fool"

Good old fool! There are a great many sites and variations of the fool on the Internet. For stripping, for money, regular, transferable, whatever! This game became popular a long time ago, winning the hearts of a huge number of people. But this does not mean that now it is irrelevant and not so interesting. Again, simple, but at the same time interesting and exciting gameplay will not let you get bored. You can spend whole hours “sticking to” a fool. A lot of positive emotions and laughter - that's what you'll definitely get from playing the fool. You can find out more about the game site map - it is very convenient and understandable.

Card games - this section is undoubtedly necessary for those who want to learn how to play various card games, from popular Russian folk games like Durak, Seki and 101, to exotic foreign games like Poker, Baccarat, Ekarte.

Personally, I respect gambling and those games in which you need to build a whole game strategy, like King.

In this section you will definitely find what you need, what you want to study, and try to play. Passing the time by playing cards is an addictive activity, especially if you “cut” in the game.

Personally, I always liked to play those games in which you can cheat; somehow, since childhood, I liked to sneak a peek at the top cards when you play a fool, then juggle aces for yourself in poker, or peep at the bottom card when playing twenty-one.

When a game is boring, you don't want to play. But there are different games - there are just for fun, and there are games of chance that are usually played for money. These include Poker, Blackjack, Baccarat. Choose what you like and good luck!

Now it's time to get acquainted with another cool game. This is a 1000 (Thousand) card game. As long as I remember it, it has always been very popular, because it is very gambling and the rules are simple. Easy to remember. By the way, the game “Thousand” is a type of ancient French marigage!

You can buy marked cards for playing at 1000

Rules of the game in 1000

So, let's look at the rules of the 1000 game.

So how to play Thousand? The game can be played by two to four people. To play you need to get a deck of 32 cards.

Let's take a look at the cards themselves. More precisely, with their nominal value.

Glasses

Ace - 11 0 points

Ten - 10 points

King - 4 points

Queen - 3 points

Jack - 2 points

Nine - 0 points

ATTENTION: I advise you to study my course on cheating Unfair Advantage

The so-called margins are of particular value in the game. Marriage is a king and queen of the same suit. Each margin has its own value. Hearts - 100 points, diamonds - 80 points, clubs - 60 points and spades - 40 points. Also present in the game Ace Marriage(when all 4 aces are in hand) - 200 points

The game itself is about being the fastest to score 1000 points or more. So what are the rules of the 1000 game?

How to play? Glasses announcements.

Now let's look at the rules of the game in detail. Luckily they are light.

Let's look at the rules of the game for three people. The dealer is determined by drawing lots. He deals one card to each player, but in the process of dealing he must put 3 cards aside. Important! You cannot put the first or last card of the deck into the buyout.

Players look at their cards and figure out how many points they can score on them. The player sitting to the left of the dealer starts. You can only declare in numbers divisible by 5.

The minimum number of points is agreed upon immediately. It's different everywhere. For some, the minimum number is 50, and for others, 100.

So friends, take note for now. The next player can add 5 points, regardless of how good or bad his cards are.

The player who undertakes to score the most points takes the buyout.

Purchase

The player who took the buy must show it to his opponents and then discard any two cards. He can discard these two cards either face down or face up. These cards are given to your opponents one at a time. After such a substitution, he can further increase the number of points, but not reduce it.

If he scores more than the announced number, then only the announced points are recorded, and if less, then the announced points are recorded with a minus. That is, they are subtracted from previously collected ones. Players' scores are rounded up. For example, a player scored 37 points, then they will round down, that is, they will write down 35; if they scored 38, then they will round up, that is, 40 points.

If you scored 31, then 30, if 33, then 35 points. I think the meaning is clear.

Who goes first and how to beat the cards?

The game starts with the player with the highest bid or playing the mandatory game (Golden Con). He plays any of his cards, and the rest also play their cards.

The player who posted the most high card or trump card, takes the bribe. At first, the game goes on without trump cards until the first margin is announced.

This player also starts the next turn. You must answer with exactly the same suit as you entered, and it is desirable that the cards be of higher value. If a player does not have the required suit, then he must beat with a trump card. If there is no trump card, beat with any card.

Marriage

The card game 1000 has one more feature. Marriages (King + Queen of the same suit) are extremely important in the game. If a player has a margin on his hand, then he has the right to declare them only after he takes a bribe.

After the announcement of the margin (the word “She”, “Praise”, “Trump”) its point value is recorded with a plus sign. And the suit of the marriage determines the trump card. That is, until the first margin there is a game without trump cards.

I think it’s clear that the trump suit changes with every margin. And it can change even four times per law. For example, a margin of hearts was announced. This means that hearts will be trump cards until someone claims the next margin.

After the stake is played, points are counted, and the last one to take the bribe is awarded another 10 points for the last bribe. The amount of margins, if any, is added to this amount.

The player who announced the largest bribe must reach the announced number, or receive a minus, and opponents round up their bribes to the nearest five.

Nuances

Well, it seems like I wrote everything according to the rules. The card game 1000 contains several nuances.

  1. When the cards are shuffled before the game, they must be moved.
  2. The dealer has the right to look at the last card. As you understand, he will get it.
  3. If there is a nine there, he has the right to ask to move the cards. If these cards are dropped three times, the shifter is mercilessly penalized with 120 penalty points.
  4. If the last card is a Jack, then it is allowed to be removed from the deck and after that the cards cannot be moved.
  5. During the distribution of cards, it is prohibited to put the first and last card in the draw.

Looks like he told everything he knew. If you have any additions, please write, I will be happy to add to the text. Good luck and success in difficult card battles.

I advise: ,

Who said that cards are not a toy for children? Who among us as a child did not play “fool” or “shark” with friends? Despite the abundance of all kinds board games, ordinary playing cards occupy far from last place among the most favorite children's entertainment.

Children's card games have simple rules that even preschoolers can master. In addition, many of them develop logical thinking, reaction and attention. That is why children can combine business with pleasure while playing cards.

Gawkers

The goal of the game is to get rid of your cards. The cards are divided equally between the participants. Each player places a stack of cards face down in front of them. You are not allowed to look at your cards. Participants in the game take turns clockwise, and the right to make the first move is determined by drawing lots. Players take turns revealing the top card in the stack and placing it face up next to the stack. A player must place his card on the face-up card of any player if his card is the next in rank in ascending order. For example, the second player has an open eight, and the first player has an open seven. The second player places his eight on the first player's seven. Or the player has opened a queen, and his neighbor has an open jack. The queen goes to jack. A six is ​​placed on the ace.

Attention! You cannot place cards in descending order. For example, you cannot place a jack on a queen, or an eight on a nine. When a player has a choice - several participants in the game have open cards on which he can place his card, then he acts at his own discretion and places a card to whomever he wants. If a player places his card on someone else's open pile, then the move remains with him. He continues to open his cards and transfer them to other participants as long as the cards he opens are suitable for this. As soon as a player plays a card that cannot be played by anyone else in the game, the turn passes to the next player. All players carefully monitor the game process and the actions of the one who opens the cards. If a player had the opportunity to put his open card on someone else’s pile, but he missed this opportunity - he opened the next closed card and put it on himself - such an “onlooker” is fined. Each player gives him one card from his piles, and the turn passes to the next participant. For example, a player has an open nine, and his neighbor has an open eight. Instead of putting his nine to his neighbor, the player turns over the next card. This means that he “yawned.”

As soon as a player's closed pile runs out, he must wait for his turn, turn it face down and continue the game. However, you cannot shuffle the cards.

The first player to get rid of their cards wins the game. And, accordingly, the player who has a full deck in his hands at the end of the game loses. As a rule, the winners are the more attentive players. But a lot depends on the layout: very often the “onlookers” are the ones who have never made a mistake in the entire game!

Akulina (Witch)

The game is played using a regular deck of 36 cards, from which the queen of clubs is drawn in advance. It is not used in the game. The game can be played by 2 to 6 people.

The goal of the game is to get rid of your cards and not be left with the queen of spades in your hands. The game takes place in two stages. Cards are distributed equally among all players in the game, although in most cases the last player receives one less card. At the first stage of the game, participants discard paired cards, strictly two at a time. For example, two sixes, two kings, two aces. You cannot discard three identical cards. In this case, the suit of the cards does not matter, with a small exception: the queen of diamonds is discarded along with the queen of hearts, but the queen of spades cannot be discarded. This is the witch or Akulina. After the players have no paired cards left in their hands, each of them, in turn, invites the next player to draw one of their cards at random. Of course, you cannot show your cards to other participants in the game. Usually they are held in front of you with a fan, with the picture facing you. The player draws a card and, if possible, discards paired cards or - if there is nothing to discard - keeps the drawn card for himself, and the turn passes to the next player.

The game continues until all paired cards from all participants in the game are discarded. The loser is left with only one card - the queen of spades. Sometimes the one who remains with Akulina has to tie a scarf on his head and sit in it throughout the entire next round until a new loser appears. There is another option for dealing cards in this game. If there are few players or it is inconvenient for them to hold a large number of cards in their hands at the same time, then you can deal five cards to all players and place the deck in the center of the table. After discarding paired cards, each player draws the missing cards from the deck. If the players run out of paired cards before the deck is cleared, then they can move on to the second stage of the game. The player whose card was drawn takes the missing card from the deck and, if necessary, discards paired cards during the game. It should be noted that “Akulina” is a famous game not only in Russia, but also in other countries. Only there it is called “Old Maid” and is played with a “long” deck of 52 cards. No cards from the deck are discarded in advance, and the role of the “Shark” is played by the joker.

Hello Jack!

Very fun game for the little ones, which develops quick reaction and attention. The game is designed for a large number of players (minimum 3). If there are few players, then you can use a deck of 36 cards. A deck of 52 cards, without jokers, is also suitable for the game.

The cards are distributed equally among the players in the game. Each player places his pile in front of him, face down. You cannot look at your cards. Players then take turns (clockwise) to reveal their cards and place them on the table. Cards ranked six through nine (or two through nine if using a long deck) require no action from the players and remain on the table. But cards from ten to ace require certain actions from the other participants in the game, with the exception of the one who opens the card.

If a ten appears, whistle!

If a jack appears, say: “Hello, jack!”

If a lady appears, say: “Hello, lady!”

If the king appears, “take it up” or “salute” (army salute).

If an ace appears, slam your palms on the table.

The player who completed the task incorrectly takes all the cards on the table (including those that were laid out earlier). If all players did everything correctly, then the player who completed the task last takes the cards. If the players cannot decide who was last (everyone performed the required action at the same time), then the cards remain on the table and the turn passes to the next player. In another case, the turn goes to the one who took the cards. The first one to get rid of his cards wins. Of course, the list of actions that are required from players when certain cards appear can be changed. But they need to be discussed before the game starts.

Drunkard

One of the first card games that children learn. The game is played using a deck of 36 cards. Typically the game is designed for 2 players, but there can be more.

The goal of the game is to collect a full deck of cards. The cards are distributed equally among the players in the game. You cannot look at your cards in advance. Each player picks up his pile, face down, and reveals the top card. The one of the game participants who has a card higher in value than the other player (other players) takes the bribe for himself and puts it in a separate pile. For example, one player has a queen open, a second has a jack, and a third has an eight. The player who got the queen takes the cards. Most low card is a six, and the highest is an ace. But six is ​​the only card that takes the ace.

If participants simultaneously lay out cards of the same value (two queens, two tens, two aces, and so on), then a dispute arises between them. Each of them places one face-down card on their “arguing” card (“surprise”), and another face-up card on top. The winner in a dispute is the one whose top open card older. If more than two players take part in the game, then only those players who have drawn cards of the same value participate in the dispute. The remaining players skip their turn. When the stack of cards in the player’s hands runs out, he takes the cards he collected during the game from the table, turns the stack face down and continues the game. Players must agree in advance whether the cards in this pile can be shuffled or whether they must be laid out in the order in which they were drawn.

Accordingly, the player who takes all the cards wins. And the one who has no cards left in his hands loses. He is the “drunkard” who “drank away” all his cards. In this game, no thought process is required from the participants, and winning or losing depends solely on the layout of the cards. But children usually like this game.

Children's solitaire "Four Aces"

For solitaire, a deck of 36 cards is taken. The cards are laid out into 4 equal piles, face down. The player takes the first pile, turns it face up, removes and sets aside any cards from a six to a king, until the first ace appears. Cards lying under the Ace cannot be removed. As soon as the Ace appears, the player takes the next pile, turns it over, places it on top of the first pile, and continues to remove cards until the Ace appears. The same is done with the third and fourth piles. The remaining cards are then turned face down and laid out into three piles. You can't mix cards. When all the cards on top of the aces have been removed from all three piles, the cards are laid out into two piles. The process is repeated. The remaining cards are placed in one pile and turned over. All cards on top of the aces are also removed. Solitaire is successful if there are only four aces left in the pile, and there are no other cards under or between them.

This type of game is intended for two participants only. They play with an incomplete deck of 24 cards from Ace to nine inclusive. Card rank: Ace, ten, King, Queen, Jack, nine. The dealer deals himself and his partner 10 cards each, 4 cards are taken into the draw. Cards are not put into the buy-in first and not last. The ticket should be placed in a stack in the middle of the table, cards closed.

Bidding is announced in which players nominate as many points as they could take with their cards during the drawing. Assignments are made from 60 to 120 points. They should be assigned in tens; when calculating points, they should also be rounded to 10.

The one who makes the highest appointment takes the dowry. At will he can take or two latest cards purchase, or the first two. None of the players has the right to look at the cards remaining on the table until the end of the game. The player who bought brings his two unnecessary cards face down to the table and makes the first move. He also assigns a trump card for the game.

In some companies, the purchase is placed in two piles of two cards. The purchaser has the right to use any coupon. The remaining two cards cannot be looked at. Sometimes four buy cards are also included in the scoring. This happens when the winner of the trade declares 120 points without declaring margins and takes every trick for himself.

If the senior hand folds in the first round of bidding, the second has the right not to make an appointment; the buy-in still belongs to him. On the entry card you should either place a card of the same suit, or interrupt it with a trump card. The highest card takes the trick. The second and all subsequent moves belong to those who took the previous trick.

After the end of the game, points are counted. A player who has a King and a Queen of the same suit in his tricks scores himself for the margin: trump - 80, non-trump - 40 points. The points declared during the bidding process are attributed to the player if he scored at least the assigned amount. Otherwise, they are debited from the account of the purchaser. When a player reaches 850 points in his record, he has the right not to participate in the bidding, his opponent is not allowed to pass.

If, after purchasing, the player sees that he simply cannot take the announced points, he is allowed to “leave” - write down the announced points as penalties, and the opponent adds 60 points to his record. This variation of the thousand can also be adapted for four players. In this case, 5 cards are already dealt, and the player who takes the buy-in demolishes one of his unnecessary cards to his opponents face down.

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