Simple Rules. Cat and mouse. Damn, lumpy. Rules of the game "Cat and Mouse"

  • Number of players: from 2 to 4.
  • Players age: 5 years and older.
  • The game develops the ability to distinguish between directions left-right and up-down, reaction and combinatorial thinking, the ability to read and count.
  • Included

  • 62 movement cards
  • 4 cards with the inscription "pee-pee"
  • 4 cards with the inscription "meow-meow"
  • Rules of the game.
  • Purpose of the game

    Score as many points as possible.

    Preparing for the game

    You can play on a table or on the floor (the floor is even more convenient). Each player places in front of him one card with the inscription “pi-pi” (the remaining cards with this inscription do not participate in the game). This card symbolizes the beginning of the chase for the player: the path of his cat is built from it. All other cards are shuffled and laid out face down, in a pile, somewhere in the middle, so that it is convenient for everyone to take them.

    Game process

    The game consists of several rounds and lasts until all four cards with the inscription “meow-meow” are gone. The youngest player says: “Pee-pee!” - after which the cat chases the mouse. Players take strictly one card from the pile (without observing the order). Each player places the card he took next to the last card he played. The first card is applied to the initial one from any side, and each subsequent one is applied to the previous one - from the side in which it points. For example, if the arrow is on last map indicates "up", then next card applied to it from above, and if “left-right” - then to the left or right of it (at the player’s request). The longer the path, the better! But he must not enter himself or the adjacent path (unless he can touch it), and he cannot shift or remove previously laid out cards. The player can put the taken card aside and use it at any time until the end of the round (however, there is a risk that she will never play).

    End of the round

    As soon as one of the players plays a card with the inscription “meow-meow”, he shouts: “Meow-meow!” This means the cat has caught the mouse and the round ends. All constructed paths are checked: if a player makes an error, then his entire path is canceled as a penalty (cards from it are considered set aside). Each player returns all the cards set aside to the general pile, and puts those laid out on the way into a “victory” pile, from which his points will be counted. Then the next round begins according to the same rules, only the initial phrase: “Pee-pee” is pronounced by the participant who completed the last round.

    End of the game

    The game ends when there are no more cards in the pile that say “meow meow.” The points of each player are counted: a card with the inscription “meow-meow” - 5 points, a card with one direction - 2 points, and with two directions - 1 point. The one with the most points wins.

    The eternal confrontation between mustachioed pets and cunning rodents who want to get their hands on cheese. The eternal confrontation of these mustachioed animals is like fire and water. In the board game Cat and Mouse, everyone can take part in the pursuit of their delicacy.

    Feel like a escaping prey in search of cheese or a hunter with a lot of small tasty things running before your eyes. Who will win? It just depends on the speed of the players. Move quickly so as not to become dinner for the big arrogant cat!

    The eternal confrontation between mustachioed pets and cunning rodents who want to get their hands on cheese

    Description and features

    A ginger cat went hunting; he is incredibly cunning and placed bait for small tailed pests. The board game Cat and Mouse and its addition Cheese Pyramid Traps is designed for children aged four years and older. From three to six people can participate in it at the same time.

    Why is the minimum number 3 when in most games this figure is two? In addition to two mice hunting for cheese, in the chase one participant must try on the role of a cat - in cat guise he will chase gray troublemakers, in an attempt to catch and dine at least one.

    The red cat went hunting

    The Cat and Mice board game set includes:

    • Six cunning little mice
    • One red cat-cup
    • One delicious piece of cheese
    • Dice (one piece)
    • Twenty-four gray rodent cards
    • Cat and mouse game game rules
    • A colorful square box with sides of twenty-four centimeters and a height of eight cm.

    The board game Cat and Mouse for children will amuse adults and children. It belongs to the category of developmental, because each battle develops reaction speed, speed of information perception and perseverance. To win, you need to be careful and not catch the mice before the corresponding value appears on the die. Players must react quickly, because the mice quickly scatter, and the cat quickly rushes to its prey.

    Its design can be considered a plus. All components of the set are made of natural materials. They are pleasant to touch, and children will not break them the first time they play. The set refers to entertainment in which the interest is not in the victory itself, but in active participation. Pulling mice and attacking prey with a cat-glass will be interesting for all players.

    All components of the set are made of natural materials

    Rules of the game

    The board game Cat and Mice requires some preparatory maneuvers. All of them are described in detail in the rules of the game.

    Simple rules Cat and mouse games will allow children to quickly figure out what to do and quickly feel like a hungry mouse on cheese. Parents will be able to take time for themselves, because the game does not require their participation and the children can spend time with their friends without being exposed to the fascinating confrontation between rodents and domestic predators.

    Preparing for the game

    Brief instructions for the board game Cat and Mouse:

    • Place the felt cheese in the middle of the playing field so that all participants can reach it
    • Give everyone one rodent figurine from the cat and mouse board game kalachi and four matching cards.
    • Give the youngest player a cat cup with which he will catch little mice
    • Dice are given to the same participant who will be the hunter
    • Only in the first round there is a distribution of mustaches for kids (then everything will depend only on the players)

    Mice and cheese

    The game includes a delicious piece of cheese.

    Progress of the game

    The main task of the game for mice is to eat cheese and stay alive. The cat's goal is to dine on mice. The game begins with a roll of the dice. They have two options: a cat or a mouse. If a gray rodent falls out, everyone remains in their place. The cat is intently watching its prey, the mice happily eat the cheese. The dice are rolled again.

    What if a scary red face fell out? Then everyone starts playing Cat and Mouse for themselves. The cat's task: to attack the mouse company as quickly as possible, trying to eat as much of the running deliciousness as possible. The mice, in turn, should immediately run away. Only the fastest participants will be able to win each horse.

    For each animal eaten, the cat receives one card.

    For each animal eaten, the cat receives one card. They are given out by the participant whose pet the hunter managed to feast on. When the predator has finished chewing its lunch, everyone returns to their starting positions, including the reincarnated mice.

    The second game is no different from the first. The same player remains in the role of hunter. If his reaction in the round turns out to be faster than the dice, or rather the dice have not yet shown the cat icon, and the participant is already catching mice, then he must pay a fine in the form of one previously earned card.

    The role of the cat passes to another player if the previous one was unable to feast on any rodents. Then the hungry pet looks for a new owner who can feed it. The glass is passed to the player sitting clockwise. You can only catch mice on a piece of cheese: when the animals run away from it, they become immune to bites.

    End of the game

    To determine the winner in the confrontation between a domestic predator and cunning mice, count all the cards obtained during the hunt. The one who has the most reward sheets in his hands wins.

    If two or more players have the same number of cards, a rematch will determine the winner. If there is no time for a decisive battle, all participants with the most awards are considered winners.

    The set is suitable for children's parties

    Who is it suitable for?

    The set is suitable for children's parties. For children who love to spend time with their friends, the game will be good and useful entertainment. If you have a birthday planned, this game will amuse all the guests, drawing you into an exciting pursuit of delicious food.

    The game's design is made in bright colors, so you can give it as a gift even without packaging. It’s nice to receive such a set for a holiday, especially since you can use it right away. Evenings with your family will be noisy and fun if you organize mouse races and cat hunts. The game will captivate boys and allow them to spend the energy accumulated during the day. The game will take girls more than an hour, because they love beautiful design.

    The set will be of interest to young parents with hyperactive children who find it difficult to keep busy with one thing for more than five minutes. The excitement will captivate the kids, and the dynamics of the game will not let them get distracted.

    The need to keep track of what comes up on the dice will develop perseverance in the younger generation, which will be useful in life. If your child has friends over, free up some time for yourself by getting them a set of Cats. A cat and mouse game for children, the rules of the game will allow children to have fun without the participation of parents.

    Video review

    If you liked the description of the set, watch the video review, which describes and shows the game in detail from all sides.

    • Leaders' Day

    an active game that was born out of an ordinary family vacation. With such entertainment, everyone will be able to realize their potential by performing whimsical tasks. A hundred different cards with quests that not everyone would think of. Playing with this set as a family is fun and interesting. There will be noise and din even among unfamiliar people if you decide to play at least one game. The entertainment is active and fast, so by the evening the children will go to bed on their own, without trying to object.

    • Crocodile

    Dynamic entertainment, after which children will be left exhausted. Here you have to jump and show different words and do it in such a way that it is clear what was written on the card. The set is available in many variations, among which you can find themed or designed for children. This way, each player will be able to choose the most suitable version for themselves. Having fun develops your intelligence and helps you stretch your muscles after a hard day. Unfamiliar companies quickly become close, because excitement always turns out to be stronger than embarrassment.

    Fight for the right to be called the Chief of the great Totauwhatau tribe. Since ancient times, these people decide who will become their leader through a tricky battle: everyone sits in a circle and opens their sheets. The first ones whose pictures match grab the totem. The first one to grab the desired figurine becomes the leader. Just imagine what kind of fights there were, because all the eucalyptus leaves are eerily similar to each other. Nowadays, the game has evolved, so now the battle is played on cards, the designs of which vary.

    The role of play in the formation and development of a child cannot be overestimated. It is through play that a child learns the world, his laws, learns to live by the rules. All children love to move, jump, gallop, and run races. Outdoor games with rules are a conscious, active activity of the child, which is characterized by timely and accurate completion of tasks related to the rules that are mandatory for all participants. Outdoor play is a kind of exercise with which children prepare for life.

    Outdoor games are of great importance in a child’s life, as they represent an indispensable tool the child’s acquisition of knowledge and ideas about the world around him. They also influence the development of thinking, ingenuity, dexterity, dexterity, moral strong-willed qualities. Outdoor games for children strengthen physical health, teach life situations, help the child to achieve proper development.

    Outdoor games for preschoolers

    Outdoor games for younger preschoolers

    Junior children preschool age in the game they tend to imitate everything they see. In the outdoor games of children, as a rule, it is not communication with peers that is manifested, but a reflection of the life that adults or animals live. Children at this age enjoy flying like sparrows, jumping like bunnies, flapping their arms like butterflies with wings. Thanks to developed ability By imitation, most outdoor games for children of primary preschool age are of a plot nature.

    • Outdoor game "Mice dance in a circle"

    Goal: develop motor activity

    Description: before starting the game you need to choose a driver - a “cat”. The cat chooses a “stove” for itself (it can be a bench or chair), sits on it and closes its eyes. All other participants join hands and begin to dance around the cat with the words:

    The mice dance in circles
    The cat is dozing on the stove.
    Quieter than a mouse, don't make noise,
    Don't wake up Vaska the cat,
    Vaska the cat will wake up -
    He’ll break up our round dance!”

    While pronouncing the last words, the cat stretches, opens his eyes and begins to chase mice. The caught participant becomes a cat, and the game starts over.

    • Game "Sunshine and Rain"

    Objectives: to teach children to find their place in the game, navigate in space, develop the ability to perform actions on a signal from the teacher.

    Description: Children sit in the hall on chairs. The chairs are their “home”. After the teacher’s words: “What good weather, go for a walk!”, the guys get up and start moving in a random direction. As soon as the teacher says: “It’s raining, run home!”, the children should run to the chairs and take their place. The teacher says “Drip - drip - drip!” Gradually the rain subsides and the teacher says: “Go for a walk. The rain has stopped!”

    • Game "Sparrows and the cat"

    Objectives: teach children to jump gently, bending their knees, run, dodge the driver, run away, find their place.

    Description: Circles are drawn on the ground - “nests”. Children - “sparrows” sit in their “nests” on one side of the playground. On the other side of the site there is a “cat”. As soon as the “cat” falls asleep, the “sparrows” fly out onto the road, fly from place to place, looking for crumbs and grains. The “cat” wakes up, meows, and runs after the sparrows, which must fly to their nests.

    First, the role of the “cat” is played by the teacher, then by one of the children.

    • Outdoor game "Sparrows and a car"

    Another game for children 3-5 years old about sparrows.

    Objectives: to teach children to run in different directions, to start moving or change it at the leader’s signal, to find their place.

    Description: Children - “sparrows”, sit in their “nests” (on a bench). The teacher depicts a “car”. As soon as the teacher says: “The sparrows have flown onto the path,” the children rise from the bench and begin to run around the playground. At the teacher’s signal: “The car is moving, sparrows fly to their nests!” - the “car” leaves the “garage”, and the children must return to the “nest” (sit on the bench). The "car" returns to the "garage".

    • Game "Cat and Mice"

    There are many games for children with cats and mice involved. Here is one of them.

    Objectives: This active game helps children develop the ability to perform movements on a signal. Practice running in different directions.

    Description: Children - “mice” are sitting in holes (on chairs along the wall). In one of the corners of the playground sits a “cat” - a teacher. The cat falls asleep and the mice scatter around the room. The cat wakes up, meows, and begins to catch mice, which run into their holes and take their places. When all the mice return to their holes, the cat walks through the hall again, then returns to its place and falls asleep.

    • Outdoor game for preschoolers "At the bear in the forest"

    Objectives: develop the speed of reaction to a verbal signal, exercise children in running, develop attention.

    Description: Among the participants, one driver is chosen to be the “bear”. On playground draw two circles. The first circle is the bear's den, the second circle is the home for the rest of the game participants. The game begins with the children leaving the house saying:

    By the bear in the forest
    I take mushrooms and berries.
    But the bear doesn't sleep,
    And he growls at us.

    As soon as the children uttered these words, the “bear” runs out of the den and catches the children. The one who did not have time to reach the house and was caught by the “bear” becomes the driver (“bear”).

    • Through the stream (an active game with jumping)

    Objectives: Teach how to jump correctly, walk along a narrow path, and maintain balance.

    Description: Two lines are drawn on the site at a distance of 1.5 - 2 meters from one another. At this distance, pebbles are drawn at a certain distance from each other.

    The players stand at the line - on the bank of a stream, they must cross (jump over) it on the pebbles without getting their feet wet. Those who stumbled and got their feet wet go to dry them in the sun and sit on a bench. Then they get back into the game.

    • Game "Birds and Cat"

    Objectives: Learn to follow the rules of the game. React to a signal.

    Description: for the game you will need a mask of a cat and birds, and a large circle drawn.

    Children stand in a circle with outside. One child stands in the center of the circle (the cat), falls asleep (closes his eyes), and the birds jump into the circle and fly there, pecking at the grains. The cat wakes up and begins to catch the birds, and they run away out of the circle.

    • Game "Snowflakes and the Wind"

    Tasks: Practice running in different directions, without bumping into each other, act on a signal.

    Description: At the signal “Wind!” children - “snowflakes” - run around the playground in different directions, spinning (“the wind spins snowflakes in the air”). At the signal “No wind!” - crouch (“snowflakes fell to the ground”).

      Outdoor game "Find yourself a partner"

    Objectives: to develop in children the ability to perform actions on a signal, to quickly form pairs.

    Description: Participants stand along the wall. Each of them receives a flag. As soon as the teacher gives a sign, the children scatter around the playground. After the command “Find yourself a pair,” participants who have flags of the same color are paired up. Must participate in the game odd number children and at the end of the game one is left without a pair.

    All these outdoor games can be successfully used for playing in kindergarten in a group or on a walk. Children of different ages: from babies 3 years old to children middle group 4-5 year olds enjoy playing with them.

    • Outdoor games for children 5-7 years old

    In children 5-6, 6-7 years old, the nature of play activity changes somewhat. Now they are already beginning to be interested in the result of the outdoor game, they strive to express their feelings, desires, and fulfill their plans. However, imitativeness and imitation do not disappear and continue to play an important role in the life of an older preschooler. These games can also be played in kindergarten.

    • Game "Bear and Bees"

    Tasks: practice running, follow the rules of the game.

    Description: participants are divided into two teams - “bears” and “bees”. Before the start of the game, the “bees” take places in their “hives” (benches or ladders can serve as hives). At the command of the leader, the “bees” fly to the meadow for honey, and at this time the “bears” climb into the “hives” and feast on honey. Having heard the signal “Bears!”, all the “bees” return to the “hives” and “sting” (salat) the “bears” who did not have time to escape. The next time, the stung “bear” no longer goes out to get honey, but remains in the den.

      Game "Burners"

    Tasks: practice running, respond to a signal, follow the rules of the game.

    Description: The game involves an odd number of children who become pairs and hold hands. In front of the column there is a driver who looks forward. The children repeat the words in chorus:

    Burn, burn clearly
    So that it doesn't go out,
    Look at the sky -
    Birds are flying
    The bells are ringing!
    Once! Two! Three! Run!

    As soon as the participants say the word “Run!”, those standing in the last pair in the column release their hands and run forward along the column, one with right side, the other is on the left. Their task is to run forward, stand in front of the driver and join hands again. The driver, in turn, must catch one of this pair before they hold hands. If you manage to catch, then the driver and the caught one will form a new pair, and the participant left without a pair will now lead.

    • Outdoor game "Two Frosts"

    A well-known game for preschoolers with simple rules. Objectives: to develop inhibition in children, the ability to act on a signal, and practice running.

    Description: On opposite sides of the site there are two houses, indicated by lines. Players are placed on one side of the court. The teacher selects two people who will become drivers. They are located in the middle of the area between the houses, facing the children. These are two Frosts - Red Nose Frost and Blue Nose Frost. At the teacher’s signal “Start!” both Frosts say the words: “We are two young brothers, two frosts are daring. I am Frost Red Nose. I am Frost Blue Nose. Which of you will decide to set off on this little path?” All the players answer: “We are not afraid of threats and we are not afraid of frost” and run to the house on the opposite side of the site, and the Frosts try to freeze them, i.e. touch with your hand. Those of the guys who were touched by Frost freeze in place and remain like that until the end of the run. The frozen ones are counted, after which they join the players.

    • Game "Sly Fox"

    Goal: to develop agility, speed, coordination.

    Description: A line is drawn on one side of the site, thereby indicating the “Fox House”. The teacher asks the children, who are located in a circle, to close their eyes. The teacher walks around the formed circle behind the children and touches one of the participants, who from that moment becomes a “sly fox.”

    After this, the teacher invites the children to open their eyes and, looking around, try to determine who the sly fox is. Next, the children ask 3 times: “Sly fox, where are you?” At the same time, the questioners look at each other. After the children asked for the third time, sly Fox jumps into the middle of the circle, raises his hands up and shouts: “I’m here!” All participants scatter around the site in all directions, and the sly fox tries to catch someone. After 2-3 people are caught, the teacher says: “In a circle!” and the game starts again.

    • Game "Deer Catching"

    Objectives: practice running in different directions, agility.

    Description: Two shepherds are selected from among the participants. The remaining players are deer located inside the outlined circle. The shepherds are behind the circle, opposite each other. At the leader’s signal, the shepherds take turns throwing the ball at the deer, who try to dodge the ball. The deer that the ball hit is considered caught and leaves the circle. After several repetitions, he counts the number of deer caught.

      Game "Fishing Rod"

    Objectives: develop dexterity, attention, speed of reaction.

    Description: participants sit in a circle. In the center there is a driver - a teacher. He holds a string in his hands, at the end of which a small bag of sand is tied. The driver rotates the rope in a circle just above the ground. Children jump in such a way that the rope does not touch their legs. Those participants whose legs are hit by the rope are eliminated from the game.

    • Game "Hunters and Falcons"

    Tasks: practice running.

    Description: All participants are falcons and are on one side of the hall. There are two hunters in the middle of the hall. As soon as the teacher gives the signal: “Falcons, fly!” participants must run to the opposite side of the hall. The hunters' task is to catch (spot) as many falcons as possible before they have time to cross conditional line. Repeat the game 2-3 times, then change the drivers.

      Game "Spider and flies"

    Description: in one of the corners of the hall, a circle indicates a web in which there is a spider - the driver. All the other guys are flies. All the flies “fly” around the hall, buzzing. At the presenter’s signal “Spider!” the flies freeze. The spider comes out of hiding and carefully examines all the flies. He takes those who move into his web. After two or three repetitions, the number of flies caught is counted.

      Outdoor game "Mousetrap"

    Objectives: to develop in children the ability to perform actions on a signal.

    Description: Two participants stand facing each other, join their hands and raise them higher. After this, both say in unison:

    “How tired we are of the mice, they gnawed everything, ate everything!
    We’ll set up a mousetrap and then we’ll catch the mice!”

    While the participants are saying these words, the rest of the guys must run under their clasped hands. At the last words, the presenters abruptly lower their hands and catch one of the participants. The caught one joins the catchers and now there are three of them. So the mousetrap gradually grows. The last participant remaining is the winner.

    Outdoor games for schoolchildren 7-9, 10-12 years old

    Schoolchildren also love to play games during breaks or walks. We have selected games that you can play during after-school walks or during lessons. physical culture in grades 1-4. The rules of the game become a little more complicated, but the main objectives of the games are: training agility, reaction, speed, general physical development and the ability to cooperate with the guys.

    Many outdoor games are universal: both boys and girls can play them. You can divide children into groups of girls and boys or according to another principle.

      Game "Homeless Hare"

    Goal: to develop attentiveness, thinking, speed and endurance.

    Description: A hunter and a homeless hare are selected from all participants. The remaining players are hares, each draw a circle for themselves and stand in it. A hunter tries to catch up with a running homeless hare.

    A hare can escape from a hunter by running into any circle. At the same time, the participant who stands in this circle must immediately run away, since now he becomes a homeless hare, and the hunter now catches him.

    If a hunter catches a hare, then the one caught becomes the hunter.

    • Outdoor game "Feet off the ground"

    Objectives: learn to follow the rules of the game.

    Description: The driver walks around the hall with other guys. As soon as the teacher says: “Catch!”, all participants scatter, trying to climb to any height where they can raise their feet above the ground. You can only insult those whose feet are on the ground. At the end of the game, the number of losers is counted and a new driver is selected.

      Game "Empty Space"

    Objectives: develop reaction speed, agility, attentiveness, help improve running skills.

    Description: participants form a circle, and the driver is located behind the circle. By touching the shoulder of one of the players, he thereby challenges him to the competition. After this, the driver and the participant he chose run along the circle in opposite directions. The one who takes first empty place, left by the selected player remains in the circle. The one left without a seat becomes the driver.

    • Outdoor game "Third wheel"

    Objectives: develop dexterity, speed, cultivate a sense of teamwork.

    Description: Participants walk in a circle in pairs, holding hands. The distance between pairs is 1.5 - 2 meters. Two drivers, one of whom runs away, the other catches up. The running player can stand in front of any pair at any time. In this case, the back player of the pair he stood in front of becomes the one who is being caught up. If, nevertheless, the player managed to catch up and make fun of him, then the drivers change roles.

    • Game "Shootout"

    Objectives: develop dexterity, attentiveness, speed of reaction.

    Description: The game is played on a volleyball court. Having retreated 1.5 meters from the front line into the hall, a line parallel to it is drawn to form something like a corridor. An additional line is also drawn on the other side.

    Participants are divided into two teams, each of which is placed on its own half of the court from the middle line of the corridor. Both teams must choose a captain. You cannot enter the opponent's territory. Each player who has the ball tries to hit his opponent with it without going beyond midline. The greasy player is taken prisoner and remains there until the players of his team throw the ball into his hands. After this, the player returns to the team.

    Outdoor games while walking

    Walking with children in kindergarten or after-school primary school, the teacher needs something to keep the children occupied: great solution is the organization of outdoor games during a walk. First, the teacher introduces the children to various games, and in the future the children themselves, dividing into groups, will be able to decide what game they want to play. Games on fresh air have a beneficial effect on the development of the child’s body and strengthening the immune system. And the time of the walk flies by.

    Before starting the game, the teacher needs to pay attention to the condition of the playing field: are there any unnecessary objects, splinters and anything else that could interfere with children’s play and create a dangerous situation - unfortunately, not only on the street, but also on the school playground or kindergarten you can find a lot of garbage.

    • Train game

    Objectives: To develop in children the ability to perform movements according to sound signal, consolidate the skill of building in a column. Practice walking and running after each other.

    Description: Children line up in a column. The first child in the column represents a locomotive, the rest of the participants are carriages. After the teacher blows the whistle, the children begin to move forward (without clutch). First slowly, then faster, gradually starting to run, saying “Chu - chu - chu!” “The train is approaching the station,” says the teacher. Children gradually slow down and stop. The teacher blows the whistle again, and train movement resumes.

    • Outdoor game "Blind Man's Bluff"

    Objectives: developing dexterity, developing the ability to navigate in space, observation.

    Description: To play the game you need free space. A driver is selected, blindfolded and taken to the middle of the site. The driver is turned several times around his own axis, after which he must catch any player. The one who is caught becomes the driver.

    • Game "Day and Night"

    Tasks: practice running in different directions, act on a signal.

    Description: All participants are divided into two teams. One command is “day”, the other is “night”. A line is drawn or a cord is placed in the middle of the hall. The teams stand at a distance of two steps from the drawn line, with their backs to each other. At the command of the presenter, for example, “Day!” the team with the appropriate name begins to catch up. Children from the “night” team must have time to run beyond the conditional line before their opponents have time to stain them. The winner is the team that manages to stain large quantity players from the opposing team.

    • Game "Baskets"

    Objectives: practice running after each other, develop speed, reaction speed, and attentiveness.

    Description: Two presenters are selected. One of them will be the catcher, the other will be the fugitive. All remaining participants are divided into pairs and join hands, creating something like a basket. The players scatter different sides, and the leaders separate, the catcher tries to catch up with the fugitive. The fugitive must run between the pairs. The baskets should not catch the fugitive, and for this he calls the names of the participants in the basket to which he runs up.

    • Game "Hit and Run"

    Objectives: to develop in children the ability to perform actions on a signal.

    Description: The teacher is in the center of the circle. Throws the ball to the child and says his name. This kid catches the ball and throws it back to the adult. When the adult throws the ball up, all children must run to “their” place. The adult's task is to try to hit the fleeing children.

    In this article we have presented 29 outdoor games with detailed description game rules. We hope that this material will help organize children's games at school during breaks and physical education lessons, during walks in preschool educational institutions and the State Educational Institution.

    Compiled by: Oksana Gennadievna Borsch, teacher primary classes, Deputy Director for Educational Work.

    Subject: Cat and mice

    Pedagogical goal: processing the ability to maintain direction without bumping into each other.

    Game goal: the mice run away from the cat, and the cat catches up with the mice

    Tasks:

    To develop children’s ability to act together at a certain pace.

    Develop speed, strength, agility, spatial orientation.

    Cultivate a friendly attitude between children, the ability to play together, together.

    Equipment: cat hat

    Rules:

    1. Do not run from the cat until the cat says “Meow.”

    2. The cat does not move and does not open its eyes until the children say “And don’t get caught by the cat!”

    3. Run to your house and escape from the dog without pushing each other.

    Progress of the game:

    Children stand in a circle. In the center is a “cat”. The rest of the children are “mice”. They walk in a circle and say in chorus in a low voice:

    Quiet a mouse, quiet a mouse...

    The cat is sitting on our roof.

    Mouse, mouse, watch out.

    And don't get caught by the cat!

    After this, the cat opens its eyes and meows. The children run into the house, beyond the line. The cat is trying to catch up with them. The role is transferred to another child. The game repeats itself.

    Download:


    Preview:

    Outdoor game "Cat and Mice"

    Middle group

    Theme: Cat and mice

    Pedagogical goal:processing the ability to maintain directionwithout bumping into each other.

    Game goal: the mice run away from the cat, and the cat catches up with the mice

    Tasks:

    To develop children’s ability to act together at a certain pace.

    Develop speed, strength, agility, spatial orientation.

    Cultivate a friendly attitude between children, the ability to play together, together.

    Equipment: cat hat

    Rules:

    1. Do not run from the cat until the cat says “Meow.”

    2. The cat does not move and does not open its eyes until the children say “And don’t get caught by the cat!”

    3. Run to your house and escape from the dog without pushing each other.

    Progress of the game:

    Children stand in a circle. In the center is a “cat”. The rest of the children are “mice”. They walk in a circle and say in chorus in a low voice:

    Quiet a mouse, quiet a mouse...

    The cat is sitting on our roof.

    Mouse, mouse, watch out.

    And don't get caught by the cat!

    After this, the cat opens its eyes and meows. The children run into the house, beyond the line. The cat is trying to catch up with them. The role is transferred to another child. The game repeats itself.

    Stage

    Activities of the teacher

    Children's activities

    Methods and techniques of organization

    Planned result

    Organizational and motivational

    Now you and I will go to the gym and play an interesting game there.

    We came to the gym and stood in a circle.

    Guys, I know you love to play.

    Today I want to introduce you to a new outdoor game called "Cat and Mouse". To do this we need to create a big and beautiful circle.

    First, I will tell you the rules of the game, and you listen carefully, and whoever does not listen will not understand the rules of the game and will not play.

    I begin to tell the children the rules of the game: Now we will choose a cat, the cat will stand in the center of our circle. And you and I will all be mice. We will walk in a circle and say the following words:

    Quiet a mouse, quiet a mouse...

    The cat is sitting on our roof.

    Mouse, mouse, watch out.

    And don't get caught by the cat!

    After these words, the cat opens its eyes and says: “Meow.” And it catches up with us. And we, after the cat said “Meow,” need to run away to the house, our house will be located beyond this line.

    The cat doesn't open its eyes until we say "And don’t get caught by the cat!”

    And we follow safety precautions,

    run into your house and escape from the cat without pushing each other. If anyone does not follow the rules of the game, I stop the game with the words “STOP GAME.”

    We clarify the rules of playing with children.

    Let's guys repeat everything together what we will say: (several times)

    Quiet a mouse, quiet a mouse...

    The cat is sitting on our roof.

    Mouse, mouse, watch out.

    And don't get caught by the cat!

    What should a cat do?

    What do mice do?

    How do we run from a cat?

    After what word do the mice run away from the cat?

    After what words does the cat wake up?

    Children come up to me and stand in a circle, listen

    Repeat with the teacher what they will say

    Children get ready to work and answer questions.

    Verbal method (conversation, explanation, clarification).

    Children are motivated to play activities.

    Main stage

    We choose a dog using a counting rhyme.

    “An apple rolled around the garden and fell straight into the water, Bul-Bul-Bul.”

    Now I’ll put a hat on the cat and she stands in the center of the circle, and we hold hands.

    During the game, I monitor compliance with the rules and the relationships between the children in the game. I play with my children 4-5 times.

    Stop the game.

    The children take their places. The cat puts on a hat and stands in the center of the circle. Children stand in a circle and hold hands. Children actively participate in the game and follow the rules of the game.

    Game method, verbal method (counting).

    Children actively participate in the game.

    The final stage

    Well done boys! Did you enjoy playing the game? What is it called? Tell me, who were our cats? Who wasn't caught? You can play this game on the street or in a physical education class, but now you and I are forming a column and returning to the group.

    The children are talking to me. Answer questions. They leave the hall.

    Verbal method (conversation, questions, praise).

    Children actively answer the teacher’s questions.


    Everyone knows that cats love to chase mice, but mice do not share these feelings and hide from the “mustachios and stripes” in their burrows. It's all due to misunderstanding... From birth, kittens, seeing a mouse peacefully mincing about its business, rush to the strange eared creature in order to get acquainted and play. And the mouse, seeing a huge fluffy monster, gets scared “to death” and takes off running. And this continues throughout life. I wish they could meet over a cup of tea and pancakes and have a calm conversation to build relationships. It's a shame that this is only possible in a board game.

    Children's games, which I will talk about in the next review, in addition to the development of the child, will definitely cheer up the family and test the speed of reaction of your “playing cell”. IN " Cat and mouse"We will try to correct the "Universal Injustice" and reconcile the kittens with the little mice, and then enjoy pancakes with jam in the game " Damn lumpy».

    Cat and mouse.

    In the board and floor game "Cat and Mouse", opponents face a real chase with sharp plot twists and intricate, tangled tracks. The task of the “cat” detectives is to find and catch a mouse, and then invite him for tea and pancakes. The task ahead is difficult, one might say impossible, so all the detectives will go in pursuit at the same time!

    The movement deck consists of 62 cards that allow you to move in any direction (except diagonals). The number shown on the brightly lit light bulb indicates the number of bonus points.

    Also in the stack there are four special and very important “Meow-Meow” and “Pee-Pee” cards, which I will talk about later.

    Ready, attention, meow!

    Give each pursuer one “Pee-Pee” card, which symbolizes the beginning of the journey (put the extra ones in the box). The rest of the deck is thoroughly shuffled and placed in a stack in the center of the table, face down. After this, turn the stack (for convenience) into a small scattering of cards so that 10-15 squares are available to your opponents at a time.

    So, the mouse grabs a piece of cheese and rushes to his hole! The detectives' task is to catch up with the fugitive and invite him to tea and pancakes. This is done as follows: the opponents simultaneously take one card from the center of the table and apply them to the end of the previously laid out track in accordance with the last direction (initially this is the starting place). The task is to build as long a chain as possible without branching the road and without getting caught up in your tail.

    If the card does not meet the requirements, then put it aside or return it back to the center of the table. Once any investigator turns over the Meow Meow card (put it back in the box), the chase is temporarily suspended.

    If the path is assembled correctly, then all the squares that make it up are put aside in a separate pile and will participate in the final count (cards set aside but not involved in construction are discarded). Did the player make a mistake? In this case, the entire track goes back to the center of the table and does not bring any points.

    As you remember, there are three special “Meow-meow” cards in the deck. As soon as the third card is revealed, the game ends and the detectives calculate the amount of points indicated on the light bulbs. The winner goes to bake pancakes, as we have a sweet dinner ahead of us!

    A fun game of logic and attentiveness, reminiscent of an electronic “snake”. The opponents' task is to create a path using as many cards as possible. No one knows the time allotted to complete the task, because the “Meow-meow” card can be opened at any time. Therefore, you need to hurry and, most importantly, not make mistakes, as a mistake will deprive you of all prize points!

    Damn, lumpy.

    The first pancake, as you know, is lumpy... Do you know why? The pan just hasn’t warmed up and the dough sticks to it, so it turns out delicious pancake unpresentable appearance. By the way, several centuries ago the saying sounded: “Who gets the first pancake.” "Com" - Old Russian name bear, lord and owner of the forest. To appease a hungry animal waking up from hibernation, a stack of pancakes was carried into the thicket.

    It’s quite difficult to find a bear in a big city, so we’ll eat all the pancakes ourselves! The box contains one large square - a plate for pancakes, 6 cards of the pancakes themselves...

    ... and a whole scattering of cards depicting various jams.

    The more jam shown in the picture, the higher the numerical value in the upper left corner of the card.

    “The first pancake is for comas, the second pancake is for acquaintances, the third pancake is for distant relatives, and the fourth pancake is for me.”

    Shuffle the deck and distribute an equal number of cards to all participants in the game. If you play with a small team, it will be difficult for the child to hold the entire stack in his hands. In this case, simply count out 10-12 cards per player in order from the general deck. For example: for four people, cards with continuous numbering from “1” to “40” will be used (10 cards per player)...

    Place a plate for pancakes in the center of the table. The hungriest player makes the first move, then opponents can perform actions simultaneously.

    Any card from your hand is placed first in the center of the table, face up. If it is a “pancake” (and there are not many of them in the deck), then you can put a jam card of any value on top. Moreover, only the owner of the pancake is allowed to do this. Note: the cards are arranged in a stack (the photographs show offset examples)!

    If the top card in the pile is jam, then you can put any other type of jam with a lower numerical value on it. If you were in a hurry and threw a card near the pile, played two cards at the same time, or made a mistake with the numerical value, then the entire central pile goes to you as a “prize”. But you can put the first card of your choice in the center of the table and continue the game...

    The opponents' task is to get rid of all the cards in their hand. The winner receives a stack of pancakes with jam and invites everyone to the table!

    Fast and fun game which reminded me simplified version"" and "UNO". Opponents try to fold their cards as quickly as possible and “guess” numbers that are favorable to them. Dynamic gameplay and simple rules - a game of attentiveness, reaction and a little math...

    Share