Crocodile game movies. Game "Crocodile", rules, interesting words

Cheerful, noisy groups love to get together and play psychological games. The game "Crocodile" is one of such games. It itself is universal. To play the game you don’t need any special equipment or premises, all you need is fun company minimum of three people. In addition, “Crocodile” not only improves mood but also develops non-verbal thinking. From the site article, you will learn about the features of such psychological games, rules and example words for this game.

Features of psychological games

If we consider the scope of games in psychology, we immediately find ourselves in the section of group therapy. Indeed, from early childhood we are accustomed to playing with friends, trying on different roles and participating in imaginary actions. Children's educational games (,) are very useful for intelligence, improving skills, and practicing behavioral stereotypes. Let us remember with what passion we all were teachers, doctors, educators. And a little later the time came for the famous “Broken Phone”, “Ring-Ring”, “Words”... By the way, modern children do not know all the games that we, their parents, played with such passion. It’s a pity, because this is truly an irreplaceable thing in the development of a small citizen.

It's time to grow up. But the complexes and uncryed grievances remained. There are also unfinished scenarios, a desire to be someone you are not now. Depression, feelings of uselessness, loneliness and loss are becoming more and more pressing. And in this state, as a rule, people end up in a psychological training group. And there the professional creates an environment that is most conducive to relieving tension, releasing emotions, and rethinking those currently irrelevant attitudes that have been fixed since childhood. And what can liberate a person better than a game? The most popular psychological games that have taken root with such success among the people are “”, “Earthquake”, “Shipwrecked”. All of them ideally require the presence of a leader who not only determines the sequence of events and monitors the non-verbal reactions of the participants in order to intervene in the process in a timely manner and prevent the development of a conflict that is possible when conducting this type of game.

Game "Crocodile"

“Crocodile” is perhaps one of the most harmless psychological games. Of course, in group therapy, a trainer can also present it in order to identify the most problematic areas among group members. But in general, as a rule, the game is used as a warm-up - that is, an easy psychological exercise designed to unite the group, switch the participants’ attention from everyday activities to the work of the training and “warm up” a little - that is, stir up the emotional sphere.

"Crocodile" is a pantomime game. In order to successfully complete the task, you need to have very good control of your own body and facial expressions. The game is very useful - after all, in reality, few adults, with the exception of Jim Carrey, can boast of the ability to express emotions and feelings with the help of gestures. It’s hard to even imagine what a dead end you can put adults in if you ask them to say “I love you” with gestures. Well, the group will give five or six options - and that’s it! But in reality there are just a sea of ​​them! It is precisely the study of this sea of ​​possibilities that is dedicated game like "Crocodile".

Rules of the game "Crocodile"

The rules are very simple. Participants are divided into two teams. The first team thinks of a word and tells it to the opponents' representative. This is the chosen one who must portray the word using pantomime to his team. The person depicting cannot speak, but the members of his team can ask him questions and list the options that appear. The person depicting the word is allowed to nod his head “yes” or “no” - but no more! At this time, the team that thought of the word can simply roll with laughter, seeing the efforts of their opponents, often for a long time inconclusive. If the word is guessed, the teams change roles. Of course, a new player is put up for the image each time.

For those who are just learning the game, you can start with the basics: guessing the names of household appliances, furniture, etc. It will be more difficult with abstractions: for example, the word “many” took a long time to guess. Now think for yourself, how can you portray “perfection”? If you have more or less figured out the words, you can move on to depicting phrases, then proverbs. In general, it turns out to be very fun and funny, especially if a company is selected that is able to accept the jokes and appreciate the efforts of the other.

Of course, in each company the game will take on a special meaning and individual sound. Young people sooner or later turn to sexual topics and think of something like “pornography” or “perversion.” Of course, during the show, both teams laughed until they cried. Older people and those with more traditional upbringings like to use phrases like “light blue aquamarine” or “ beautiful life" This is already entertainment for the philologically minded intelligentsia. And, of course, proverbs and all sorts of wedding sayings are wildly successful. For example: “Don’t be a jerk,” “Mother-in-law is a man’s friend.”

Let's go back to the beginning. If the game is so easy and fun, what is its danger? In the “undercurrents” of the individuals playing it. Someone may be embarrassed to depict something, and if urgently asked, he will become upset to tears and be offended by everyone. depicting. So much for unplanned hysteria. Therefore, it is better to know which topics in the game should not be voiced and be attentive to your leisure partners. Remember when you were a child? The rules always changed if they didn’t suit someone.

"Crocodile" is good entertainment. Kind and cheerful. Suitable for all ages and education levels. With reasonable care it will deliver a lot positive emotions and will make any holiday fun. Good game!

Different words for crocodile can be used, but it is imperative that the word or phrase that you wish to know is known by all participants. You can start by guessing one word, then guessing two, and then whole phrases. offers you word options for the game "Crocodile".

A few simple words to warm up

snow, stick, cloud, chair, dog, candle, Santa Claus, globe, laptop, etc.

Phrases from songs

  1. There is no point in bending to the changing world; it would be better if it bends to us...
  2. We choose, we are chosen, How often this does not coincide...
  3. Share your smile, and it will come back to you more than once...
  4. We are not stokers, not carpenters...
  5. A million million million red roses...
  6. The girls are standing on the sidelines...
  7. Hope is my earthly compass...
  8. Five minutes, five minutes, is it a lot or a little...
  9. etc

Sayings and proverbs

  1. For a beaten person they give two unbeaten ones
  2. Tears of sorrow will not help
  3. The well-fed are no friend to the hungry
  4. If you like to ride, you also like to carry sleds
  5. There is safety in numbers
  6. Fight fire with fire
  7. The word is not a sparrow - it will fly out and you won’t catch it
  8. The quieter you go, the further you'll get
  9. Whatever you call the boat, that’s how it will float
  10. Teach your grandmother to suck eggs
  11. Beats means loves
  12. No matter how much you feed the wolf, he keeps looking into the forest
  13. The eyes are afraid, but the hands do
  14. He aimed at the heel and hit him on the nose.
  15. If you love to talk, love to listen too
  16. etc.

Funny and unusual phrases

  1. Broken tooth
  2. Dove eyes
  3. Screen for the monster
  4. Elder miracle worker
  5. Nurse Hunter
  6. The worm is thirsty
  7. Philip the cat
  8. Daisies on a birch
  9. Right turn of the chandelier
  10. Friendly company of deer
  11. Smoked salmon accuracy
  12. Tambov paradise
  13. Nasty weirdo
  14. Orange crumb
  15. Three mos theory
  16. Day after tomorrow soup
  17. Children's wallpaper with dinosaur
  18. Phone photographer
  19. Puzzle before bed
  20. Scary goose name
  21. Dreamer chicken
  22. etc.

Great entertainment for any holiday or get-together at home - interesting games with family and friends. For example, play your favorite "Crocodile"!

Cards for the game "Crocodile"

1. We present to your attention cards for playing Crocodile on New Year's winter theme. These cards are suitable for playing with the whole family.

Crocodile for all occasions.

These cards are suitable for playing with the whole family.

Main rules.

By showing a word you can:

- move any part of your body - even your ears;
- take any pose - even standing on your head;
-answer questions from guessers with gestures;
-draw with gestures on a wall or other flat surface;
- point to your clothes, jewelry and other things that were with you when you went to show the word;
-show the phrase in several steps, breaking it into separate words.

When showing a word, you cannot:

- talk, intentionally make any sounds (except for expressing emotions);
- point to any objects other than those you have with you, pick them up, use them;
-pronounce words silently, with just your lips;
-show individual letters;
-draw (even if you had a pen or pencil with you) and generally leave visible marks on any surface;
-show the word in parts or syllables.


Every man for himself

Choose the player who will go show the word first. He draws the top card from the deck, selects one of the words indicated on it and begins to show it to the other players using facial expressions, gestures and other body movements.
While you show the word, other players guess it by saying their versions out loud. As soon as the correct version is spoken (matching the word you chose from the drawn card), your turn ends. You return to the other players and will now guess together with them, and the player who guessed your word draws from the deck new map, selects one of the words and starts showing it.

Team game

Individual play is good for the first acquaintance with Crocodile, but this game truly reveals itself in teams. By playing team against team, you will not only develop team spirit and learn to understand your comrades in one move.
If you have more than six people on your team, we highly recommend breaking up into two, three, or even four equal teams.
Principle team game:
-teams take turns, each time sending a new participant to show the word;
-the team’s turn lasts exactly 1 minute, and the more words are guessed during this time, the more points the team will earn;
- only members of the team whose team player is showing the word can guess;
-the game lasts exactly 12 rounds, after which the teams count the points they earn and determine the winner.


Perky card game"Crocodile" Designed for two or more children over 5 years old. It contains simple but interesting words, accessible to the child for explanation and understanding. This exciting, smart entertainment will be a real hit at your children's party!

Players' task– explain the words on the cards using facial expressions and gestures. The rest of the game participants try to guess what their friend is portraying. The game is played against the clock!

What does the card game “Crocodile” consist of?

  • 100 cards with words;
  • 8 cards with tasks (complications and simplifications);
  • rules.

The cards are made of thick, smooth cardboard and are brightly decorated. Each of them contains 7 words (sometimes there are also phrases), which belong to four thematic categories:

Items (+ 3 points)
actions (+ 3 points)
abstractions (+ 5 points)
titles (+ 7 points)

Task cards are used only in team games. They complicate or simplify the players’ actions: for example, you need to explain a word while standing with your back turned, or, conversely, name its first letter. Additional points are awarded for successfully completed complex tasks.

Rules

The instructions describe in detail the rules for different numbers of players: you can play with your mother alone, or you can play with friends - each for himself or in teams. For team play, you need to draw a tournament table, an example of which is also here.

The most interesting thing is to explain words for a while. Determine it yourself: from 1 to 5 minutes.

General rules for all game variants

Can:
- depict the word with gestures and facial expressions;
- take any pose;
- name the category of the word being explained;
- show a phrase, breaking it into separate words;
- show on your fingers the number of words and the serial number of the word in the phrase;
- cross your arms if players say the wrong words;
- rub your palms together as a sign that the players are close to the correct answer;
- answers can only be given in exactly the same form as on the card (for example, you cannot say “carrot” instead of “carrot”).

It is forbidden:
- make any sounds during explanations;
- point to objects;
- pronounce words silently;
- draw what was asked (the only exception is if the player comes across the corresponding simplification card);
- show the word by letter and syllable.

Complications
1. Close eyes: the player explains the word with his eyes closed.
2. Standing with your back: the player explains the word with his back to his team.
3. Make a word: the player must first imitate the word thought by someone from the opposing team, and then move on to the words on the drawn card.
4. Robbery: used only on someone else's turn. The team can guess the words of their opponents and get points for them.
5. Bet: used only on someone else's turn. If the other team completely completed the task (explained all the words from one category on their card), give them your 10 points; if not, take the same number of points from her and attribute them to yourself.

Simplifications
1. First letter: Before explaining a word, a player can tell his team its first letter. For phrases, only the first letter of the first word is called.
2. Extra minute: The team that draws this card receives an extra minute to regular time.
3. Drawing: The player is given 30 seconds to draw what he is explaining.

Example card

Items: Broom, thermometer, brick
Actions: play, sow
Abstractions: power
Titles: Fox Alice

What does the game develop?

Here is a card-based way to develop acting skills, become faster, smarter and more sociable. Explanation of words trains imagination, fantasy and actively replenishes vocabulary. Play “Crocodile” with a friendly group!

Game "Crocodile" universal, capable of cheering up any company. There are no age restrictions. The players develop their ingenuity and their acting abilities are revealed.

All you have to do is start playing, and all participants will see excitement and enthusiasm in their eyes. The game "Crocodile" is not limited in time.

Rules:

  1. It is forbidden to utter any phrases; only gestures, postures and facial expressions can be used.
  2. You cannot show what you have planned in letters.
  3. Do not use or point at foreign objects.
  4. It is forbidden to pronounce what you wish with your lips.
  5. The word is considered solved if it is pronounced exactly as written on the piece of paper.

Special gestures:

  1. First, the player shows with his fingers how many words are guessed.
  2. Crossing with hands means “forget.”
  3. Circular movements with your hand or palm indicate that you need to select synonyms, the answer is close.

Description

Number of players : from 3 people, unlimited.

A word or phrase is guessed. One player must show the mystery without clues or objects, using only his wit and ingenuity. The participant can only use facial expressions, postures, and gestures.

The one who guesses the intended phrase takes his place. For greater involvement in the game, you can assign a prize to the person who turns out to be the most perceptive, showing ingenuity.

Funny words for the game "Crocodile" You can print it out in advance and put it in an opaque bag. Participants will draw cards with words and depict the contents. The one who guesses what is planned takes the piece of paper for himself (to make it easier to calculate who will win), takes out a new sheet of paper with the task, depicts what was written, and so on.

You can download a pre-prepared mix of all kinds of words or prepare it yourself, giving preference to one direction.

For example: professions; animals; plants; TV shows; hobbies and interests; films and cartoons; fairy tales; songs; famous personalities; world brands or aphorisms.

Professions

Stewardess; firefighter; police officer; psychiatrist; plumber; truck driver; midwife; gynecologist; urologist; beekeeper; architect; archaeologist; miner; sculptor; artist; writer; electrician; accountant; lawyer; judge; elevator operator; promoter; director; actor; vet; astronaut; manager; salesman.

Living things

Raccoon; shrimp; octopus; skunk; pelican; sloth; fox; a lion; crab; snail; squirrel; peacock; snake; platypus; bear; ostrich; giraffe; elephant; pony; duck; goose; rooster; donkey; spider; cat; caterpillar; butterfly; Starfish; sea ​​Horse; bee; fly; scorpion; dog; monkey; pig; cow; hamster; parrot; swan; cancer.

TV shows

Guess the melody; In the animal world; House 2; He is his own director; Where is the logic; Let them talk; Fashionable verdict; Improvisation; Comedy club; Boys; Moment of glory; Voice of the streets; Let's get married; For now everyone is at home; Bachelor; Last Hero; Heads and Tails; What? Where? When?; The fight of extrasensories; Field of Dreams; Stars on Ice; Drive in Russian; You will not believe; A big difference.

There is no way to make cards in advance

In such a case, you can use objects. Collect various items in an opaque box small size. Then the player takes out a thing instead of a card and tries to depict it according to the same rules. Whoever guesses the item can take it for themselves. Thus, guests will not only have entertainment, but also symbolic memorable gifts.

For example: toothpaste; tea bag; spoon; handkerchief; tie; pen; chocolate; pencil; soap; notebook; ruler; apple; banana; orange; toilet paper; candy; cookie.

Instructions:

  1. Download file
  2. Print 6 sheets of A4 (27 words on 1 sheet).
  3. Cut along the lines, place in an opaque bag and enjoy the game!





GKU SO "TsP DPOPR "Unity" (correctional)"

2015-2016

Methodological development intellectual and educational game

"Crocodile"

Educator: Tsybaev Anatoly Alekseevich

Content

    Introduction………………………………………………………………………………3

    Goals and objectives of the intellectual and educational game “Crocodile”….4

    Basic rules of the game “Crocodile”……………………………..……...5

    Conclusion…………………………………………………………………………………8

    List of references………………………………………………………..9

    Appendix 1……………………………………………………………..10

    Appendix 2……………………………………………………………..14

Introduction.

“Crocodile” is perhaps one of the most harmless psychological games. Of course, in group therapy, a teacher or psychologist can present it in order to identify the most problematic areas of group members. The game "Crocodile", as a rule, can be used not only for group activities, but also for large events and is carried out between "Centers for Assistance to Children Without Parental Care", boarding schools, and schools. As a rule, the game “Crocodile” is designed to unite a group (team), shift attention from everyday affairs, and stir up the emotional sphere.

"Crocodile" is a pantomime game. In order to successfully complete the task, you need to have very good control of your own body and facial expressions. The game is very useful - after all, in reality, few children (adults) can boast of the ability to express emotions and feelings with the help of gestures. It is precisely this sea of ​​possibilities that the game is dedicated to exploring.

" Crocodile".

Goals and objectives of the intellectual and educational game “Crocodile”.

Target: development of creative abilities with the help of emotions, facial expressions, gestures.

Tasks:

    Assessing the ability of team members to interact in a team.

    Development of associative, creative thinking.

    Development of observation, attentiveness, ability to build logical chains.

Participants: pupils of “Centers for Assistance to Children Without Parental Care”, boarding schools, and schools in the Samara Region. Teams of 5 people.

Basic rules of the game "Crocodile".

1. Players on a team have the right to guess only words intended to be shown to this particular team (their own words).

2. The player shows the words to his team until the team says the guessed word out loud or the referee stops the game.

3.If no one has guessed the word in the time allotted for the display, the game stops with a sound signal. If the word is guessed during the sound signal, the answer is counted.

4. The showing player listens only to the players of his team and the refereeing team.

Violations and refereeing.

The following actions are considered violations:

Showing:

pronounces sounds (except for purely emotional ones, not related to words);

deliberately shows the letters of a word with his lips;

deliberately depicts the letters of a word (including the use of the “language of the dumb”).

Any team member:

guesses out loud the words of someone other than his team;

challenges the referee's decision during the game;

behaves incorrectly (hostilely) towards other teams, judges and spectators.

The following actions are considered gross violations:

Any team member:

insults any participant in the game or the referees;

loudly uses obscene words and expressions.

Penalties.

Yellow card.

Presented to the violator of the rules of the game in the event of systematic minor violations or obvious (intentional) violations.

Red card.

Presented to the player in case of gross violation of the rules or receiving 3 yellow cards in one game. When receiving a red card, a player is automatically removed from the game and his team is fined 100 points.

Rounds.

1. Warm up

Tasks: Simple words.

Display time: 30 seconds.

Cost of a guessed word: 5 points.

The team's task is to guess as many words as possible within a set time.

Shows each team member once.

2. Thematic round

In this round, all the hidden words relate to different topics. Each player shows one topic (topics: technology, animals, professions, hobbies, characters)

Time: 150 seconds total time per command.

Cost of a guessed word: 30 points.

Shows: Teams show in turns until they have exhausted all the time allotted for the round (150 sec.)

3. Acting round

Tasks: The topic is determined in the game.

The display rules get more complicated this round. different ways, which change from game to game:

Complication options:

the player makes a display wearing a mask;

the player performs the show using headphones (simultaneously depicting the lyrics of the song);

the player performs a word display, but at the same time bounces on a fitness ball

the player performs the show blindfolded (blind)

Display time for one word: 40 seconds. Cost of a guessed task: 40 points.

Shows: 2 from each team (2 laps).

4. Festive

In this round, all the hidden words relate to the theme of the holidays. 3 players from each team participate. In 30 seconds, everyone shows their team the chosen holiday. Cost of a guessed word: 50 points.

5. Bouncers

Assignments: Famous personalities or Heroes of favorite books.

Shows: teams receive the same task and start the show synchronously. If a team guesses the problem before the other team, the player from the opposing team who shows is eliminated from the game. If both players do not meet the deadline, they are eliminated from the game. The team that keeps at least 2 people in the game wins.

Time: 60 seconds.

Cost of a guessed word: 75 points.

Winner's reward ceremony.

To sum up the results, a jury is formed, which includes representatives of the administration, the Samara Province charitable foundation, and sponsors

The jury evaluates the speed and number of tasks completed and sums up the results.

Players are awarded certificates and souvenirs from the organizers and sponsors. At the discretion of the jury members, special nominations may be established.

Conclusion

During the “Crocodile” game, teenagers were given a unique opportunity to express their creative abilities in expressing their thoughts, feelings and emotions without judgment.

Participants in the game were brought to understand the importance of the ability to express their feelings and emotions in a clear and correct way, as well as to track the emotions of their interlocutor or opponent in a non-verbal form.

Bibliography

    Online journal on psychology “Development”.

    Journal "Psychologist", No. 2, 2015.

    Internet site “Your Psychologist”.

    Encyclopedia, ed. B.D. Karvasarsky 2000

    Internet site of a teacher-researcher.

    “Games at school and at home” by N.V. Samoukin.

Annex 1

Scenario of the game "Crocodile".

Leading: Good evening to everyone, fans and participants of the most fun and witty game Crocodile. Today, in our game, teams will show artistry and ingenuity orphanage"Unity":

“Brigantine”, “6th element”, orphanage of the Syzran city district, social rehabilitation center “Harmony” We meet:

The team of judges is represented by :

Before the game begins, I give the floor to our guests

_________________________________________________________________

Leading: Well, the players are in place, the refereeing team is too, the fans are waiting. All I have to do is remind you of the rules of the game:

The Crocodile game is a team game and has its ownrules:

    Team players have the right to guess only words intended to be shown to this particular team (their own words)

    The player shows the words to his team until the team says the guessed word out loud or the referee stops the game;

    If no one has guessed the word within the allotted time for the display, the game stops with a sound signal. If the word is guessed during the beep, the answer is counted;

    The showing player listens only to the players of his team and the refereeing team.

Allowed:

    Use gestures and facial expressions, dancing, jumping and antics.

    Take any pose.

    Show the word as a whole or in parts.

    Nod or shake your head, yes or no.

Prohibited:

    Pronounce syllables and sounds (except for purely emotional ones that are not related to words);

    Write and draw

    Deliberately depict letters and words in the language of the deaf and dumb.Penalties:

    Yellow card.
    Presented to the violator of the rules in case of systematic minor violations or obvious (intentional) violations.

    Red card. Presented to the player in case of gross violation of the rules or receiving 3 yellow cards in one game. When receiving a red card, a player is automatically removed from the game and his team is fined 50 points

Today's Game will include several rounds:

    WARM-UP

    THEMATIC ROUND

    ACTOR

    FESTIVE

    BODGEBALLS

(musical beat)

Leading: So let's get started andfirst round - Warm up! Each team member shows one wordin 30 seconds.

For each guessed word: 5 points, unguessed word: -5 points

Words by teams are shown alternately: first one team, second, third and fourth, and to find out the order, let's cast lots. Captains, come to me and choose your number.

(choose numbers from the bag)

Scissors, brooch, evening dress, shampoo, curtain, balloon, garlic, TV, photography, palm tree, loaf, iron, fire, spoon, boots, flower, ice cream, electric window, socket, TV

    The jury sums up the results of the Warm-up competition.

    Musical beat.

Leading : Second Round - called- Thematic round. In this competition, all hidden words relate to a specific topic (topics are selected before the start of the competition).

Each team player shows one topic.

Technique - ship, vacuum cleaner, refrigerator, juicer, bicycle.

Animals - elephant, ostrich, pig, cobra, donkey.

Professions – doctor, electrician, trainer, collector, cook.

Characters - Pinocchio,Jack Sparrow, Kolobok,Baba Yaga, Freddy Krueger.

Hobbies hockey, basketball, belly dance, KVN, photography

    There is a competition, after which the jury holds the results ( for each guessed word 30 points)

Leading: Begin Third round "Acting".

It involves two people per team. players must show one word while jumping on a fit ball, display time is 40 seconds (30 points).

traffic light, gun, den, nettle, rope, fence, creaky door, money box.

Jury - summing up

Leading : Fourth "Festive" round.

2 players from each team come out. In 30 seconds, everyone shows their team the selected holiday(50 points ): “Maslenitsa”, “Birthday”, “Easter”, Victory”, April Fool’s Day, “Valentine’s Day”, New Year

    There is a competition, after which the jury holds the results

Jury - summing up

Host: Fifth round of “Dodgeball”

The teams receive the same task and begin the show synchronously. If a team guesses the puzzle before the other team, the player on the team that shows is eliminated from the game. The team that keeps at least two people in the game wins. The cost of one word is 75 points.

Pause. Summing up, awarding diplomas and awards.

Appendix 2

CHILDREN'S HOUSE "UNITY"

OCTOBER 27 15.00 ASSEMBLY HALL

FIRST,

IN AN ENTERTAINING AND EDUCATIONAL GAME:

TEAM D/D "UNITY",

TEAM SRC "HARMONY",

TEAM D/D G.O. SIZRAN,

TEAM D/D No. 10

COME,

PAIN FOR OURS,

BE CHARGED WITH POSITIVE!!!

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