Where is tanaris in wow. How to get from Stormwind to Tanaris: practical advice. Path through the port in Pirate's Bay

Tanaris is a large arid desert that lies in the south of Kalimar. The only inhabited place in all of Tanaris is the city of Gadgetzan. The owners of the city are goblins who maintain neutrality. In addition to them, sand trolls also live in this desert. The desert of Tanaris is located just south of the Thousand Needles location, but you cannot get there directly and therefore the question of how to get to Tanaris remains relevant.

At first glance, the desert is almost deserted and uninhabited, but if you move further away from the city, a sufficient number of mobs immediately appear who are not averse to dining on you. And this is in addition to the bandits who settled in the local ruins and various creatures like sand elementals. And since the main goal of the game is to level up the hero, here you will find a sufficient number of dungeons in which there are many creatures to level up. There are also rumors that bronze dragons live here, but there is no evidence of this. At the time the player enters Tanaris, he must be level 45. You can get here earlier, but in principle there is no point. After clearing the desert of monsters and bandits, you can safely move to the Un Goro crater.

From Stormwind you can use the teleport to go to Uldum, and then fly on a mount. Possibly also via Pirate's Bay. From there a ship departs for Ratchet, and from there, meandering through Horde territory, moving all the time to the south and passing the Thousand Needles, you will end up in Tanaris.

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Other ways to get to Tanaris will be the following. In Dalaran, we move through the portal to the caves of time. You can also get there by swimming through Teremor. There are no problems getting to the location from Orgrimmar - just run and that’s it.

Goblin Quests
The cunning goblins are not at all eager to transport everyone to Tanaris just like that, although the desert is not located on another continent, but, for example, it is much easier to get to Pandaria. In order to get to Tanaris for the first time you will have to complete the quest in Feralas or Thousand Needles. After this, it will be possible to scout out air routes or portals to the capitals. The quest you complete will ultimately lead you to the goblin barge, from which you will be able to get to Tanaris. It is worth noting that for this task you will need to have a certain reputation from the factions. It is because of this that a sufficient number of players move on their own, i.e. swim. This is done using a potion of underwater breathing or a spell of walking on water, as well as other similar methods.

World of Warcraft is a cult MMORPG that unites millions of players around the world. It has many locations and mysteries, secret paths and large, but quite dangerous roads. Sooner or later, every player who chooses the Alliance side has to think about how to get from Stormwind to Tanaris.

Possible ways

Currently, there are several options for how to get from Stormwind to Tanaris relatively quickly:

  • through the port at Pirate's Bay;
  • through Menethil Bay;
  • via airship in Stranglethorn.

Each of these paths has both its advantages and disadvantages.

Path through the port in Pirate's Bay

This path is the most used. At the same time, novice players may have quite serious problems moving around it.

The journey from Stormwind through Pirate's Bay will be told through quests that will need to be completed gradually. First you will need to head from Stormwind to Duskwood. There is a road in its southern part. In the future you will have to move constantly south. The so-called Pirate Bay will be located at the very bottom of the map. This settlement is neutral, so here any character can be attacked by players from the opposing faction. In the western part of the bay there is a pier, to which a ship that goes to Kolimdor approaches every 5-7 minutes.

After a trip on the ship, you need to get off it and head west along the only road to the place where it joins the main highway that crosses all the Northern steppes. Then you should turn left and move along the main road. It will lead directly to the gorge that divides the steppes into its northern and southern parts. Then you need to head across the southern steppes along the same road to the Thousand Needles location. It is almost completely filled with water. You should cross it in the direction to the east. This can be done both by water and by rope bridges stretched between mountain ranges. The waterway will be safer, but somewhat longer. Run across bridges for players with high level simple enough. The monsters lying in wait will not be able to cause significant damage. As for low-level characters, they will have to make their way through crowds of opponents that are quite dangerous for them.

The entrance to Tanaris will be located in the southeastern part of the Thousand Needles location.

Path through Menethil Bay

Before getting from Stormwind to Tanaris along this route, you must first decide which way to reach Ironforge. There are 2 options:

  • by train from the Dwarven quarter;
  • with the help of a griffin from Stormwind.

After arriving in Stolforn, you will need to overcome Dun Morogh in the direction of the east. There will be a passage to Once the character is in this location, you need to head north along the western part of Loch Modan. In the northernmost part of the location there will be a passage to the Swamp. After this, you need to go through the main road to the west into Menethil Bay. From there, a ship departs every 5-7 minutes to Theramore, located in Kalimdor. This city is located in the Dustwallow Marshes location. If you follow the main road to the west, you can reach the Southern Steppes. In the future, the path will correspond to the previous one.

Stranglethorn Vale Airship Path

This path is least used by WoW players. A significantly smaller number of gamers know how to get to Tanaris from Stormwind with its help. After the player follows the path indicated in the first option, through the Twilight Forest, and heads through Stranglethorn Vale, he should immediately turn right after the Garubashi arena and go to the orc settlement through the jungle. There will be a landing pad there. At intervals of approximately 10 minutes, an airship flies up to her. He will take the character directly to Durotar, located on Kalimdor. In the future, you will need to take the western road to the Northern Steppes and move south, as described in the first option.

Currently, these are the only viable options for getting from Stormwind to Tanaris.

It is an arid plain covered with sand dunes, where winds and storms reign. The goblins of the Sly Gear cartel built Gadgetzan and the port here as their main centers of activity. It is likely that the ships to the local docks sail directly from Kezan, the island capital of the goblins.

Story

Tanaris has always been an endless sea of ​​sand, stretching for many miles. The Dragon Aspect of Nozdormu says that this hot and arid place has been his home since time immemorial.

Tanaris - ancient land all bronze dragons, the center of which is the Caverns of Time. The Titans once built a passage to Uldum in the southern part of the desert, which for a long time Even dwarven researchers could not discover it. It was here that Anachronos first became aware of the silithid threat when he discovered their hives in remote parts of the desert. Later, the War of the Shifting Sands took over this region along with Silithus.

Geography

Source of information in this section – manuals for board games in the Warcraft universe.

Tanaris occupies a large portion of southern Kalimdor south of the Thousand Needles Hills. This is a spacious plain with hot sand under your feet and a cloudless sky above your head. From a distance it resembles an ocean with motionless waves, but when a sandstorm occurs, the dunes change shape and position.

The southern part of the desert is occupied by mountains, penetrated by a whole network of caves that go deep under the surface of the earth. Tanaris holds many secrets hidden in the tunnels beneath the desert. Many of them still remain unexplored, because few people have the courage to go down. However, there are many rumors about various creatures that live in caves and kill anyone who dares to disturb their peace.

Although there is not much vegetation, life in the desert is diverse - the sands and mountains are home to many wild animals, including hyenas, scorpids, basilisks and silithids, as well as humans, ogres and sand trolls. It is not uncommon to see dragons soaring in the skies.

About twice a year it rains in Tanaris - not just a light rain, but a real downpour that continues for hours, feeding the roots of stunted desert plants that would certainly die without it. A holiday is held in Gadgetzan, work in the city stops, and everyone tries to store as much water as possible, and then they party for a day in honor of the rain that has fallen.

Water in Tanaris is more valuable than gold. Few natural springs are owned by ogres and trolls. Desert Drifters steal water, South Sea Pirates either plunder those who have it or simply sail north to replenish their supplies. If not for them, Gadgetzan could arrange for water to be supplied by sea, but pirates intercept most of the merchant ships.

Regions

Cataclysm to World of Warcraft.

  • Vast sands
  • Coast beyond the Southern Ridge
  • Bay of Torn Sails
  • Valley of the Cacti
  • Valley of the Guardians
  • Mourning Sands Outpost
  • The Yawning Abyss
  • Zul'Farrak
  • Caverns of Time
  • Beach at the End of the World
  • Sandhammer Settlement
  • Gadgetzan
  • Broken Column
  • Eastern Moon Ruins
  • South Moon Ruins
  • Poison Hive

Cataclysm Changes

The source of information in this section is the supplement Cataclysm to World of Warcraft.

  • A new camp has been established northeast of the Sandhammer Settlement. A huge scorpion named Gargantapid is hiding in a cave behind the Sorrowful Sands Outpost; in the northern part there is a small neutral camp.
  • The pirate camp on the Shore beyond the Southern Ridge has grown significantly in size.
  • The ruins of the Southern Moon are the site of a battle between the heroes of the Horde and the Alliance, and there is a small human camp nearby.
  • The Cartel port is flooded, some goblins managed to escape on the roofs of buildings.
  • Cactus Valley now has a second passage to Uldum.
  • The Gates of Uldum are open.
  • There is now a blood elf camp southwest of the Valley of the Guardians, and the Springfield is flooded.
  • The Ruins of Midday Shadow are flooded.

The question of how to get to Tanaris becomes a difficult task for all level 45 players Games World of Warcraft. It is there that intensive pumping up to the fiftieth mark of the hero takes place. There are many ways to get into this territory, but not all users know about them. It is better to know each of them, because it is unknown where you will have to travel from.

Game universe

The world of Warcraft is truly huge, because it’s not in vain that people live their second lives in it. During the gameplay, how to get to Tanaris will be just one of hundreds of similar tasks. There are several dozen locations on seven continents, vast territories with their own nature and history. Each task tells about the fate of individuals and helps to better understand the universe. During the adventure, the player upgrades his character, receives achievements, mounts and items. All this is done for the sake of participating in the greatest raid battles against the threats of Azeroth or battles in contested locations with other players.

Tanaris, Stormwind and Orgrimmar

To understand how to get to Tanaris without unnecessary difficulties, you need to know basic information about the location and capitals of the faction. This territory is located on the continent of Kalimdor in the world of Azeroth. It looks like a desert that is close to the sea. The only populated area is Gadgetzan, where enterprising goblins conduct their business. In the same settlement there is an arena, which allows you to gain a lot of experience when leveling up.

That is why Tanaris is a key point for any user. Most often, users try to get here from the faction capitals - Stormwind and Orgrimmar. The first is located on the mainland of the Eastern Kingdoms, and the path from there is long. The second city is located several locations higher in coordinates, and therefore Horde players have no difficulties with how to get to Tanaris. Both cities are famous for their long history, a great revival of players and NPCs, as well as the necessary infrastructure. From here, users plan all trips to raids or battlefields.

Movement Methods for the Horde

Let us immediately note that most of the Horde races are pumped up on the territory of Kalimdor, so the desired desert location will be on their way. If the question nevertheless arises of how to get to Tanaris from Orgrimmar, then there are several solutions for it. First of all, you can simply use the transport network and be at your destination in 5-7 minutes. To reduce the waiting time en route, you can first use the teleport to Uldum (a neighboring location). The portals are located on a hill in the northern part of Orgrimmar.

From Uldum it is already possible to travel to Tanaris both by land and by air, riding on your own mount. In addition to Gadgetzan, there are small settlements of sand trolls on the territory of the location. They can also offer the player a variety of missions and items for sale.

Transportation options for the Alliance

From the Eastern Kingdoms, the portal to Uldum is considered a way to quickly get to Tanaris. From there, simply fly to your destination, which most often becomes Gadgetzan or the dungeons in the Timeless Caverns. If you are playing the expansion about the Lich King, then the portals will be missing and movement will be more difficult. In this case, the most realistic route is considered to be via Fly to the location using your own transport or a network from the capital. There in the southern part there is a town of robbers called Pirate Bay. Board the ship and go to Ratchet. From there you will have to fly or run through the Thousand Needles straight to Tanaris. This path is not convenient, but the delights of the location and the arena are worth the effort expended by the player.

Tanaris is a vast arid desert in the very south of Kalimar. The only one populated area throughout Tanaris is the city of Gadgetzan, a neutral settlement whose owners are goblins. Apart from them, the only intelligent races living in the desert are sand trolls. The Tanaris Desert is located south of Thousand Needles, but the direct route there is closed, so the question of how to get to Tanaris is by no means an easy one.

At first glance, the desert lives up to its name and is really not crowded, but as soon as you move away from the city, you will immediately discover many monsters wanting to feast on you. This is not counting the bandits who settled in the local ruins and various magical creatures such as sand elementals. Because this Wow and need to swing, then the location is also full of various dungeons inhabited by mysterious creatures. It is also said that bronze dragons live here, but this is more a beautiful legend than a directly observed fact. It is assumed that by the time the player gets here, he will already be level 45, getting to Tanaris earlier is quite possible, but essentially pointless. After the desert has been thoroughly cleared of bandits and monsters, the player can safely move on to the Un Goro crater.

From Stormwind (if there is a cataclysm or Pandaria) we simply port through the teleport to Uldum and then fly on the mount. If you have 3.3.5 then go to Buti Bay (Pirate Bay), from there the ship goes to Capstan, there you wind through Horde territory, south all the time, through Thousand Needles, and you are in Tanaris.

It is also possible through the port in Dalaran, ports to the caves of time. And another way to swim through Teremor.

And from Orgrimmar we just run and fly, there are no difficulties.

Goblin Quests

The cunning ones do not want to share their monopoly and transport all the willing heroes to Tanaris for nothing, and although the desert is not even located on another continent, getting to Panaria is much easier. In order to get to Tanaris for the first time (after which you can open air routes and portals to the capitals of both factions), you will have to complete the task in the Thousand Needles location or in Feralis. Both quests will eventually lead you to a drifting goblin barge, from which you can get to Tanaris. It must be said that these tasks require a certain reputation from the factions, so many players prefer to get to the place on their own, that is, actually by swimming. This can be done using a spell of walking on water, a potion of underwater breathing and other similar methods.

Among other things, you always have to fly to the desired location if you have a flying pet or ask a magician you know to open a portal for you. This may cost some gold, but it may well be worth it while exploring the dungeons beneath Tanaris.

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